extends Node2D export var entity_name = "DROPOFF" export var destinationColor = Color.yellow var rng = RandomNumberGenerator.new() onready var sprite = $Sprite var colorList = [ Color.yellow, Color.violet, Color.red, Color.turquoise, Color.orange ] # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): rng.randomize() var n = rng.randi_range(0,4) print(n) destinationColor = colorList[n] print(destinationColor) sprite.modulate = destinationColor # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass