GMTKJam2021/DropOffPoint.gd

37 lines
655 B
GDScript3

extends Node2D
export var entity_name = "DROPOFF"
export var destinationColor = Color.yellow
var rng = RandomNumberGenerator.new()
onready var sprite = $Sprite
var colorList = [
Color.yellow,
Color.violet,
Color.red,
Color.turquoise,
]
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
modulate_color()
func modulate_color():
rng.randomize()
var n = rng.randi_range(0,colorList.size()-1)
print(n)
destinationColor = colorList[n]
print(destinationColor)
sprite.modulate = destinationColor
func _on_Timer_timeout():
modulate_color()