collisions, enemies, knockback, rolling
This commit is contained in:
@ -1,27 +1,78 @@
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extends KinematicBody2D
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var velocity = Vector2.ZERO
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var roll_vector = Vector2.ZERO
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const MAX_SPEED = 80
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const ROLL_SPEED = MAX_SPEED*1.5
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const ACCELERATION = 500
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const FRICTION = 500
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enum states{
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MOVE,
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ROLL,
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ATTACK
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}
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var state = states.MOVE
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onready var animationPlayer = $AnimationPlayer
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onready var animationTree = $AnimationTree
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onready var animationState = animationTree.get('parameters/playback')
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onready var swordHitbox = $HitBoxPivot/SwordHitbox
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func _ready():
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animationTree.active = true
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swordHitbox.knockbackvector = roll_vector
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func _physics_process(delta):
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match state:
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states.MOVE:
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do_move(delta)
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states.ATTACK:
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do_attack(delta)
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states.ROLL:
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do_roll(delta)
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func do_roll(delta):
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animationState.travel('Roll')
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velocity = roll_vector * ROLL_SPEED
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move_sprite()
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pass
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func do_attack(_delta):
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animationState.travel('Attack')
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velocity = Vector2.ZERO
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func set_facing_direction(input_vector):
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animationTree.set("parameters/Walk/blend_position",input_vector)
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animationTree.set("parameters/Idle/blend_position",input_vector)
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animationTree.set("parameters/Attack/blend_position",input_vector)
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animationTree.set("parameters/Roll/blend_position",input_vector)
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func do_move(delta):
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var input_vector=Vector2.ZERO
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input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
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input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
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input_vector.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
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input_vector.y = Input.get_action_strength("move_down") - Input.get_action_strength("move_up")
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input_vector = input_vector.normalized()
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if input_vector != Vector2.ZERO:
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animationTree.set("parameters/Walk/blend_position",input_vector)
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animationTree.set("parameters/Idle/blend_position",input_vector)
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roll_vector = input_vector
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swordHitbox.knockbackvector = roll_vector
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set_facing_direction(input_vector)
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animationState.travel("Walk")
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velocity = velocity.move_toward(input_vector*MAX_SPEED,ACCELERATION*delta)
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else:
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animationState.travel("Idle")
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velocity = velocity.move_toward(Vector2.ZERO, FRICTION*delta)
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velocity = move_and_slide(velocity)
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move_sprite()
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if Input.is_action_just_pressed("attack"):
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state = states.ATTACK
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if Input.is_action_just_pressed('roll'):
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state = states.ROLL
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func move_sprite():
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velocity = move_and_slide(velocity)
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func attack_animation_finished():
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state = states.MOVE
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func roll_animation_finished():
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velocity = velocity / 2
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state = states.MOVE
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@ -1,12 +1,230 @@
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[gd_scene load_steps=28 format=2]
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[gd_scene load_steps=53 format=2]
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[ext_resource path="res://assets/Player/Player.png" type="Texture" id=1]
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[ext_resource path="res://script/player/Player.gd" type="Script" id=2]
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[ext_resource path="res://assets/Boxes/Hitbox.tscn" type="PackedScene" id=3]
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[ext_resource path="res://assets/Player/SwordHitbox.gd" type="Script" id=4]
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 4.32415
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height = 8.80055
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[sub_resource type="Animation" id=26]
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resource_name = "Attack_Down"
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length = 0.4
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 36, 37, 38, 39 ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.4 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "attack_animation_finished"
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} ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("HitBoxPivot:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 90.0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("HitBoxPivot/SwordHitbox/CollisionShape2D:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.1, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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[sub_resource type="Animation" id=27]
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resource_name = "Attack_Left"
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length = 0.4
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 32, 33, 34, 35 ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.4 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "attack_animation_finished"
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} ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("HitBoxPivot:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 180.0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("HitBoxPivot/SwordHitbox/CollisionShape2D:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.1, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ false, true ]
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}
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[sub_resource type="Animation" id=28]
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resource_name = "Attack_Right"
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length = 0.4
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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||||
"transitions": PoolRealArray( 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 24, 25, 26, 27 ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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||||
tracks/1/keys = {
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"times": PoolRealArray( 0.4 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "attack_animation_finished"
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} ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("HitBoxPivot:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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||||
"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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||||
"update": 0,
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||||
"values": [ 0.0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("HitBoxPivot/SwordHitbox/CollisionShape2D:disabled")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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||||
tracks/3/imported = false
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||||
tracks/3/enabled = true
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||||
tracks/3/keys = {
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||||
"times": PoolRealArray( 0.1, 0.4 ),
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||||
"transitions": PoolRealArray( 1, 1 ),
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||||
"update": 1,
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||||
"values": [ false, true ]
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}
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||||
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[sub_resource type="Animation" id=29]
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||||
resource_name = "Attack_Up"
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length = 0.4
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/keys = {
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||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3 ),
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||||
"transitions": PoolRealArray( 1, 1, 1, 1 ),
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||||
"update": 1,
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||||
"values": [ 28, 29, 30, 31 ]
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||||
}
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||||
tracks/1/type = "method"
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||||
tracks/1/path = NodePath(".")
