Fix PR and linting issues
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@ -2,13 +2,10 @@ import { ApplicationCommandOptionType, Guild, GuildMember, Message, MessageCreat
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import { v4 as uuid } from 'uuid'
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import { client } from '../..'
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import { config } from '../configuration'
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import { Maybe } from '../interfaces'
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import { logger } from '../logger'
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import { Command } from '../structures/command'
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import { RunOptions } from '../types/commandTypes'
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import { off } from 'process'
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import { ScheduledTask, schedule } from 'node-cron'
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let task: ScheduledTask
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export default new Command({
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name: 'announce',
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@ -53,12 +50,16 @@ export default new Command({
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})
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function isAdmin(member: GuildMember): boolean {
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return member.roles.cache.find((role, _) => role.id === config.bot.jf_admin_role) !== undefined
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return member.roles.cache.find((role) => role.id === config.bot.jf_admin_role) !== undefined
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}
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async function sendInitialAnnouncement(guildId: string, requestId: string): Promise<void> {
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logger.info("Sending initial announcement")
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const announcementChannel: TextChannel = client.getAnnouncementChannelForGuild(guildId)
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const announcementChannel: Maybe<TextChannel> = client.getAnnouncementChannelForGuild(guildId)
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if(!announcementChannel) {
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logger.error("Could not find announcement channel. Aborting", { guildId, requestId })
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return
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}
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const currentPinnedAnnouncementMessages = (await announcementChannel.messages.fetchPinned()).filter(message => message.cleanContent.includes("[initial]"))
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currentPinnedAnnouncementMessages.forEach(async (message) => await message.unpin())
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@ -7,6 +7,7 @@ import { logger } from '../logger'
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import { Command } from '../structures/command'
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import { RunOptions } from '../types/commandTypes'
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import { format } from 'date-fns'
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import { Maybe } from '../interfaces'
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export default new Command({
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name: 'closepoll',
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@ -15,14 +16,14 @@ export default new Command({
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run: async (interaction: RunOptions) => {
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const command = interaction.interaction
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const requestId = uuid()
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const guildId = command.guildId!
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logger.info("Got command for closing poll!", { guildId, requestId })
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if (!command.guild) {
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logger.error("No guild found in interaction. Cancelling closing request", { guildId, requestId })
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logger.error("No guild found in interaction. Cancelling closing request", { requestId })
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command.followUp("Es gab leider ein Problem. Ich konnte deine Anfrage nicht bearbeiten :(")
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return
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}
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const guildId = command.guildId
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logger.info("Got command for closing poll!", { guildId, requestId })
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command.followUp("Alles klar, beende die Umfrage :)")
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closePoll(command.guild, requestId)
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}
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@ -32,10 +33,14 @@ export async function closePoll(guild: Guild, requestId: string) {
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const guildId = guild.id
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logger.info("stopping poll", { guildId, requestId })
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const announcementChannel: TextChannel = client.getAnnouncementChannelForGuild(guildId)
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const announcementChannel: Maybe<TextChannel> = client.getAnnouncementChannelForGuild(guildId)
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if(!announcementChannel) {
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logger.error("Could not find the textchannel. Unable to close poll.", { guildId, requestId })
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return
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}
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const messages: Message<true>[] = (await announcementChannel.messages.fetch()) //todo: fetch only pinned messages
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.map((value, _) => value)
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.map((value) => value)
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.filter(message => !message.cleanContent.includes("[Abstimmung beendet]") && message.cleanContent.includes("[Abstimmung]"))
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.sort((a, b) => b.createdTimestamp - a.createdTimestamp)
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@ -60,7 +65,7 @@ export async function closePoll(guild: Guild, requestId: string) {
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await lastMessage.delete()
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const event = await getEvent(guild, guild.id, requestId)
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if(event) {
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updateEvent(event, votes, guild!, guildId, requestId)
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updateEvent(event, votes, guild, guildId, requestId)
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sendVoteClosedMessage(event, votes[0].movie, guildId, requestId)
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}
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@ -77,6 +82,10 @@ async function sendVoteClosedMessage(event: GuildScheduledEvent, movie: string,
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}
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const announcementChannel = client.getAnnouncementChannelForGuild(guildId)
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logger.info("Sending vote closed message.", { guildId, requestId })
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if(!announcementChannel) {
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logger.error("Could not find announcement channel. Please fix!", { guildId, requestId })
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return
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}
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announcementChannel.send(options)
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}
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@ -93,7 +102,7 @@ async function updateEvent(voteEvent: GuildScheduledEvent, votes: Vote[], guild:
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async function getEvent(guild: Guild, guildId: string, requestId: string): Promise<GuildScheduledEvent | null> {
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const voteEvents = (await guild.scheduledEvents.fetch())
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.map((value, _) => value)
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.map((value) => value)
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.filter(event => event.name.toLowerCase().includes("voting offen"))
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logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId, requestId })
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@ -119,14 +128,14 @@ async function getVotesByEmote(message: Message, guildId: string, requestId: str
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const reaction = await message.reactions.resolve(emote)
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logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId, requestId })
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if (reaction) {
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const vote: Vote = { emote: emote, count: reaction.count, movie: extractMovieFromMessageByEmote(message, emote, guildId, requestId) }
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const vote: Vote = { emote: emote, count: reaction.count, movie: extractMovieFromMessageByEmote(message, emote) }
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votes.push(vote)
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}
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}
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return votes
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}
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function extractMovieFromMessageByEmote(message: Message, emote: string, guildId: string, requestId: string): string {
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function extractMovieFromMessageByEmote(message: Message, emote: string): string {
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const lines = message.cleanContent.split("\n")
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const emoteLines = lines.filter(line => line.includes(emote))
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@ -1,8 +1,7 @@
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import { ApplicationCommandOptionType, BurstHandlerMajorIdKey } from 'discord.js'
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import { v4 as uuid } from 'uuid'
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import { jellyfinHandler } from "../.."
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import { Command } from '../structures/command'
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import { RunOptions } from '../types/commandTypes'
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import { jellyfinHandler } from "../.."
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import { v4 as uuid } from 'uuid'
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export default new Command({
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name: 'passwort_reset',
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