Random spawning Guests
A guest timer counts down and emits a signal to the world. The world uses the street map to determine a new random guest position and spawns it
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extends Timer
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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23
World.gd
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World.gd
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extends Node2D
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extends Node2D
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onready var streets = $Streets
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# Declare member variables here. Examples:
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var Guest = load("res://Guest.tscn")
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# var a = 2
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# var b = "text"
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var rng = RandomNumberGenerator.new()
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func _on_Guest_picked_up(destinationColor,name):
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func _on_Guest_picked_up(destinationColor,name):
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print('Picked Up %s with name %s' % [destinationColor,name])
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print('Picked Up %s with name %s' % [destinationColor,name])
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass # Replace with function body.
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rng.randomize()
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pass
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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func _on_GuestTimer_timeout():
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# pass
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var used_cells = streets.get_used_cells()
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var new_guest_cell = used_cells[rng.randi_range(0, used_cells.size())]
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var guest_position = streets.map_to_world(new_guest_cell)
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print('new guest at: %s' % [guest_position])
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var guest = Guest.instance();
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guest.position = guest_position;
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add_child(guest)
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@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=2]
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[gd_scene load_steps=23 format=2]
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[ext_resource path="res://assets/city_tiles/Street.png" type="Texture" id=1]
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[ext_resource path="res://assets/city_tiles/Street.png" type="Texture" id=1]
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[ext_resource path="res://assets/city_tiles/Buildings.png" type="Texture" id=2]
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[ext_resource path="res://assets/city_tiles/Buildings.png" type="Texture" id=2]
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@ -7,6 +7,7 @@
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[ext_resource path="res://Guest.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Guest.tscn" type="PackedScene" id=5]
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[ext_resource path="res://World.gd" type="Script" id=6]
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[ext_resource path="res://World.gd" type="Script" id=6]
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[ext_resource path="res://assets/placeholder_white.png" type="Texture" id=7]
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[ext_resource path="res://assets/placeholder_white.png" type="Texture" id=7]
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[ext_resource path="res://GuestTimer.gd" type="Script" id=8]
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[sub_resource type="TileSet" id=1]
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[sub_resource type="TileSet" id=1]
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0/name = "Street.png 0"
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0/name = "Street.png 0"
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@ -230,4 +231,10 @@ position = Vector2( 761.14, 102.634 )
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[node name="Guest3" parent="." instance=ExtResource( 5 )]
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[node name="Guest3" parent="." instance=ExtResource( 5 )]
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position = Vector2( 758.143, 376.075 )
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position = Vector2( 758.143, 376.075 )
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[node name="GuestTimer" type="Timer" parent="."]
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wait_time = 5.0
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autostart = true
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script = ExtResource( 8 )
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[connection signal="picked_up" from="Guest" to="." method="_on_Guest_picked_up"]
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[connection signal="picked_up" from="Guest" to="." method="_on_Guest_picked_up"]
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[connection signal="timeout" from="GuestTimer" to="." method="_on_GuestTimer_timeout"]
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