46 lines
1.0 KiB
GDScript
46 lines
1.0 KiB
GDScript
extends Node2D
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onready var streets = $Streets
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onready var used_cells = streets.get_used_cells()
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onready var guests = $Guests
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var Guest = load("res://Guest.tscn")
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var rng = RandomNumberGenerator.new()
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var spawn_tries = 0
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func _on_Guest_picked_up(destinationColor,name):
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print('Picked Up %s with name %s' % [destinationColor,name])
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func _ready():
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rng.randomize()
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pass
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func _physics_process(delta):
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pass
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func _on_GuestTimer_timeout():
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create_new_guest()
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func create_new_guest():
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if guests.get_children().size() >= 7:
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return
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var position_found = false;
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var new_guest_position
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while !position_found:
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position_found = true;
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var new_guest_cell = used_cells[rng.randi_range(0, used_cells.size()) -1]
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new_guest_position = streets.map_to_world(new_guest_cell)
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for guest in guests.get_children():
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if (new_guest_position - guest.position).length() < 300:
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position_found = false
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break
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var new_guest = Guest.instance()
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new_guest.position = new_guest_position;
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guests.add_child(new_guest)
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