initial
This commit is contained in:
commit
8cdf5fdddf
2
.gitignore
vendored
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.gitignore
vendored
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||||
.mono
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||||
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||||
source_md5="c395b0cc351a71713417cf862282849f"
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||||
dest_md5="59ae9fb6a2d0cd8268fad0cc94e56e93"
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||||
|
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.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5
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3
.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5
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||||
source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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||||
dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
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||||
|
BIN
.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
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BIN
.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
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3
.import/mob.glb-3afb43c03b9d1598b6af5154e2543eac.md5
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3
.import/mob.glb-3afb43c03b9d1598b6af5154e2543eac.md5
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||||
source_md5="0504bbf2da0a02b01b7bad6df062d42b"
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||||
dest_md5="524fdf03491f8d051aa9d2fcdd1b41e4"
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||||
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BIN
.import/mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn
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BIN
.import/mob.glb-3afb43c03b9d1598b6af5154e2543eac.scn
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3
.import/player.glb-08dcfb373480a049995065542e37637b.md5
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3
.import/player.glb-08dcfb373480a049995065542e37637b.md5
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||||
source_md5="01b9f69fc126d77d40de7ac1b4233260"
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||||
dest_md5="3d8ed41ace96aa4025a1ed2a259e824f"
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||||
|
BIN
.import/player.glb-08dcfb373480a049995065542e37637b.scn
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BIN
.import/player.glb-08dcfb373480a049995065542e37637b.scn
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14
Main.gd
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14
Main.gd
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extends Node
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||||
export (PackedScene) var mob_scene
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||||
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||||
func _ready():
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randomize()
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func _on_MobTimer_timeout():
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var mob = mob_scene.instance()
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||||
var mob_spawn_location = get_node("SpawnPath/SpawnLocation")
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||||
mob_spawn_location.unit_offset = randf()
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var player_position = $Player.transform.origin
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add_child(mob)
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mob.initialize(mob_spawn_location.translation,player_position)
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83
Main.tscn
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Main.tscn
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||||
[gd_scene load_steps=9 format=2]
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||||
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||||
[ext_resource path="res://Player.tscn" type="PackedScene" id=1]
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||||
[ext_resource path="res://Mob.tscn" type="PackedScene" id=2]
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||||
[ext_resource path="res://Main.gd" type="Script" id=3]
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||||
|
||||
[sub_resource type="BoxShape" id=1]
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||||
extents = Vector3( 30, 1, 30 )
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||||
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||||
[sub_resource type="CubeMesh" id=2]
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||||
size = Vector3( 60, 2, 60 )
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||||
|
||||
[sub_resource type="CylinderMesh" id=3]
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||||
|
||||
[sub_resource type="SpatialMaterial" id=4]
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||||
albedo_color = Color( 1, 0, 0, 1 )
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||||
|
||||
[sub_resource type="Curve3D" id=5]
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||||
_data = {
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||||
"points": PoolVector3Array( 0, 0, 0, 0, 0, 0, -14.295, 0, -12.6559, 0, 0, 0, 0, 0, 0, 13.9255, 0, -12.764, 0, 0, 0, 0, 0, 0, 13.9255, 0, 19.9978, 0, 0, 0, 0, 0, 0, -14.295, 0, 19.9978, 0, 0, 0, 0, 0, 0, -14.295, 0, -12.6559 ),
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||||
"tilts": PoolRealArray( 0, 0, 0, 0, 0 )
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}
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||||
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||||
[node name="Main" type="Node"]
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script = ExtResource( 3 )
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mob_scene = ExtResource( 2 )
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[node name="Ground" type="StaticBody" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
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||||
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||||
[node name="CollisionShape" type="CollisionShape" parent="Ground"]
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shape = SubResource( 1 )
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||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="Ground"]
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||||
mesh = SubResource( 2 )
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||||
material/0 = null
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||||
|
||||
[node name="DirectionalLight" type="DirectionalLight" parent="."]
|
||||
transform = Transform( 0.773991, -0.432829, -0.462165, -0.0675213, -0.782148, 0.619423, -0.629586, -0.448222, -0.634601, 0, 28.1906, 0 )
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shadow_enabled = true
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||||
|
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[node name="Player" parent="." instance=ExtResource( 1 )]
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||||
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[node name="CameraPivot" type="Position3D" parent="."]
