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				https://github.com/mightypanders/GMTKJam2021.git
				synced 2025-11-04 02:59:50 +01:00 
			
		
		
		
	Merge remote-tracking branch 'origin/main' into main
This commit is contained in:
		@@ -1,36 +1,7 @@
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					class_name DropOffPoint
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extends Node2D
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					extends Node2D
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export var entity_name = "DROPOFF"
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export var destinationColor = Color.yellow
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					export var destinationColor = Color.yellow
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var rng = RandomNumberGenerator.new()
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					 | 
				
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					 | 
				
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onready var sprite = $Sprite
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					onready var sprite = $Sprite
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var colorList = [
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					 | 
				
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	Color.yellow,
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					 | 
				
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	Color.violet,
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					 | 
				
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	Color.red,
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					 | 
				
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	Color.turquoise,
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					 | 
				
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]
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					 | 
				
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# Declare member variables here. Examples:
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					 | 
				
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# var a = 2
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					 | 
				
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# var b = "text"
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					 | 
				
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# Called when the node enters the scene tree for the first time.
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func _ready():
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	modulate_color()
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					 | 
				
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func modulate_color():
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					func modulate_color():
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	rng.randomize()
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	var n = rng.randi_range(0,colorList.size()-1)
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	print(n)
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	destinationColor = colorList[n]
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	print(destinationColor)
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	sprite.modulate = destinationColor
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						sprite.modulate = destinationColor
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					 | 
				
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					 | 
				
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func _on_Timer_timeout():
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	modulate_color()
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					 | 
				
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			|||||||
							
								
								
									
										23
									
								
								DropOffPoints.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								DropOffPoints.gd
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,23 @@
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					extends Node
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					var colorList = [
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						Color.yellow,
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						Color.violet,
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						Color.red,
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						Color.blue,
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					]
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					onready var rng = RandomNumberGenerator.new()
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					onready var dropOffChildern = get_children()
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					func _ready():
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						rng.randomize()
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					func random_color() -> Color:
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						var n = rng.randi_range(0,colorList.size()-1)
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						return colorList[n]
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					func set_colors():
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						for dop in dropOffChildern:
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							dop.destinationColor = random_color()
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							dop.modulate_color()
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										62
									
								
								Guest.gd
									
									
									
									
									
								
							
							
						
						
									
										62
									
								
								Guest.gd
									
									
									
									
									
								
							@@ -4,7 +4,7 @@ onready var pickUpArea = $PickUpArea
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onready var collision = $PhysicsCollision
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					onready var collision = $PhysicsCollision
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export var guestName = "Dieter"
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					export var guestName = "Dieter"
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export var  PICKUPTRESHOLD = 100
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					export var  PICKUPTRESHOLD = 100
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export var destinationColor = Color.yellow
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					export var destinationColor = Color.white
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var pickup_time
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					var pickup_time
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signal picked_up(color,name)
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					signal picked_up(color,name)
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@@ -27,7 +27,7 @@ var colorList = [
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	Color.yellow,
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						Color.yellow,
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	Color.violet,
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						Color.violet,
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	Color.red,
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						Color.red,
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	Color.turquoise
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						Color.blue
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]
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					]
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var names = [
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					var names = [
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	'Dieter',
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						'Dieter',
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@@ -45,38 +45,38 @@ var follow_node = null
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var follow_guest = null
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					var follow_guest = null
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var follow_pos = global_position
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					var follow_pos = global_position
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func _physics_process(delta):
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					func set_state(state):
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	#linear_velocity = linear_velocity.clamped(100)
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						if state == states.delivered:
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							pickUpArea.monitorable = false
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							pickUpArea.monitoring = false
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							collision.disabled = true
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						if state == states.waiting:
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							collision.disabled = false
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							mode = RigidBody2D.MODE_KINEMATIC
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						if state == states.tethered:
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							collision.disabled = false
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							mode = RigidBody2D.MODE_STATIC
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					func _physics_process(delta):
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	if currentState == states.waiting:
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						if currentState == states.waiting:
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		linear_velocity.move_toward(Vector2.ZERO,5.0)
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							linear_velocity.move_toward(Vector2.ZERO,5.0)
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		collision.disabled = false
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							collision.disabled = false
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					 | 
				
