[gd_scene load_steps=28 format=2] [ext_resource path="res://assets/Player/Player.png" type="Texture" id=1] [ext_resource path="res://script/player/Player.gd" type="Script" id=2] [sub_resource type="CapsuleShape2D" id=1] radius = 4.32415 height = 8.80055 [sub_resource type="Animation" id=8] resource_name = "Idle_Left" length = 0.1 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 12 ] } [sub_resource type="Animation" id=2] resource_name = "Idle_Right" length = 0.1 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="Animation" id=3] resource_name = "Idle_Up" length = 0.1 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 6 ] } [sub_resource type="Animation" id=9] resource_name = "Idle_down" length = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 18 ] } [sub_resource type="Animation" id=4] resource_name = "Walk_Down" length = 0.6 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 19, 20, 21, 22, 23, 18 ] } [sub_resource type="Animation" id=5] resource_name = "Walk_Left" length = 0.6 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 13, 14, 15, 16, 17, 12 ] } [sub_resource type="Animation" id=6] resource_name = "Walk_Right" length = 0.6 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 1, 2, 3, 4, 5, 0 ] } [sub_resource type="Animation" id=7] resource_name = "Walk_Up" length = 0.6 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ 7, 8, 9, 10, 11, 6 ] } [sub_resource type="AnimationNodeAnimation" id=10] animation = "Idle_down" [sub_resource type="AnimationNodeAnimation" id=11] animation = "Idle_Right" [sub_resource type="AnimationNodeAnimation" id=12] animation = "Idle_Up" [sub_resource type="AnimationNodeAnimation" id=13] animation = "Idle_Left" [sub_resource type="AnimationNodeStateMachine" id=14] [sub_resource type="AnimationNodeBlendSpace2D" id=15] blend_point_0/node = SubResource( 10 ) blend_point_0/pos = Vector2( 0, 1.1 ) blend_point_1/node = SubResource( 11 ) blend_point_1/pos = Vector2( 1, 0 ) blend_point_2/node = SubResource( 12 ) blend_point_2/pos = Vector2( 0, -1.1 ) blend_point_3/node = SubResource( 13 ) blend_point_3/pos = Vector2( -1, 0 ) blend_point_4/node = SubResource( 14 ) blend_point_4/pos = Vector2( 0, -1.1 ) min_space = Vector2( -1, -1.1 ) max_space = Vector2( 1, 1.1 ) blend_mode = 1 [sub_resource type="AnimationNodeAnimation" id=19] animation = "Walk_Down" [sub_resource type="AnimationNodeAnimation" id=20] animation = "Walk_Right" [sub_resource type="AnimationNodeAnimation" id=21] animation = "Walk_Up" [sub_resource type="AnimationNodeAnimation" id=22] animation = "Walk_Left" [sub_resource type="AnimationNodeBlendSpace2D" id=23] blend_point_0/node = SubResource( 19 ) blend_point_0/pos = Vector2( 0, 1.1 ) blend_point_1/node = SubResource( 20 ) blend_point_1/pos = Vector2( 1, 0 ) blend_point_2/node = SubResource( 21 ) blend_point_2/pos = Vector2( 0, -1.1 ) blend_point_3/node = SubResource( 22 ) blend_point_3/pos = Vector2( -1, 0 ) min_space = Vector2( -1, -1.1 ) max_space = Vector2( 1, 1.1 ) blend_mode = 1 [sub_resource type="AnimationNodeStateMachineTransition" id=24] [sub_resource type="AnimationNodeStateMachineTransition" id=25] [sub_resource type="AnimationNodeStateMachine" id=16] states/Idle/node = SubResource( 15 ) states/Idle/position = Vector2( 629, 126 ) states/Walk/node = SubResource( 23 ) states/Walk/position = Vector2( 807, 126 ) transitions = [ "Idle", "Walk", SubResource( 24 ), "Walk", "Idle", SubResource( 25 ) ] start_node = "Idle" [sub_resource type="AnimationNodeStateMachinePlayback" id=17] [sub_resource type="AnimationNodeStateMachinePlayback" id=18] [node name="Player" type="KinematicBody2D"] z_index = 1 script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 0, -8.04334 ) texture = ExtResource( 1 ) hframes = 60 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( -1.41422, 0.440334 ) rotation = -1.5708 shape = SubResource( 1 ) __meta__ = { "_edit_group_": true } [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Idle_Left = SubResource( 8 ) anims/Idle_Right = SubResource( 2 ) anims/Idle_Up = SubResource( 3 ) anims/Idle_down = SubResource( 9 ) anims/Walk_Down = SubResource( 4 ) anims/Walk_Left = SubResource( 5 ) anims/Walk_Right = SubResource( 6 ) anims/Walk_Up = SubResource( 7 ) [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource( 16 ) anim_player = NodePath("../AnimationPlayer") active = true parameters/playback = SubResource( 17 ) parameters/Idle/blend_position = Vector2( 0, 0 ) parameters/Idle/4/playback = SubResource( 18 ) parameters/Walk/blend_position = Vector2( 0, 0 )