add some drop off point and guest placeholders

This commit is contained in:
mightypanders 2021-06-12 02:28:40 +02:00
parent a3e592f97f
commit fb3f44fca3

View File

@ -1,8 +1,11 @@
[gd_scene load_steps=23 format=2] [gd_scene load_steps=26 format=2]
[ext_resource path="res://assets/city_tiles/Street.png" type="Texture" id=1] [ext_resource path="res://assets/city_tiles/Street.png" type="Texture" id=1]
[ext_resource path="res://assets/city_tiles/Buildings.png" type="Texture" id=2] [ext_resource path="res://assets/city_tiles/Buildings.png" type="Texture" id=2]
[ext_resource path="res://Playa.tscn" type="PackedScene" id=3] [ext_resource path="res://Playa.tscn" type="PackedScene" id=3]
[ext_resource path="res://DropOffPoint.tscn" type="PackedScene" id=4]
[ext_resource path="res://Guest.tscn" type="PackedScene" id=5]
[ext_resource path="res://World.gd" type="Script" id=6]
[sub_resource type="TileSet" id=1] [sub_resource type="TileSet" id=1]
0/name = "Street.png 0" 0/name = "Street.png 0"
@ -50,7 +53,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=4] [sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
[sub_resource type="ConvexPolygonShape2D" id=5] [sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
@ -68,13 +71,13 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=10] [sub_resource type="ConvexPolygonShape2D" id=10]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) points = PoolVector2Array( 0, 16, 16, 16, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=11] [sub_resource type="ConvexPolygonShape2D" id=11]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) points = PoolVector2Array( 0, 16, 16, 16, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=12] [sub_resource type="ConvexPolygonShape2D" id=12]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) points = PoolVector2Array( 0, 16, 16, 16, 16, 16, 0, 16 )
[sub_resource type="ConvexPolygonShape2D" id=13] [sub_resource type="ConvexPolygonShape2D" id=13]
points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 ) points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
@ -244,6 +247,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
1/z_index = 0 1/z_index = 0
[node name="World" type="Node2D"] [node name="World" type="Node2D"]
script = ExtResource( 6 )
[node name="Streets" type="TileMap" parent="."] [node name="Streets" type="TileMap" parent="."]
tile_set = SubResource( 1 ) tile_set = SubResource( 1 )
@ -260,4 +264,25 @@ tile_data = PoolIntArray( 196615, 1, 196608, 196616, 1, 196608, 196617, 1, 19660
[node name="Playa" parent="." instance=ExtResource( 3 )] [node name="Playa" parent="." instance=ExtResource( 3 )]
position = Vector2( 163.29, 78.3416 ) position = Vector2( 163.29, 78.3416 )
rotation = 1.6223
scale = Vector2( 0.2, 0.2 ) scale = Vector2( 0.2, 0.2 )
[node name="DropOffPoint" parent="." instance=ExtResource( 4 )]
position = Vector2( 645.77, 99.6374 )
[node name="DropOffPoint2" parent="." instance=ExtResource( 4 )]
position = Vector2( 520.662, 230.739 )
[node name="DropOffPoint3" parent="." instance=ExtResource( 4 )]
position = Vector2( 166.312, 322.885 )
[node name="Guest" parent="." instance=ExtResource( 5 )]
position = Vector2( 337.119, 100.387 )
[node name="Guest2" parent="." instance=ExtResource( 5 )]
position = Vector2( 761.14, 102.634 )
[node name="Guest3" parent="." instance=ExtResource( 5 )]
position = Vector2( 758.143, 376.075 )
[connection signal="picked_up" from="Guest" to="." method="_on_Guest_picked_up"]