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	elif currentState == states.tethered:
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						elif currentState == states.tethered:
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		collision.disabled = true
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		mode = RigidBody2D.MODE_STATIC
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		var rot_dir = get_angle_to(follow_pos)
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							var rot_dir = get_angle_to(follow_pos)
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		rotation += (rot_dir + deg2rad(90))*0.2
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							rotation += (rot_dir + deg2rad(90))*0.2
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		var distance = follow_pos.distance_to(global_position)
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							var distance = follow_pos.distance_to(global_position)
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		global_position = follow_pos
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							global_position = follow_pos
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		pass
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							pass
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	elif currentState == states.delivered:
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		pickUpArea.monitorable = false
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		pickUpArea.monitoring = false
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		collision.disabled = true
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func _process(delta):
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					func _process(delta):
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	if delivered != null and OS.get_system_time_msecs() - delivered > 1000:
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						if delivered != null and OS.get_system_time_msecs() - delivered > 1000:
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		queue_free()
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							queue_free()
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	if visible == false:
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						if visible == false:
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		follow_node = self
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							follow_node = self
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		if delivered == null:
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							if delivered == null:
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			delivered = OS.get_system_time_msecs()
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								delivered = OS.get_system_time_msecs()
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		currentState = states.delivered
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							currentState = states.delivered
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	if follow_node != null and follow_node != self:
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						if follow_node != null and follow_node != self:
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		currentState = follow_node.currentState
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							currentState = follow_node.currentState
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		if follow_node.visible == false:
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							if follow_node.visible == false:
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@@ -92,27 +92,22 @@ func _process(delta):
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func _ready():
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					func _ready():
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	rng.randomize()
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						rng.randomize()
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	var spriteNum = rng.randi_range(0,100)
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						choose_random_sprite()
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	if spriteNum % 2 == 0:
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						assign_color()
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		$SpriteMarkus.visible = true
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						assign_name()
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		sprite = $SpriteMarkus
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	if spriteNum % 2 != 0:
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					func assign_name():
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		$SpriteSam.visible = true
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						guestName = names[rng.randi_range(0,names.size()-1)]
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		sprite = $SpriteSam	
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	var n = rng.randi_range(0,colorList.size()-1)
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					func assign_color():
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	destinationColor = colorList[n]
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						destinationColor = colorList[rng.randi_range(0,colorList.size()-1)]
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	sprite.modulate = destinationColor
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						sprite.modulate = destinationColor
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	var m = rng.randi_range(0,names.size()-1)
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	guestName = names[m]
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					 | 
				
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func _on_PickUpArea_body_entered(body):
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					func _on_PickUpArea_body_entered(body):
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	print(body.name)
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						print(body.name)
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	if body.name == "Playa":
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						if body.name == "Playa":
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		pickup_time = OS.get_system_time_msecs()
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							pickup_time = OS.get_system_time_msecs()
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		emit_signal("picked_up",destinationColor,guestName)
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							emit_signal("picked_up",destinationColor,guestName)
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			# start pickup process
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		# we are being picked up by the player
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					 | 
				
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	pass
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func _on_PickUpArea_area_entered(area):
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					func _on_PickUpArea_area_entered(area):
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	if area.name == "DROPOFF":
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						if area.name == "DROPOFF":
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@@ -121,3 +116,12 @@ func _on_PickUpArea_area_entered(area):
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		else:
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							else:
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			emit_signal("dropped_off_fail")
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								emit_signal("dropped_off_fail")
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					func choose_random_sprite():
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						var spriteNum = rng.randi_range(0,100)
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 | 
						if spriteNum % 2 == 0:
 | 
				
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 | 
							$SpriteMarkus.visible = true
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 | 
							sprite = $SpriteMarkus
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 | 
						if spriteNum % 2 != 0:
 | 
				
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 | 
							$SpriteSam.visible = true
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 | 
							sprite = $SpriteSam	
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@@ -1,16 +0,0 @@
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extends Timer
 | 
					 | 
				
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					 | 
				
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					 | 
				
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# Declare member variables here. Examples:
 | 
					 | 
				
			||||||
# var a = 2
 | 
					 | 
				
			||||||
# var b = "text"
 | 
					 | 
				
			||||||
 | 
					 | 
				
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 | 
					 | 
				
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# Called when the node enters the scene tree for the first time.
 | 
					 | 
				
			||||||
func _ready():
 | 
					 | 
				
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	pass # Replace with function body.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
					 | 
				
			||||||
#func _process(delta):
 | 
					 | 
				
			||||||
#	pass
 | 
					 | 
				
			||||||
							
								
								
									
										14
									
								
								Playa.gd
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								Playa.gd
									
									
									
									
									
