add guest
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extends KinematicBody2D
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onready var pickUpArea = $PickUpArea
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export var guestName = "Dieter"
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export var PICKUPTRESHOLD = 5
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export var destinationColor = Color.yellow
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signal picked_up(color,name)
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signal dropped_off_success
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signal dropped_off_idle
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signal dropped_off_fail
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var rng = RandomNumberGenerator.new()
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onready var sprite = $Sprite
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var colorList = [
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Color.yellow,
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Color.violet,
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Color.red,
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Color.turquoise,
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Color.orange
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]
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# Called when the node enters the scene tree for the first time.
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func _ready():
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rng.randomize()
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var n = rng.randi_range(0,4)
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print(n)
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destinationColor = colorList[n]
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print(destinationColor)
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sprite.modulate = destinationColor
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pass # Replace with function body.
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func _on_PickUpArea_body_entered(body):
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if body.name =="PLAYER":
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if body.velocity.x >= PICKUPTRESHOLD or body.velocity.y >= PICKUPTRESHOLD:
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emit_signal("picked_up",destinationColor,guestName)
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# start pickup process
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# we are being picked up by the player
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pass
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func _on_PickUpArea_area_entered(area):
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if area.name == "DROPOFF":
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if area.destinationColor == destinationColor:
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emit_signal("dropped_off_success")
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else:
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emit_signal("dropped_off_fail")
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@ -0,0 +1,28 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://assets/placeholder_white.png" type="Texture" id=1]
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[ext_resource path="res://Guest.gd" type="Script" id=2]
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 6.04475
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height = 3.32129
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[sub_resource type="CircleShape2D" id=1]
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radius = 24.5545
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[node name="Guest" type="KinematicBody2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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[node name="PickUpArea" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PickUpArea"]
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shape = SubResource( 1 )
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[connection signal="area_entered" from="PickUpArea" to="." method="_on_PickUpArea_area_entered"]
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[connection signal="body_entered" from="PickUpArea" to="." method="_on_PickUpArea_body_entered"]
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