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https://github.com/mightypanders/GMTKJam2021.git
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add some collision to buildings
This commit is contained in:
parent
c598122394
commit
e3c29be687
162
Node2D.tscn
162
Node2D.tscn
@ -1,4 +1,4 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=22 format=2]
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[ext_resource path="res://assets/city_tiles/Street.png" type="Texture" id=1]
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[ext_resource path="res://assets/city_tiles/Buildings.png" type="Texture" id=2]
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@ -42,6 +42,57 @@
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1/shapes = [ ]
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1/z_index = 0
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[sub_resource type="ConvexPolygonShape2D" id=3]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=5]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=6]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=7]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=8]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=9]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=10]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=11]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=12]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=13]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=14]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=15]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=16]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=17]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=18]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=19]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="TileSet" id=2]
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0/name = "Buildings.png 0"
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0/texture = ExtResource( 2 )
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@ -62,9 +113,112 @@
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0/navigation_offset = Vector2( 0, 0 )
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0/shape_offset = Vector2( 0, 0 )
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0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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0/shape = SubResource( 3 )
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0/shape_one_way = false
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0/shape_one_way_margin = 0.0
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0/shapes = [ ]
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0/shape_one_way_margin = 1.0
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0/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 3 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 1, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 4 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 5 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 3, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 6 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 3 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 7 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 1, 3 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 8 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 3 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 9 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 3, 3 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 10 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 4, 4 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 11 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 5, 4 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 12 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 6, 4 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 13 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 4, 6 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 14 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 5, 6 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 15 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 6, 6 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 16 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 4, 5 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 17 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 6, 5 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 18 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 5, 5 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 19 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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0/z_index = 0
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1/name = "Buildings.png 1"
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1/texture = ExtResource( 2 )
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@ -88,7 +242,7 @@
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1/shapes = [ ]
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1/z_index = 0
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[node name="Node2D" type="Node2D"]
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[node name="World" type="Node2D"]
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[node name="Streets" type="TileMap" parent="."]
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tile_set = SubResource( 1 )
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