								
							@@ -109,10 +109,10 @@ func remove_Guests_from_Line(color):
 | 
				
			|||||||
func _on_PickupCheckArea_area_entered(area):
 | 
					func _on_PickupCheckArea_area_entered(area):
 | 
				
			||||||
	
 | 
						
 | 
				
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	if area.get_parent().is_in_group("DropOffPoint"):
 | 
						if area.get_parent().is_in_group("DropOffPoint"):
 | 
				
			||||||
		print("It's a DOP")
 | 
							#print("It's a DOP")
 | 
				
			||||||
		var dop = area.get_parent()
 | 
							var dop = area.get_parent()
 | 
				
			||||||
		var color = dop.destinationColor
 | 
							var color = dop.destinationColor
 | 
				
			||||||
		print(color)
 | 
							#print(color)
 | 
				
			||||||
		last_in_line = remove_Guests_from_Line(color)
 | 
							last_in_line = remove_Guests_from_Line(color)
 | 
				
			||||||
		#drop all guests after first guest.color == DOP.color, also vanish all guests.color == DOP.color
 | 
							#drop all guests after first guest.color == DOP.color, also vanish all guests.color == DOP.color
 | 
				
			||||||
		pass
 | 
							pass
 | 
				
			||||||
@@ -124,10 +124,10 @@ func _on_PickupCheckArea_area_entered(area):
 | 
				
			|||||||
			#print("We already have you in line")
 | 
								#print("We already have you in line")
 | 
				
			||||||
			pass
 | 
								pass
 | 
				
			||||||
		else:
 | 
							else:
 | 
				
			||||||
			print("Area has parent %s" % area.get_parent())
 | 
								#print("Area has parent %s" % area.get_parent())
 | 
				
			||||||
			print("It's a Guest")
 | 
								#print("It's a Guest")
 | 
				
			||||||
			last_in_line = add_Guest_to_Line(last_in_line,area.get_parent())
 | 
								last_in_line = add_Guest_to_Line(last_in_line,area.get_parent())
 | 
				
			||||||
			print(last_in_line)
 | 
								#print(last_in_line)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
	print(guests)
 | 
						print(guests)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -138,7 +138,7 @@ func _physics_process(delta):
 | 
				
			|||||||
		if g == null:
 | 
							if g == null:
 | 
				
			||||||
			guests.remove(g)
 | 
								guests.remove(g)
 | 
				
			||||||
	var direction = Vector2.UP.rotated(rotation).normalized() #Playerrotation nehmen ist sicherer
 | 
						var direction = Vector2.UP.rotated(rotation).normalized() #Playerrotation nehmen ist sicherer
 | 
				
			||||||
	var forward_backward = Input.get_action_strength("ui_up") - Input.get_action_strength("ui_down")
 | 
						var forward_backward = Input.get_action_strength("accelerate") - Input.get_action_strength("brake")
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	
 | 
						
 | 
				
			||||||
	if forward_backward != 0:
 | 
						if forward_backward != 0:
 | 
				
			||||||
@@ -146,7 +146,7 @@ func _physics_process(delta):
 | 
				
			|||||||
	else:
 | 
						else:
 | 
				
			||||||
		velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
 | 
							velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
 | 
				
			||||||
		
 | 
							
 | 
				
			||||||
	var steer_dir = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
 | 
						var steer_dir = Input.get_action_strength("right") - Input.get_action_strength("left")
 | 
				
			||||||
		
 | 
							
 | 
				
			||||||
	if steer_dir != 0 && velocity.length() > 0:
 | 
						if steer_dir != 0 && velocity.length() > 0:
 | 
				
			||||||
		var direction_new = direction.rotated(PI/1.5 * steer_dir * delta)
 | 
							var direction_new = direction.rotated(PI/1.5 * steer_dir * delta)
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										7
									
								
								World.gd
									
									
									
									
									
								
							
							
						
						
									
										7
									
								
								World.gd
									
									
									
									
									
								
							@@ -4,6 +4,7 @@ onready var streets = $Streets
 | 
				
			|||||||
onready var used_cells = streets.get_used_cells()
 | 
					onready var used_cells = streets.get_used_cells()
 | 
				
			||||||
onready var guests = $Guests
 | 
					onready var guests = $Guests
 | 
				
			||||||
onready var money_label = $GUI/HBoxContainer/HBoxContainer2/Money
 | 
					onready var money_label = $GUI/HBoxContainer/HBoxContainer2/Money
 | 
				
			||||||
 | 
					onready var dropOffPointListNode = $DropOffPoints
 | 
				
			||||||
 | 
					
 | 
				
			||||||
export var player_score = 0
 | 
					export var player_score = 0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -17,15 +18,12 @@ const MAX_SPAWN_TRIES = 50
 | 
				
			|||||||
onready var radius_guests = guests.get_child(0).exclusionZoneShape.shape.radius * 2
 | 
					onready var radius_guests = guests.get_child(0).exclusionZoneShape.shape.radius * 2
 | 
				
