51 lines
1.2 KiB
GDScript3
51 lines
1.2 KiB
GDScript3
|
extends KinematicBody2D
|
||
|
|
||
|
onready var pickUpArea = $PickUpArea
|
||
|
export var guestName = "Dieter"
|
||
|
export var PICKUPTRESHOLD = 5
|
||
|
export var destinationColor = Color.yellow
|
||
|
signal picked_up(color,name)
|
||
|
signal dropped_off_success
|
||
|
signal dropped_off_idle
|
||
|
signal dropped_off_fail
|
||
|
var rng = RandomNumberGenerator.new()
|
||
|
onready var sprite = $Sprite
|
||
|
|
||
|
var colorList = [
|
||
|
Color.yellow,
|
||
|
Color.violet,
|
||
|
Color.red,
|
||
|
Color.turquoise,
|
||
|
Color.orange
|
||
|
]
|
||
|
|
||
|
# Called when the node enters the scene tree for the first time.
|
||
|
func _ready():
|
||
|
rng.randomize()
|
||
|
var n = rng.randi_range(0,4)
|
||
|
print(n)
|
||
|
destinationColor = colorList[n]
|
||
|
print(destinationColor)
|
||
|
sprite.modulate = destinationColor
|
||
|
|
||
|
|
||
|
|
||
|
pass # Replace with function body.
|
||
|
|
||
|
func _on_PickUpArea_body_entered(body):
|
||
|
if body.name =="PLAYER":
|
||
|
if body.velocity.x >= PICKUPTRESHOLD or body.velocity.y >= PICKUPTRESHOLD:
|
||
|
emit_signal("picked_up",destinationColor,guestName)
|
||
|
# start pickup process
|
||
|
|
||
|
# we are being picked up by the player
|
||
|
|
||
|
pass
|
||
|
|
||
|
func _on_PickUpArea_area_entered(area):
|
||
|
if area.name == "DROPOFF":
|
||
|
if area.destinationColor == destinationColor:
|
||
|
emit_signal("dropped_off_success")
|
||
|
else:
|
||
|
emit_signal("dropped_off_fail")
|
||
|
|