58 lines
1.3 KiB
GDScript
58 lines
1.3 KiB
GDScript
extends RigidBody2D
|
|
|
|
onready var pickUpArea = $PickUpArea
|
|
export var guestName = "Dieter"
|
|
export var PICKUPTRESHOLD = 80
|
|
export var destinationColor = Color.yellow
|
|
signal picked_up(color,name)
|
|
signal dropped_off_success
|
|
signal dropped_off_idle
|
|
signal dropped_off_fail
|
|
var rng = RandomNumberGenerator.new()
|
|
onready var sprite = $Sprite
|
|
|
|
var colorList = [
|
|
Color.yellow,
|
|
Color.violet,
|
|
Color.red,
|
|
Color.turquoise,
|
|
Color.orange
|
|
]
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
|
|
#print(get_tree().get_root().get_node("Playa"))
|
|
#connect('picked_up',get_tree().get_nodes_in_group("Player")[0], '_on_Guest_picked_up')
|
|
|
|
rng.randomize()
|
|
var n = rng.randi_range(0,4)
|
|
#print(n)
|
|
destinationColor = colorList[n]
|
|
#print(destinationColor)
|
|
sprite.modulate = destinationColor
|
|
|
|
|
|
|
|
pass # Replace with function body.
|
|
|
|
func _on_PickUpArea_body_entered(body):
|
|
print(body.name)
|
|
if body.name == "Playa":
|
|
print(body.velocity.length())
|
|
if body.velocity.length() <= PICKUPTRESHOLD:
|
|
emit_signal("picked_up",destinationColor,guestName)
|
|
# start pickup process
|
|
|
|
# we are being picked up by the player
|
|
|
|
pass
|
|
|
|
func _on_PickUpArea_area_entered(area):
|
|
if area.name == "DROPOFF":
|
|
if area.destinationColor == destinationColor:
|
|
emit_signal("dropped_off_success")
|
|
else:
|
|
emit_signal("dropped_off_fail")
|
|
|