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https://github.com/mightypanders/GMTKJam2021.git
synced 2025-01-30 21:59:55 +01:00
prototype of guest pickup
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parent
f01ca9d80c
commit
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27
Playa.gd
27
Playa.gd
@ -5,11 +5,36 @@ export var MAX_SPEED = 100
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export var FRICTION = 30
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var velocity = Vector2.ZERO
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var last_in_line
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var guests = []
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func _ready():
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last_in_line = $Anchor
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pass # Replace with function body.
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func add_Guest_to_Line(parent,guest):
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guests.append(guest)
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var joint = parent.get_node("CollisionShape2D/Joint")
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joint.add_child(guest)
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joint.node_a = parent.get_path()
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joint.node_b = guest.get_path()
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return guest
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func _on_PickupCheckArea_area_entered(area):
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if area.get_parent().is_in_group("DropOffPoint"):
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print("It's a DOP")
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#drop all guests after first guest.color == DOP.color, also vanish all guests.color == DOP.color
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pass
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if area.get_parent().is_in_group("Guest"):
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print("It's a Guest")
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last_in_line = add_Guest_to_Line(last_in_line,area.get_parent())
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print(last_in_line)
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print(guests)
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func _physics_process(delta):
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var direction = Vector2.UP.rotated(rotation).normalized() #Playerrotation nehmen ist sicherer
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@ -24,7 +49,7 @@ func _physics_process(delta):
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if steer_dir != 0:
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var direction_new = direction.rotated(PI/2 * steer_dir * delta)
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print(PI/8 * delta)
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#print(PI/8 * delta)
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#print(velocity.angle_to(velocity.rotated(direction_new.angle())))
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velocity = velocity.rotated(direction.angle_to(direction_new))
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rotate(direction.angle_to(direction_new))
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32
Playa.tscn
32
Playa.tscn
@ -1,28 +1,28 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://assets/car/Auto.png" type="Texture" id=1]
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[ext_resource path="res://assets/car/Autoi cut.png" type="Texture" id=1]
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[ext_resource path="res://Playa.gd" type="Script" id=2]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 33.6545
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height = 72.4629
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radius = 13.0017
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height = 19.9256
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[sub_resource type="CapsuleShape2D" id=2]
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radius = 33.5246
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height = 72.4617
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radius = 12.9279
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height = 25.8183
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[sub_resource type="CapsuleShape2D" id=3]
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radius = 5.0
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height = 4.0
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[node name="Playa" type="KinematicBody2D" groups=[
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"Player",
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]]
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 5.25562, -20.8122 )
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rotation = 3.14159
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scale = Vector2( 2, 2 )
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scale = Vector2( 0.1, 0.1 )
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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@ -33,4 +33,14 @@ shape = SubResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PickupCheckArea"]
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shape = SubResource( 2 )
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[node name="Anchor" type="Area2D" parent="."]
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position = Vector2( 0, 25 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Anchor"]
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shape = SubResource( 3 )
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[node name="Joint" type="PinJoint2D" parent="Anchor/CollisionShape2D"]
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node_a = NodePath("../../..")
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softness = 2.0
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[connection signal="area_entered" from="PickupCheckArea" to="." method="_on_PickupCheckArea_area_entered"]
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