HeartBeast/script/player/Player.gd
2021-04-03 23:51:22 +02:00

28 lines
992 B
GDScript

extends KinematicBody2D
var velocity = Vector2.ZERO
const MAX_SPEED = 80
const ACCELERATION = 500
const FRICTION = 500
onready var animationPlayer = $AnimationPlayer
onready var animationTree = $AnimationTree
onready var animationState = animationTree.get('parameters/playback')
func _physics_process(delta):
var input_vector=Vector2.ZERO
input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
input_vector = input_vector.normalized()
if input_vector != Vector2.ZERO:
animationTree.set("parameters/Walk/blend_position",input_vector)
animationTree.set("parameters/Idle/blend_position",input_vector)
animationState.travel("Walk")
velocity = velocity.move_toward(input_vector*MAX_SPEED,ACCELERATION*delta)
else:
animationState.travel("Idle")
velocity = velocity.move_toward(Vector2.ZERO, FRICTION*delta)
velocity = move_and_slide(velocity)