Guests now have a pickup time
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parent
7db501c114
commit
84ee33474c
7
Guest.gd
7
Guest.gd
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@ -4,10 +4,13 @@ onready var pickUpArea = $PickUpArea
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export var guestName = "Dieter"
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export var guestName = "Dieter"
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export var PICKUPTRESHOLD = 100
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export var PICKUPTRESHOLD = 100
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export var destinationColor = Color.yellow
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export var destinationColor = Color.yellow
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var pickup_time
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signal picked_up(color,name)
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signal picked_up(color,name)
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signal dropped_off_success
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signal dropped_off_success
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signal dropped_off_idle
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signal dropped_off_idle
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signal dropped_off_fail
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signal dropped_off_fail
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var rng = RandomNumberGenerator.new()
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var rng = RandomNumberGenerator.new()
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onready var sprite = $Sprite
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onready var sprite = $Sprite
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onready var exclusionZoneShape = $ExclusionZone/CollisionShape2D
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onready var exclusionZoneShape = $ExclusionZone/CollisionShape2D
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@ -34,15 +37,13 @@ func _ready():
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sprite.modulate = destinationColor
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sprite.modulate = destinationColor
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pass # Replace with function body.
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func _on_PickUpArea_body_entered(body):
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func _on_PickUpArea_body_entered(body):
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print(body.name)
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print(body.name)
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if body.name == "Playa":
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if body.name == "Playa":
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print(body.velocity.length())
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print(body.velocity.length())
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if body.velocity.length() <= PICKUPTRESHOLD:
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if body.velocity.length() <= PICKUPTRESHOLD:
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emit_signal("picked_up",destinationColor,guestName)
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emit_signal("picked_up",destinationColor,guestName)
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pickup_time = OS.get_system_time_msecs()
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# start pickup process
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# start pickup process
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# we are being picked up by the player
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# we are being picked up by the player
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