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||||
|
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[node name="Camera" type="Camera" parent="CameraPivot"]
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||||
transform = Transform( 1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 15, 19 )
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||||
projection = 1
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size = 19.0
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||||
|
||||
[node name="Spatial" type="Spatial" parent="."]
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||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="Spatial"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13.783, 0, -12.6345 )
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mesh = SubResource( 3 )
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||||
material/0 = SubResource( 4 )
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||||
|
||||
[node name="MeshInstance2" type="MeshInstance" parent="Spatial"]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 13.783, 0, 20.0223 )
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mesh = SubResource( 3 )
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||||
material/0 = SubResource( 4 )
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||||
|
||||
[node name="MeshInstance3" type="MeshInstance" parent="Spatial"]
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||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -14.3136, 0, -12.6345 )
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||||
mesh = SubResource( 3 )
|
||||
material/0 = SubResource( 4 )
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||||
|
||||
[node name="MeshInstance4" type="MeshInstance" parent="Spatial"]
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||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -14.3136, 0, 20.0223 )
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mesh = SubResource( 3 )
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||||
material/0 = SubResource( 4 )
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||||
|
||||
[node name="SpawnPath" type="Path" parent="."]
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||||
curve = SubResource( 5 )
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||||
|
||||
[node name="SpawnLocation" type="PathFollow" parent="SpawnPath"]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -14.295, 0, -12.6559 )
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||||
|
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[node name="MobTimer" type="Timer" parent="."]
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wait_time = 0.5
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autostart = true
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[connection signal="timeout" from="MobTimer" to="." method="_on_MobTimer_timeout"]
|
21
Mob.gd
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Mob.gd
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extends KinematicBody
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||||
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||||
export var min_speed = 10
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export var max_speed = 18
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||||
var velocity = Vector3.ZERO
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||||
|
||||
func _physics_process(delta):
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move_and_slide(velocity)
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|
||||
func initialize(start_position, player_position):
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translation = start_position
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look_at(player_position,Vector3.UP)
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||||
rotate_y(rand_range(-PI/4,PI/4))
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||||
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||||
var random_speed = rand_range(min_speed,max_speed)
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velocity = Vector3.FORWARD * random_speed
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velocity = velocity.rotated(Vector3.UP,rotation.y)
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||||
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||||
func _on_VisibilityNotifier_screen_exited():
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queue_free()
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24
Mob.tscn
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Mob.tscn
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||||
[gd_scene load_steps=4 format=2]
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||||
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||||
[ext_resource path="res://art/mob.glb" type="PackedScene" id=1]
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||||
[ext_resource path="res://Mob.gd" type="Script" id=2]
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||||
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||||
[sub_resource type="BoxShape" id=1]
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extents = Vector3( 0.93419, 0.405612, 0.910644 )
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||||
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||||
[node name="Mob" type="KinematicBody"]
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||||
script = ExtResource( 2 )
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||||
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[node name="Pivot" type="Spatial" parent="."]
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||||
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[node name="Character" parent="Pivot" instance=ExtResource( 1 )]
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||||
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||||
[node name="CollisionShape" type="CollisionShape" parent="."]
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||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.182673, 0 )
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||||
shape = SubResource( 1 )
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||||
|
||||
[node name="VisibilityNotifier" type="VisibilityNotifier" parent="."]
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||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.476604 )
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||||
aabb = AABB( -1, -1, -1.50229, 2, 2, 3.00459 )
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||||
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||||
[connection signal="screen_exited" from="VisibilityNotifier" to="." method="_on_VisibilityNotifier_screen_exited"]
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24
Player.gd
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Player.gd
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||||
extends KinematicBody
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||||
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||||
export var speed = 14
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||||
export var fall_accel = 75
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||||
var velocity = Vector3.ZERO
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||||
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||||
func _physics_process(delta):
|
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var direction = Vector3.ZERO
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||||
if Input.is_action_pressed("move_right"):
|
||||
direction.x += 1
|
||||
if Input.is_action_pressed("move_left"):
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||||
direction.x -= 1
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||||
if Input.is_action_pressed("move_forward"):
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||||
direction.z -= 1
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||||
if Input.is_action_pressed("move_back"):
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||||
direction.z += 1
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||||
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||||
if direction != Vector3.ZERO:
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||||
direction = direction.normalized()
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||||
$Pivot.look_at(translation+direction,Vector3.UP)
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||||
velocity.x = direction.x * speed
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||||
velocity.z = direction.z * speed
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||||
velocity.y -= fall_accel * delta
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||||
velocity = move_and_slide(velocity,Vector3.UP)
|
18
Player.tscn
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Player.tscn
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||||
[gd_scene load_steps=4 format=2]
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||||
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||||
[ext_resource path="res://art/player.glb" type="PackedScene" id=1]
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||||
[ext_resource path="res://Player.gd" type="Script" id=2]
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||||
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||||
[sub_resource type="SphereShape" id=1]
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||||
radius = 1.09537
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||||
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||||
[node name="Player" type="KinematicBody"]
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||||
script = ExtResource( 2 )
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||||
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||||
[node name="Pivot" type="Spatial" parent="."]
