GMTKJam2021/Playa.gd

36 lines
996 B
GDScript

extends KinematicBody2D
export var ACCELERATION = 50
export var MAX_SPEED = 100
export var FRICTION = 30
var velocity = Vector2.ZERO
func _ready():
pass # Replace with function body.
func _physics_process(delta):
var direction = Vector2.UP.rotated(rotation).normalized() #Playerrotation nehmen ist sicherer
var is_accellerating = Input.is_action_pressed("ui_up")
if is_accellerating:
velocity = velocity.move_toward(direction * MAX_SPEED, ACCELERATION * delta)
else:
velocity = velocity.move_toward(Vector2.ZERO, FRICTION * delta)
var steer_dir = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
if steer_dir != 0:
var direction_new = direction.rotated(PI/2 * steer_dir * delta)
print(PI/8 * delta)
#print(velocity.angle_to(velocity.rotated(direction_new.angle())))
velocity = velocity.rotated(direction.angle_to(direction_new))
rotate(direction.angle_to(direction_new))
#print(velocity)
move_and_collide(velocity * delta)