GMTKJam2021/Guest.gd

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GDScript3
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2021-06-12 02:05:15 +02:00
extends KinematicBody2D
onready var pickUpArea = $PickUpArea
export var guestName = "Dieter"
export var PICKUPTRESHOLD = 5
export var destinationColor = Color.yellow
signal picked_up(color,name)
signal dropped_off_success
signal dropped_off_idle
signal dropped_off_fail
var rng = RandomNumberGenerator.new()
onready var sprite = $Sprite
var colorList = [
Color.yellow,
Color.violet,
Color.red,
Color.turquoise,
Color.orange
]
# Called when the node enters the scene tree for the first time.
func _ready():
rng.randomize()
var n = rng.randi_range(0,4)
print(n)
destinationColor = colorList[n]
print(destinationColor)
sprite.modulate = destinationColor
pass # Replace with function body.
func _on_PickUpArea_body_entered(body):
if body.name =="PLAYER":
if body.velocity.x >= PICKUPTRESHOLD or body.velocity.y >= PICKUPTRESHOLD:
emit_signal("picked_up",destinationColor,guestName)
# start pickup process
# we are being picked up by the player
pass
func _on_PickUpArea_area_entered(area):
if area.name == "DROPOFF":
if area.destinationColor == destinationColor:
emit_signal("dropped_off_success")
else:
emit_signal("dropped_off_fail")