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||||
tracks/1/interp = 1
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||||
tracks/1/loop_wrap = true
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||||
tracks/1/imported = false
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||||
tracks/1/enabled = true
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||||
tracks/1/keys = {
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||||
"times": PoolRealArray( 0.4 ),
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||||
"transitions": PoolRealArray( 1 ),
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||||
"values": [ {
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||||
"args": [ ],
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||||
"method": "attack_animation_finished"
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||||
} ]
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||||
}
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||||
tracks/2/type = "value"
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||||
tracks/2/path = NodePath("HitBoxPivot:rotation_degrees")
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||||
tracks/2/interp = 1
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||||
tracks/2/loop_wrap = true
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||||
tracks/2/imported = false
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||||
tracks/2/enabled = true
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||||
tracks/2/keys = {
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||||
"times": PoolRealArray( 0 ),
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||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
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||||
"values": [ 270.0 ]
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||||
}
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||||
tracks/3/type = "value"
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||||
tracks/3/path = NodePath("HitBoxPivot/SwordHitbox/CollisionShape2D:disabled")
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||||
tracks/3/interp = 1
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||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0.1, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ false, true ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=8]
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||||
resource_name = "Idle_Left"
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||||
length = 0.1
|
||||
@ -74,6 +292,126 @@ tracks/0/keys = {
|
||||
"values": [ 18 ]
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||||
}
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||||
|
||||
[sub_resource type="Animation" id=38]
|
||||
resource_name = "Roll_Down"
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 55, 56, 57, 58, 59 ]
|
||||
}
|
||||
tracks/1/type = "method"
|
||||
tracks/1/path = NodePath(".")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0.5 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"values": [ {
|
||||
"args": [ ],
|
||||
"method": "roll_animation_finished"
|
||||
} ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=39]
|
||||
resource_name = "Roll_Left"
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 50, 51, 52, 53, 54 ]
|
||||
}
|
||||
tracks/1/type = "method"
|
||||
tracks/1/path = NodePath(".")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0.5 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"values": [ {
|
||||
"args": [ ],
|
||||
"method": "roll_animation_finished"
|
||||
} ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=40]
|
||||
resource_name = "Roll_Right"
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 40, 41, 42, 43, 44 ]
|
||||
}
|
||||
tracks/1/type = "method"
|
||||
tracks/1/path = NodePath(".")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0.5 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"values": [ {
|
||||
"args": [ ],
|
||||
"method": "roll_animation_finished"
|
||||
} ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=41]
|
||||
resource_name = "Roll_Up"
|
||||
length = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 45, 46, 47, 48, 49 ]
|
||||
}
|
||||
tracks/1/type = "method"
|
||||
tracks/1/path = NodePath(".")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0.5 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"values": [ {
|
||||
"args": [ ],
|
||||
"method": "roll_animation_finished"
|
||||
} ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "Walk_Down"
|
||||
length = 0.6
|
||||
@ -142,6 +480,31 @@ tracks/0/keys = {
|
||||
"values": [ 7, 8, 9, 10, 11, 6 ]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=30]
|
||||
animation = "Attack_Left"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=31]
|
||||
animation = "Attack_Down"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=32]
|
||||
animation = "Attack_Right"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=33]
|
||||
animation = "Attack_Up"
|
||||
|
||||
[sub_resource type="AnimationNodeBlendSpace2D" id=34]
|
||||
blend_point_0/node = SubResource( 30 )
|
||||
blend_point_0/pos = Vector2( -1, 0 )
|
||||
blend_point_1/node = SubResource( 31 )
