173 lines
4.1 KiB
Plaintext
173 lines
4.1 KiB
Plaintext
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://assets/Player/Player.png" type="Texture" id=1]
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[ext_resource path="res://script/player/Player.gd" type="Script" id=2]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 4.32415
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height = 8.80055
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[sub_resource type="Animation" id=8]
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resource_name = "Idle_Left"
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length = 0.1
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 12 ]
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}
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[sub_resource type="Animation" id=2]
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resource_name = "Idle_Right"
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length = 0.1
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "Idle_Up"
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length = 0.1
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 6 ]
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}
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[sub_resource type="Animation" id=9]
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resource_name = "Idle_down"
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length = 0.1
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 18 ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "Walk_Down"
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 19, 20, 21, 22, 23, 18 ]
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}
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[sub_resource type="Animation" id=5]
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resource_name = "Walk_Left"
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 13, 14, 15, 16, 17, 12 ]
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}
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[sub_resource type="Animation" id=6]
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resource_name = "Walk_Right"
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 1, 2, 3, 4, 5, 0 ]
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}
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[sub_resource type="Animation" id=7]
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resource_name = "Walk_Up"
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length = 0.6
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 7, 8, 9, 10, 11, 6 ]
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}
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[node name="Player" type="KinematicBody2D"]
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z_index = 1
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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position = Vector2( 0, -8.04334 )
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texture = ExtResource( 1 )
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hframes = 60
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frame = 19
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( -1.41422, 0.440334 )
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rotation = -1.5708
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shape = SubResource( 1 )
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__meta__ = {
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"_edit_group_": true
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}
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Walk_Down"
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anims/Idle_Left = SubResource( 8 )
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anims/Idle_Right = SubResource( 2 )
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anims/Idle_Up = SubResource( 3 )
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anims/Idle_down = SubResource( 9 )
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anims/Walk_Down = SubResource( 4 )
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anims/Walk_Left = SubResource( 5 )
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anims/Walk_Right = SubResource( 6 )
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anims/Walk_Up = SubResource( 7 )
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