			||||||
export var max_guests = 10
 | 
					export var max_guests = 10
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _on_Guest_picked_up(destinationColor,name):
 | 
					 | 
				
			||||||
	print('Picked Up %s with name %s' % [destinationColor,name])
 | 
					 | 
				
			||||||
	
 | 
					 | 
				
			||||||
func _process(delta):
 | 
					func _process(delta):
 | 
				
			||||||
	$GUI2/HBoxContainer/Time/Background/Number.text = String(int($GameTime.time_left))
 | 
						$GUI2/HBoxContainer/Time/Background/Number.text = String(int($GameTime.time_left))
 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _ready():
 | 
					func _ready():
 | 
				
			||||||
 | 
						dropOffPointListNode.set_colors()
 | 
				
			||||||
	rng.randomize()
 | 
						rng.randomize()
 | 
				
			||||||
	print(radius_guests)
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
func _physics_process(delta):
 | 
					func _physics_process(delta):
 | 
				
			||||||
	if Input.is_action_just_pressed("ui_cancel"):
 | 
						if Input.is_action_just_pressed("ui_cancel"):
 | 
				
			||||||
@@ -65,7 +63,6 @@ func create_new_guest():
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
func _on_Playa_scored(value:int):
 | 
					func _on_Playa_scored(value:int):
 | 
				
			||||||
	spawn_tries = 0
 | 
						spawn_tries = 0
 | 
				
			||||||
	print('Its a score of %s'% String(value))
 | 
					 | 
				
			||||||
	player_score += value
 | 
						player_score += value
 | 
				
			||||||
	money_label.update_text(player_score)
 | 
						money_label.update_text(player_score)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										35
									
								
								World.tscn
									
									
									
									
									
								
							
							
						
						
									
										35
									
								
								World.tscn
									
									
									
									
									
								
							@@ -1,4 +1,4 @@
 | 
				
			|||||||
[gd_scene load_steps=128 format=2]
 | 
					[gd_scene load_steps=129 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[ext_resource path="res://assets/city_tiles/Street.png" type="Texture" id=1]
 | 
					[ext_resource path="res://assets/city_tiles/Street.png" type="Texture" id=1]
 | 
				
			||||||
[ext_resource path="res://assets/city_tiles/Buildings.png" type="Texture" id=2]
 | 
					[ext_resource path="res://assets/city_tiles/Buildings.png" type="Texture" id=2]
 | 
				
			||||||
@@ -41,6 +41,7 @@
 | 
				
			|||||||
[ext_resource path="res://assets/city_tiles/Tür 16 LU.png" type="Texture" id=39]
 | 
					[ext_resource path="res://assets/city_tiles/Tür 16 LU.png" type="Texture" id=39]
 | 
				
			||||||
[ext_resource path="res://assets/city_tiles/Fenster 16.png" type="Texture" id=40]
 | 
					[ext_resource path="res://assets/city_tiles/Fenster 16.png" type="Texture" id=40]
 | 
				
			||||||
[ext_resource path="res://GUIIngameBot.tscn" type="PackedScene" id=41]
 | 
					[ext_resource path="res://GUIIngameBot.tscn" type="PackedScene" id=41]
 | 
				
			||||||
 | 
					[ext_resource path="res://DropOffPoints.gd" type="Script" id=42]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[sub_resource type="ConvexPolygonShape2D" id=1]
 | 
					[sub_resource type="ConvexPolygonShape2D" id=1]
 | 
				
			||||||
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
 | 
					points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
 | 
				
			||||||
@@ -1440,26 +1441,29 @@ position = Vector2( 163.29, 78.3416 )
 | 
				
			|||||||
rotation = 1.6223
 | 
					rotation = 1.6223
 | 
				
			||||||
scale = Vector2( 0.5, 0.5 )
 | 
					scale = Vector2( 0.5, 0.5 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="DropOffPoint" parent="." instance=ExtResource( 4 )]
 | 
					[node name="DropOffPoints" type="Node" parent="."]
 | 
				
			||||||
position = Vector2( 645.77, 99.6374 )
 | 
					script = ExtResource( 42 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="DropOffPoint2" parent="." instance=ExtResource( 4 )]
 | 
					[node name="DropOffPoint" parent="DropOffPoints" instance=ExtResource( 4 )]
 | 
				
			||||||
position = Vector2( 520.662, 230.739 )
 | 
					position = Vector2( 598.689, 109.852 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="DropOffPoint3" parent="." instance=ExtResource( 4 )]
 | 
					[node name="DropOffPoint2" parent="DropOffPoints" instance=ExtResource( 4 )]
 | 
				
