Merge remote-tracking branch 'origin/main' into main

This commit is contained in:
Sammy 2021-06-12 19:05:55 +02:00
commit 61f1046243
57 changed files with 1372 additions and 28 deletions

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@ -6,7 +6,9 @@
[sub_resource type="CircleShape2D" id=1]
radius = 25.16
[node name="DropOffPoint" type="Node2D"]
[node name="DropOffPoint" type="Node2D" groups=[
"DropOffPoint",
]]
script = ExtResource( 2 )
[node name="Area2D" type="Area2D" parent="."]

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@ -1,8 +1,8 @@
extends KinematicBody2D
extends RigidBody2D
onready var pickUpArea = $PickUpArea
export var guestName = "Dieter"
export var PICKUPTRESHOLD = 5
export var PICKUPTRESHOLD = 80
export var destinationColor = Color.yellow
signal picked_up(color,name)
signal dropped_off_success
@ -22,11 +22,15 @@ var colorList = [
# Called when the node enters the scene tree for the first time.
func _ready():
#print(get_tree().get_root().get_node("Playa"))
#connect('picked_up',get_tree().get_nodes_in_group("Player")[0], '_on_Guest_picked_up')
rng.randomize()
var n = rng.randi_range(0,4)
print(n)
#print(n)
destinationColor = colorList[n]
print(destinationColor)
#print(destinationColor)
sprite.modulate = destinationColor
@ -36,8 +40,8 @@ func _ready():
func _on_PickUpArea_body_entered(body):
print(body.name)
if body.name == "Playa":
print(body.velocity)
if body.velocity.x >= PICKUPTRESHOLD and body.velocity.y >= PICKUPTRESHOLD:
print(body.velocity.length())
if body.velocity.length() <= PICKUPTRESHOLD:
emit_signal("picked_up",destinationColor,guestName)
# start pickup process

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@ -13,7 +13,10 @@ height = 3.32129
[sub_resource type="CircleShape2D" id=3]
radius = 24.5545
[node name="Guest" type="KinematicBody2D"]
[node name="Guest" type="RigidBody2D" groups=[
"Guest",
]]
mode = 2
script = ExtResource( 2 )
__meta__ = {
"_edit_horizontal_guides_": [ ]
@ -30,7 +33,10 @@ shape = SubResource( 1 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
shape = SubResource( 1 )
[node name="Joint" type="PinJoint2D" parent="CollisionShape2D"]
node_a = NodePath("../..")
[node name="PickUpArea" type="Area2D" parent="."]

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@ -5,11 +5,36 @@ export var MAX_SPEED = 150
export var FRICTION = 50
var velocity = Vector2.ZERO
var last_in_line
var guests = []
func _ready():
last_in_line = $Anchor
pass # Replace with function body.
func add_Guest_to_Line(parent,guest):
guests.append(guest)
var joint = parent.get_node("CollisionShape2D/Joint")
joint.add_child(guest)
joint.node_a = parent.get_path()
joint.node_b = guest.get_path()
return guest
func _on_PickupCheckArea_area_entered(area):
if area.get_parent().is_in_group("DropOffPoint"):
print("It's a DOP")
#drop all guests after first guest.color == DOP.color, also vanish all guests.color == DOP.color
pass
if area.get_parent().is_in_group("Guest"):
print("It's a Guest")
last_in_line = add_Guest_to_Line(last_in_line,area.get_parent())
print(last_in_line)
print(guests)
func _physics_process(delta):
var direction = Vector2.UP.rotated(rotation).normalized() #Playerrotation nehmen ist sicherer

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@ -1,23 +1,46 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/car/Auto.png" type="Texture" id=1]
[ext_resource path="res://assets/car/Autoi cut.png" type="Texture" id=1]
[ext_resource path="res://Playa.gd" type="Script" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 33.6545
height = 72.4629
radius = 13.0017
height = 19.9256
[node name="Playa" type="KinematicBody2D"]
[sub_resource type="CapsuleShape2D" id=2]
radius = 12.9279
height = 25.8183
[sub_resource type="CapsuleShape2D" id=3]
radius = 5.0
height = 4.0
[node name="Playa" type="KinematicBody2D" groups=[
"Player",
]]
script = ExtResource( 2 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 5.25562, -20.8122 )
rotation = 3.14159
scale = Vector2( 2, 2 )
scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="PickupCheckArea" type="Area2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="PickupCheckArea"]
shape = SubResource( 2 )
[node name="Anchor" type="Area2D" parent="."]
position = Vector2( 0, 25 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Anchor"]
shape = SubResource( 3 )
[node name="Joint" type="PinJoint2D" parent="Anchor/CollisionShape2D"]
node_a = NodePath("../../..")
softness = 2.0
[connection signal="area_entered" from="PickupCheckArea" to="." method="_on_PickupCheckArea_area_entered"]

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