up to episode 5
This commit is contained in:
28
script/player/Player.gd
Normal file
28
script/player/Player.gd
Normal file
@ -0,0 +1,28 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
var velocity = Vector2.ZERO
|
||||
const MAX_SPEED = 80
|
||||
const ACCELERATION = 500
|
||||
const FRICTION = 500
|
||||
|
||||
onready var animationPlayer = $AnimationPlayer
|
||||
|
||||
func _physics_process(delta):
|
||||
|
||||
var input_vector=Vector2.ZERO
|
||||
input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
|
||||
input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
|
||||
input_vector = input_vector.normalized()
|
||||
|
||||
|
||||
|
||||
if input_vector != Vector2.ZERO:
|
||||
if input_vector.x > 0:
|
||||
animationPlayer.play("Walk_Right")
|
||||
if input_vector.x < 0:
|
||||
animationPlayer.play("Walk_Left")
|
||||
velocity = velocity.move_toward(input_vector*MAX_SPEED,ACCELERATION*delta)
|
||||
else:
|
||||
animationPlayer.play("Idle_Right")
|
||||
velocity = velocity.move_toward(Vector2.ZERO, FRICTION*delta)
|
||||
velocity = move_and_slide(velocity)
|
172
script/player/Player.tscn
Normal file
172
script/player/Player.tscn
Normal file
@ -0,0 +1,172 @@
|
||||
[gd_scene load_steps=12 format=2]
|
||||
|
||||
[ext_resource path="res://assets/Player/Player.png" type="Texture" id=1]
|
||||
[ext_resource path="res://script/player/Player.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id=1]
|
||||
radius = 4.32415
|
||||
height = 8.80055
|
||||
|
||||
[sub_resource type="Animation" id=8]
|
||||
resource_name = "Idle_Left"
|
||||
length = 0.1
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 12 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "Idle_Right"
|
||||
length = 0.1
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "Idle_Up"
|
||||
length = 0.1
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 6 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=9]
|
||||
resource_name = "Idle_down"
|
||||
length = 0.1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ 18 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "Walk_Down"
|
||||
length = 0.6
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 19, 20, 21, 22, 23, 18 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
resource_name = "Walk_Left"
|
||||
length = 0.6
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 13, 14, 15, 16, 17, 12 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=6]
|
||||
resource_name = "Walk_Right"
|
||||
length = 0.6
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 1, 2, 3, 4, 5, 0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=7]
|
||||
resource_name = "Walk_Up"
|
||||
length = 0.6
|
||||
loop = true
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ 7, 8, 9, 10, 11, 6 ]
|
||||
}
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
z_index = 1
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
position = Vector2( 0, -8.04334 )
|
||||
texture = ExtResource( 1 )
|
||||
hframes = 60
|
||||
frame = 19
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2( -1.41422, 0.440334 )
|
||||
rotation = -1.5708
|
||||
shape = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_group_": true
|
||||
}
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "Walk_Down"
|
||||
anims/Idle_Left = SubResource( 8 )
|
||||
anims/Idle_Right = SubResource( 2 )
|
||||
anims/Idle_Up = SubResource( 3 )
|
||||
anims/Idle_down = SubResource( 9 )
|
||||
anims/Walk_Down = SubResource( 4 )
|
||||
anims/Walk_Left = SubResource( 5 )
|
||||
anims/Walk_Right = SubResource( 6 )
|
||||
anims/Walk_Up = SubResource( 7 )
|
Reference in New Issue
Block a user