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	add some drop off point and guest placeholders
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										35
									
								
								World.tscn
									
									
									
									
									
								
							
							
						
						
									
										35
									
								
								World.tscn
									
									
									
									
									
								
							@@ -1,8 +1,11 @@
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[gd_scene load_steps=23 format=2]
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[gd_scene load_steps=26 format=2]
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[ext_resource path="res://assets/city_tiles/Street.png" type="Texture" id=1]
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[ext_resource path="res://assets/city_tiles/Buildings.png" type="Texture" id=2]
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[ext_resource path="res://Playa.tscn" type="PackedScene" id=3]
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[ext_resource path="res://DropOffPoint.tscn" type="PackedScene" id=4]
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[ext_resource path="res://Guest.tscn" type="PackedScene" id=5]
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[ext_resource path="res://World.gd" type="Script" id=6]
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[sub_resource type="TileSet" id=1]
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0/name = "Street.png 0"
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@@ -50,7 +53,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=5]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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@@ -68,13 +71,13 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=10]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 0, 16, 16, 16, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=11]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 0, 16, 16, 16, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=12]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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points = PoolVector2Array( 0, 16, 16, 16, 16, 16, 0, 16 )
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[sub_resource type="ConvexPolygonShape2D" id=13]
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points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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@@ -244,6 +247,7 @@ points = PoolVector2Array( 0, 0, 16, 0, 16, 16, 0, 16 )
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1/z_index = 0
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[node name="World" type="Node2D"]
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script = ExtResource( 6 )
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[node name="Streets" type="TileMap" parent="."]
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tile_set = SubResource( 1 )
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@@ -260,4 +264,25 @@ tile_data = PoolIntArray( 196615, 1, 196608, 196616, 1, 196608, 196617, 1, 19660
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[node name="Playa" parent="." instance=ExtResource( 3 )]
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position = Vector2( 163.29, 78.3416 )
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rotation = 1.6223
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scale = Vector2( 0.2, 0.2 )
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[node name="DropOffPoint" parent="." instance=ExtResource( 4 )]
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position = Vector2( 645.77, 99.6374 )
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[node name="DropOffPoint2" parent="." instance=ExtResource( 4 )]
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position = Vector2( 520.662, 230.739 )
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[node name="DropOffPoint3" parent="." instance=ExtResource( 4 )]
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position = Vector2( 166.312, 322.885 )
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[node name="Guest" parent="." instance=ExtResource( 5 )]
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position = Vector2( 337.119, 100.387 )
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[node name="Guest2" parent="." instance=ExtResource( 5 )]
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position = Vector2( 761.14, 102.634 )
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[node name="Guest3" parent="." instance=ExtResource( 5 )]
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position = Vector2( 758.143, 376.075 )
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[connection signal="picked_up" from="Guest" to="." method="_on_Guest_picked_up"]
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