extends Node var colorList = [ Color.yellow, Color.violet, Color.red, Color.turquoise, ] onready var rng = RandomNumberGenerator.new() onready var dropOffChildern = get_children() func _ready(): rng.randomize() func random_color() -> Color: var n = rng.randi_range(0,colorList.size()-1) return colorList[n] func set_colors(): for dop in dropOffChildern: dop.destinationColor = random_color() dop.modulate_color()