11 lines
332 B
GDScript
11 lines
332 B
GDScript
extends Sprite
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onready var GrassEffect = load("res://assets/Effects/GrassEffect.tscn")
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func destroyGrass():
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var grassEffect = GrassEffect.instance()
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var world = get_tree().current_scene
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world.add_child(grassEffect)
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grassEffect.global_position = global_position
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queue_free()
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func _on_Hurtbox_area_entered(area):
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destroyGrass()
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