important features: Sam sprite

also; some physics
This commit is contained in:
mightypanders 2021-06-13 12:56:23 +02:00
parent 065dbf88cf
commit a6ab00b81e
4 changed files with 69 additions and 10 deletions

View File

@ -12,8 +12,8 @@ signal dropped_off_idle
signal dropped_off_fail signal dropped_off_fail
var rng = RandomNumberGenerator.new() var rng = RandomNumberGenerator.new()
onready var sprite = $Sprite
onready var exclusionZoneShape = $ExclusionZone/CollisionShape2D onready var exclusionZoneShape = $ExclusionZone/CollisionShape2D
var sprite
enum states { enum states {
waiting, waiting,
@ -38,8 +38,20 @@ var names = [
] ]
var currentState = states.waiting var currentState = states.waiting
var follow_node = null
func _physics_process(delta): func _physics_process(delta):
linear_velocity = linear_velocity.clamped(100)
if false:
if follow_node != null:
currentState = states.tethered
mode = RigidBody2D.MODE_STATIC
var rot_dir = get_angle_to(follow_node.global_position)
rotation += (rot_dir)
var distance = follow_node.global_position.distance_to(global_position)
global_position = (follow_node.global_position + Vector2(10,0) )
#linear_velocity = linear_velocity.clamped(100)
if currentState == states.waiting: if currentState == states.waiting:
linear_velocity.move_toward(Vector2.ZERO,5.0) linear_velocity.move_toward(Vector2.ZERO,5.0)
elif currentState == states.tethered: elif currentState == states.tethered:
@ -48,6 +60,13 @@ func _physics_process(delta):
func _ready(): func _ready():
rng.randomize() rng.randomize()
var spriteNum = rng.randi_range(0,100)
if spriteNum % 2 == 0:
$SpriteMarkus.visible = true
sprite = $SpriteMarkus
if spriteNum % 2 != 0:
$SpriteSam.visible = true
sprite = $SpriteSam
var n = rng.randi_range(0,4) var n = rng.randi_range(0,4)
destinationColor = colorList[n] destinationColor = colorList[n]
sprite.modulate = destinationColor sprite.modulate = destinationColor

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@ -1,17 +1,18 @@
[gd_scene load_steps=7 format=2] [gd_scene load_steps=8 format=2]
[ext_resource path="res://assets/Figur1.png" type="Texture" id=1] [ext_resource path="res://assets/Figur1.png" type="Texture" id=1]
[ext_resource path="res://Guest.gd" type="Script" id=2] [ext_resource path="res://Guest.gd" type="Script" id=2]
[ext_resource path="res://assets/Sam.png" type="Texture" id=3]
[sub_resource type="PhysicsMaterial" id=4] [sub_resource type="PhysicsMaterial" id=7]
absorbent = true absorbent = true
[sub_resource type="CircleShape2D" id=5] [sub_resource type="CircleShape2D" id=5]
radius = 124.702 radius = 124.702
[sub_resource type="CapsuleShape2D" id=3] [sub_resource type="CapsuleShape2D" id=3]
radius = 8.77205 radius = 6.0
height = 12.6548 height = 9.75
[sub_resource type="CapsuleShape2D" id=6] [sub_resource type="CapsuleShape2D" id=6]
radius = 4.71085 radius = 4.71085
@ -23,7 +24,7 @@ height = 5.19882
collision_layer = 3 collision_layer = 3
collision_mask = 3 collision_mask = 3
mass = 10.0 mass = 10.0
physics_material_override = SubResource( 4 ) physics_material_override = SubResource( 7 )
gravity_scale = 0.0 gravity_scale = 0.0
angular_damp = 100.0 angular_damp = 100.0
script = ExtResource( 2 ) script = ExtResource( 2 )
@ -39,14 +40,19 @@ show_behind_parent = true
shape = SubResource( 5 ) shape = SubResource( 5 )
disabled = true disabled = true
[node name="Sprite" type="Sprite" parent="."] [node name="SpriteMarkus" type="Sprite" parent="."]
visible = false
scale = Vector2( 0.1, 0.1 ) scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 1 ) texture = ExtResource( 1 )
[node name="SpriteSam" type="Sprite" parent="."]
visible = false
scale = Vector2( 0.25, 0.25 )
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
modulate = Color( 0, 1, 0.976471, 1 ) modulate = Color( 0, 1, 0.976471, 1 )
shape = SubResource( 3 ) shape = SubResource( 3 )
disabled = true
[node name="PickUpArea" type="Area2D" parent="."] [node name="PickUpArea" type="Area2D" parent="."]
modulate = Color( 1, 0, 0.984314, 1 ) modulate = Color( 1, 0, 0.984314, 1 )

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assets/Sam.png Executable file

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34
assets/Sam.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/Sam.png-93ab49ac51285cb745c147e0294117dc.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Sam.png"
dest_files=[ "res://.import/Sam.png-93ab49ac51285cb745c147e0294117dc.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0