jellyfin-discord-bot/server/commands/closepoll.ts

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import { addDays, differenceInDays, format, isAfter, toDate } from 'date-fns'
import { Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageCreateOptions, TextChannel } from 'discord.js'
import { v4 as uuid } from 'uuid'
import { client } from '../..'
import { config } from '../configuration'
import { Emotes } from '../events/autoCreateVoteByWPEvent'
import { Maybe } from '../interfaces'
import { logger } from '../logger'
import { Command } from '../structures/command'
import { RunOptions } from '../types/commandTypes'
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import { messageIsVoteEndedMessage, messageIsVoteMessage } from '../helper/messageIdentifiers'
export default new Command({
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name: 'closepoll',
description: 'Aktuelle Umfrage für nächste Watchparty beenden und Gewinner in Event eintragen.',
options: [],
run: async (interaction: RunOptions) => {
const command = interaction.interaction
const requestId = uuid()
if (!command.guild) {
logger.error("No guild found in interaction. Cancelling closing request", { requestId })
command.followUp("Es gab leider ein Problem. Ich konnte deine Anfrage nicht bearbeiten :(")
return
}
const guildId = command.guildId
logger.info("Got command for closing poll!", { guildId, requestId })
command.followUp("Alles klar, beende die Umfrage :)")
closePoll(command.guild, requestId)
}
})
export async function closePoll(guild: Guild, requestId: string) {
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const guildId = guild.id
logger.info("stopping poll", { guildId, requestId })
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const announcementChannel: Maybe<TextChannel> = client.getAnnouncementChannelForGuild(guildId)
if (!announcementChannel) {
logger.error("Could not find the textchannel. Unable to close poll.", { guildId, requestId })
return
}
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const messages: Message<true>[] = (await announcementChannel.messages.fetch()) //todo: fetch only pinned messages
.map((value) => value)
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.filter(message => !messageIsVoteEndedMessage(message) && messageIsVoteMessage(message))
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.sort((a, b) => b.createdTimestamp - a.createdTimestamp)
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if (!messages || messages.length <= 0) {
logger.info("Could not find any vote messages. Cancelling pollClose", { guildId, requestId })
return
}
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const lastMessage: Message<true> = messages[0]
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logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId, requestId })
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logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId, requestId })
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const votes = await (await getVotesByEmote(lastMessage, guildId, requestId))
.sort((a, b) => b.count - a.count)
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logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId, requestId })
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logger.info("Deleting vote message")
await lastMessage.delete()
const event = await getEvent(guild, guild.id, requestId)
if (event) {
updateEvent(event, votes, guild, guildId, requestId)
sendVoteClosedMessage(event, votes[0].movie, guildId, requestId)
}
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//lastMessage.unpin() //todo: uncomment when bot has permission to pin/unpin
}
async function sendVoteClosedMessage(event: GuildScheduledEvent, movie: string, guildId: string, requestId: string) {
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const date = event.scheduledStartAt ? format(event.scheduledStartAt, "dd.MM") : "Fehler, event hatte kein Datum"
const time = event.scheduledStartAt ? format(event.scheduledStartAt, "HH:mm") : "Fehler, event hatte kein Datum"
const body = `[Abstimmung beendet] für https://discord.com/events/${event.guildId}/${event.id}\n<@&${config.bot.announcement_role}> Wir gucken ${movie} am ${date} um ${time}`
const options: MessageCreateOptions = {
content: body,
allowedMentions: { parse: ["roles"] }
}
const announcementChannel = client.getAnnouncementChannelForGuild(guildId)
logger.info("Sending vote closed message.", { guildId, requestId })