			||||||
position = Vector2( 166.312, 322.885 )
 | 
					position = Vector2( 473.58, 240.953 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="DropOffPoint4" parent="." instance=ExtResource( 4 )]
 | 
					[node name="DropOffPoint3" parent="DropOffPoints" instance=ExtResource( 4 )]
 | 
				
			||||||
position = Vector2( 764.774, 506.833 )
 | 
					position = Vector2( 119.23, 333.099 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="DropOffPoint5" parent="." instance=ExtResource( 4 )]
 | 
					[node name="DropOffPoint4" parent="DropOffPoints" instance=ExtResource( 4 )]
 | 
				
			||||||
position = Vector2( 953.763, 232.171 )
 | 
					position = Vector2( 717.693, 517.047 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="DropOffPoint6" parent="." instance=ExtResource( 4 )]
 | 
					[node name="DropOffPoint5" parent="DropOffPoints" instance=ExtResource( 4 )]
 | 
				
			||||||
position = Vector2( 1207.01, 102.399 )
 | 
					position = Vector2( 906.682, 242.385 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="DropOffPoint7" parent="." instance=ExtResource( 4 )]
 | 
					[node name="DropOffPoint6" parent="DropOffPoints" instance=ExtResource( 4 )]
 | 
				
			||||||
position = Vector2( 1156.61, 613.927 )
 | 
					position = Vector2( 1159.93, 112.613 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="DropOffPoint7" parent="DropOffPoints" instance=ExtResource( 4 )]
 | 
				
			||||||
 | 
					position = Vector2( 1109.53, 624.141 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[node name="GuestTimer" type="Timer" parent="."]
 | 
					[node name="GuestTimer" type="Timer" parent="."]
 | 
				
			||||||
wait_time = 1.019
 | 
					wait_time = 1.019
 | 
				
			||||||
@@ -1488,5 +1492,4 @@ margin_bottom = 712.354
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
[connection signal="scored" from="Playa" to="." method="_on_Playa_scored"]
 | 
					[connection signal="scored" from="Playa" to="." method="_on_Playa_scored"]
 | 
				
			||||||
[connection signal="timeout" from="GuestTimer" to="." method="_on_GuestTimer_timeout"]
 | 
					[connection signal="timeout" from="GuestTimer" to="." method="_on_GuestTimer_timeout"]
 | 
				
			||||||
[connection signal="picked_up" from="Guests/Guest" to="." method="_on_Guest_picked_up"]
 | 
					 | 
				
			||||||
[connection signal="timeout" from="GameTime" to="." method="_on_GameTime_timeout"]
 | 
					[connection signal="timeout" from="GameTime" to="." method="_on_GameTime_timeout"]
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -8,6 +8,16 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
config_version=4
 | 
					config_version=4
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					_global_script_classes=[ {
 | 
				
			||||||
 | 
					"base": "Node2D",
 | 
				
			||||||
 | 
					"class": "DropOffPoint",
 | 
				
			||||||
 | 
					"language": "GDScript",
 | 
				
			||||||
 | 
					"path": "res://DropOffPoint.gd"
 | 
				
			||||||
 | 
					} ]
 | 
				
			||||||
 | 
					_global_script_class_icons={
 | 
				
			||||||
 | 
					"DropOffPoint": ""
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[application]
 | 
					[application]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
config/name="City Bound"
 | 
					config/name="City Bound"
 | 
				
			||||||
@@ -18,8 +28,44 @@ config/icon="res://icon.png"
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
window/size/width=1280
 | 
					window/size/width=1280
 | 
				
			||||||
window/size/height=720
 | 
					window/size/height=720
 | 
				
			||||||
 | 
					window/size/fullscreen=true
 | 
				
			||||||
window/stretch/mode="2d"
 | 
					window/stretch/mode="2d"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[input]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					accelerate={
 | 
				
			||||||
 | 
					"deadzone": 0.5,
 | 
				
			||||||
 | 
					"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
 | 
				
			||||||
 | 
					 ]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					brake={
 | 
				
			||||||
 | 
					"deadzone": 0.5,
 | 
				
			||||||
 | 
					"events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					 ]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					left={
 | 
				
			||||||
 | 
					"deadzone": 0.5,
 | 
				
			||||||
 | 
					"events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					 ]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					right={
 | 
				
			||||||
 | 
					"deadzone": 0.5,
 | 
				
			||||||
 | 
					"events": [ Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
 | 
				
			||||||
 | 
					 ]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
[physics]
 | 
					[physics]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
common/enable_pause_aware_picking=true
 | 
					common/enable_pause_aware_picking=true
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user