37 lines
673 B
GDScript3
37 lines
673 B
GDScript3
extends Node2D
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export var entity_name = "DROPOFF"
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export var destinationColor = Color.yellow
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var rng = RandomNumberGenerator.new()
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onready var sprite = $Sprite
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var colorList = [
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Color.yellow,
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Color.violet,
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Color.red,
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Color.turquoise,
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Color.orange
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]
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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rng.randomize()
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var n = rng.randi_range(0,4)
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print(n)
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destinationColor = colorList[n]
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print(destinationColor)
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sprite.modulate = destinationColor
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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