|
||||
blend_point_1/pos = Vector2( 0, 1.1 )
|
||||
blend_point_2/node = SubResource( 32 )
|
||||
blend_point_2/pos = Vector2( 1, 0 )
|
||||
blend_point_3/node = SubResource( 33 )
|
||||
blend_point_3/pos = Vector2( 0, -1.1 )
|
||||
min_space = Vector2( -1, -1.1 )
|
||||
max_space = Vector2( 1, 1.1 )
|
||||
blend_mode = 1
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=10]
|
||||
animation = "Idle_down"
|
||||
|
||||
@ -171,6 +534,31 @@ min_space = Vector2( -1, -1.1 )
|
||||
max_space = Vector2( 1, 1.1 )
|
||||
blend_mode = 1
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=42]
|
||||
animation = "Roll_Down"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=43]
|
||||
animation = "Roll_Right"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=44]
|
||||
animation = "Roll_Up"
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=45]
|
||||
animation = "Roll_Left"
|
||||
|
||||
[sub_resource type="AnimationNodeBlendSpace2D" id=46]
|
||||
blend_point_0/node = SubResource( 42 )
|
||||
blend_point_0/pos = Vector2( 0, 1.1 )
|
||||
blend_point_1/node = SubResource( 43 )
|
||||
blend_point_1/pos = Vector2( 1, 0 )
|
||||
blend_point_2/node = SubResource( 44 )
|
||||
blend_point_2/pos = Vector2( 0, -1.1 )
|
||||
blend_point_3/node = SubResource( 45 )
|
||||
blend_point_3/pos = Vector2( -1, 0 )
|
||||
min_space = Vector2( -1, -1.1 )
|
||||
max_space = Vector2( 1, 1.1 )
|
||||
blend_mode = 1
|
||||
|
||||
[sub_resource type="AnimationNodeAnimation" id=19]
|
||||
animation = "Walk_Down"
|
||||
|
||||
@ -200,26 +588,44 @@ blend_mode = 1
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=25]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=35]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=36]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=47]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachineTransition" id=48]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachine" id=16]
|
||||
states/Attack/node = SubResource( 34 )
|
||||
states/Attack/position = Vector2( 567, 254 )
|
||||
states/Idle/node = SubResource( 15 )
|
||||
states/Idle/position = Vector2( 629, 126 )
|
||||
states/Roll/node = SubResource( 46 )
|
||||
states/Roll/position = Vector2( 841, 254 )
|
||||
states/Walk/node = SubResource( 23 )
|
||||
states/Walk/position = Vector2( 807, 126 )
|
||||
transitions = [ "Idle", "Walk", SubResource( 24 ), "Walk", "Idle", SubResource( 25 ) ]
|
||||
states/Walk/position = Vector2( 880, 58 )
|
||||
transitions = [ "Idle", "Walk", SubResource( 24 ), "Walk", "Idle", SubResource( 25 ), "Idle", "Attack", SubResource( 35 ), "Attack", "Idle", SubResource( 36 ), "Idle", "Roll", SubResource( 47 ), "Roll", "Idle", SubResource( 48 ) ]
|
||||
start_node = "Idle"
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachinePlayback" id=17]
|
||||
|
||||
[sub_resource type="AnimationNodeStateMachinePlayback" id=18]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=37]
|
||||
radius = 11.5633
|
||||
height = 8.25464
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
z_index = 1
|
||||
collision_layer = 2
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 0, -8.04334 )
|
||||
texture = ExtResource( 1 )
|
||||
hframes = 60
|
||||
frame = 54
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( -1.41422, 0.440334 )
|
||||
@ -230,10 +636,18 @@ __meta__ = {
|
||||
}
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/Attack_Down = SubResource( 26 )
|
||||
anims/Attack_Left = SubResource( 27 )
|
||||
anims/Attack_Right = SubResource( 28 )
|
||||
anims/Attack_Up = SubResource( 29 )
|
||||
anims/Idle_Left = SubResource( 8 )
|
||||
anims/Idle_Right = SubResource( 2 )
|
||||
anims/Idle_Up = SubResource( 3 )
|
||||
anims/Idle_down = SubResource( 9 )
|
||||
anims/Roll_Down = SubResource( 38 )
|
||||
anims/Roll_Left = SubResource( 39 )
|
||||
anims/Roll_Right = SubResource( 40 )
|
||||
anims/Roll_Up = SubResource( 41 )
|
||||
anims/Walk_Down = SubResource( 4 )
|
||||
anims/Walk_Left = SubResource( 5 )
|
||||
anims/Walk_Right = SubResource( 6 )
|
||||
@ -242,8 +656,25 @@ anims/Walk_Up = SubResource( 7 )
|
||||
[node name="AnimationTree" type="AnimationTree" parent="."]
|
||||
tree_root = SubResource( 16 )
|
||||
anim_player = NodePath("../AnimationPlayer")
|
||||
active = true
|
||||
parameters/playback = SubResource( 17 )
|
||||
parameters/Attack/blend_position = Vector2( 0.008641, 0.490582 )
|
||||
parameters/Idle/blend_position = Vector2( 0, 0 )
|
||||
parameters/Idle/4/playback = SubResource( 18 )
|
||||
parameters/Roll/blend_position = Vector2( -0.0016892, -0.00504589 )
|
||||
parameters/Walk/blend_position = Vector2( 0, 0 )
|
||||
|
||||
[node name="HitBoxPivot" type="Position2D" parent="."]
|
||||
position = Vector2( 0, -4 )
|
||||
rotation = 3.14159
|
||||
|
||||
[node name="SwordHitbox" parent="HitBoxPivot" instance=ExtResource( 3 )]
|
||||
position = Vector2( 14.5055, 1.68754 )
|
||||
collision_mask = 8
|
||||
script = ExtResource( 4 )
|
||||
|
||||
[node name="CollisionShape2D" parent="HitBoxPivot/SwordHitbox" index="0"]
|
||||
position = Vector2( 0, -2.207 )
|
||||
shape = SubResource( 37 )
|
||||
disabled = true
|
||||
|
||||
[editable path="HitBoxPivot/SwordHitbox"]
|
||||
|
Reference in New Issue
Block a user