|
||||
|
||||
[node name="Character" parent="Pivot" instance=ExtResource( 1 )]
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||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="."]
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||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.10691, 0 )
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||||
shape = SubResource( 1 )
|
BIN
art/House In a Forest Loop.ogg
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art/House In a Forest Loop.ogg
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art/House In a Forest Loop.ogg.import
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art/House In a Forest Loop.ogg.import
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||||
[remap]
|
||||
|
||||
importer="ogg_vorbis"
|
||||
type="AudioStreamOGGVorbis"
|
||||
path="res://.import/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/House In a Forest Loop.ogg"
|
||||
dest_files=[ "res://.import/House In a Forest Loop.ogg-1a6a72ae843ad792b7039931227e8d50.oggstr" ]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0
|
BIN
art/body.material
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art/body.material
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art/eye.material
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art/eye.material
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BIN
art/mob.glb
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art/mob.glb
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1064
art/mob.glb.import
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1064
art/mob.glb.import
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BIN
art/mob_body.material
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art/mob_body.material
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BIN
art/mob_eye.material
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art/mob_eye.material
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BIN
art/player.glb
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art/player.glb
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art/player.glb.import
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art/player.glb.import
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BIN
art/pupil.material
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art/pupil.material
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7
default_env.tres
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default_env.tres
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||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
41
export_presets.cfg
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41
export_presets.cfg
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|
||||
[preset.0]
|
||||
|
||||
name="Windows Desktop"
|
||||
platform="Windows Desktop"
|
||||
runnable=true
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="Z:/GodotExports/3D_Tutorial/BlenderEye.exe"
|
||||
script_export_mode=1
|
||||
script_encryption_key=""
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
binary_format/64_bits=true
|
||||
binary_format/embed_pck=true
|
||||
texture_format/bptc=false
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
texture_format/no_bptc_fallbacks=true
|
||||
codesign/enable=false
|
||||
codesign/identity_type=0
|
||||
codesign/identity=""
|
||||
codesign/password=""
|
||||
codesign/timestamp=true
|
||||
codesign/timestamp_server_url=""
|
||||
codesign/digest_algorithm=1
|
||||
codesign/description=""
|
||||
codesign/custom_options=PoolStringArray( )
|
||||
application/icon=""
|
||||
application/file_version=""
|
||||
application/product_version=""
|
||||
application/company_name=""
|
||||
application/product_name=""
|
||||
application/file_description=""
|
||||
application/copyright=""
|
||||
application/trademarks=""
|
34
icon.png.import
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icon.png.import
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|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
65
project.godot
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65
project.godot
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|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
[application]
|
||||
|
||||
config/name="RunnerSchuppen"
|
||||
run/main_scene="res://Main.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/width=720
|
||||
window/size/height=540
|
||||
|
||||
[input]
|
||||
|
||||
move_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_back={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
|
||||
]
|
||||
}
|
||||
move_forward={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
|
||||
]
|
||||
}
|
||||
jump={
|
||||
"deadzone": 0.5,
|
||||
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
|
||||
[rendering]
|
||||
|
||||
quality/driver/driver_name="GLES2"
|
||||
vram_compression/import_etc=true
|
||||
vram_compression/import_etc2=false
|
||||
quality/filters/use_fxaa=true
|
||||
environment/default_environment="res://default_env.tres"
|
Loading…
Reference in New Issue
Block a user