if (!announcementChannel) {
logger.error("Could not find announcement channel. Please fix!", { guildId, requestId })
return
}
announcementChannel.send(options)
}
async function updateEvent(voteEvent: GuildScheduledEvent, votes: Vote[], guild: Guild, guildId: string, requestId: string) {
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logger.info(`Updating event with movie ${votes[0].movie}.`, { guildId, requestId })
const options: GuildScheduledEventEditOptions<GuildScheduledEventStatus.Scheduled, GuildScheduledEventSetStatusArg<GuildScheduledEventStatus.Scheduled>> = {
name: votes[0].movie,
description: `!wp\nNummer 2: ${votes[1].movie} mit ${votes[1].count - 1} Stimmen\nNummer 3: ${votes[2].movie} mit ${votes[2].count - 1} Stimmen`
}
logger.debug(`Updating event: ${JSON.stringify(voteEvent, null, 2)}`, { guildId, requestId })
logger.info("Updating event.", { guildId, requestId })
voteEvent.edit(options)
}
async function getEvent(guild: Guild, guildId: string, requestId: string): Promise<GuildScheduledEvent | null> {
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const voteEvents = (await guild.scheduledEvents.fetch())
.map((value) => value)
.filter(event => event.name.toLowerCase().includes("voting offen"))
logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId, requestId })
if (!voteEvents || voteEvents.length <= 0) {
logger.error("Could not find vote event. Cancelling update!", { guildId, requestId })
return null
}
return voteEvents[0]
}
type Vote = {
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emote: string, //todo habs nicht hinbekommen hier Emotes zu nutzen
count: number,
movie: string
}
async function getVotesByEmote(message: Message, guildId: string, requestId: string): Promise<Vote[]> {
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const votes: Vote[] = []
logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`, { guildId, requestId })
for (let i = 0; i < Object.keys(Emotes).length / 2; i++) {
const emote = Emotes[i]
logger.debug(`Getting reaction for emote ${emote}`, { guildId, requestId })
const reaction = await message.reactions.resolve(emote)
logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId, requestId })
if (reaction) {
const vote: Vote = { emote: emote, count: reaction.count, movie: extractMovieFromMessageByEmote(message, emote) }
votes.push(vote)
}
}
return votes
}
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function extractMovieFromMessageByEmote(message: Message, emote: string): string {
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const lines = message.cleanContent.split("\n")
const emoteLines = lines.filter(line => line.includes(emote))
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if (!emoteLines) {
return ""
}
const movie = emoteLines[0].substring(emoteLines[0].indexOf(emote) + emote.length + 2) // plus colon and space
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return movie
}
export async function checkForPollsToClose(guild: Guild): Promise<void> {
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const requestId = uuid()
logger.info(`Automatic check for poll closing.`, { guildId: guild.id, requestId })
const events = (await guild.scheduledEvents.fetch()).filter(event => event.name.toLocaleLowerCase().includes("voting offen")).map(event => event)
if (events.length > 1) {
logger.error("Handling more than one Event is not implemented yet. Found more than one poll to close")
return
} else if (events.length == 0) {
logger.info("Could not find any events. Cancelling", { guildId: guild.id, requestId })
}
const updatedEvent = events[0] //add two hours because of different timezones in discord api and Date.now()
if (!updatedEvent.scheduledStartTimestamp) {
logger.error("Event does not have a scheduled start time. Cancelling", { guildId: guild.id, requestId })
return
}
const createDate: Date = toDate(updatedEvent.createdTimestamp)
const eventDate: Date = toDate(updatedEvent.scheduledStartTimestamp)
const difference: number = differenceInDays(createDate, eventDate)
if (difference <= 2) {
logger.info("Less than two days between event create and event start. Not closing poll.", { guildId: guild.id, requestId })
return
}
const closePollDate: Date = addDays(eventDate, -2)
if (isAfter(Date.now(), closePollDate)) {
logger.info("Less than two days until event. Closing poll", { guildId: guild.id, requestId })
closePoll(guild, requestId)
} else {
logger.info(`ScheduledStart: ${closePollDate}. Now: ${toDate(Date.now())}`, { guildId: guild.id, requestId })
}
}