reorder close poll and use message identifier
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@ -225,29 +225,31 @@ export default class VoteController {
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const lastMessage: Message<true> = messages[0]
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const lastMessage: Message<true> = messages[0]
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logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId, requestId })
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if (!isVoteMessage(lastMessage)) {
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logger.error(`Found message that is not a vote message, can't proceed`, { guildId, requestId })
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logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId, requestId })
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logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId, requestId })
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logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId, requestId })
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}
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const votes = (await this.getVotesByEmote(lastMessage, guildId, requestId))
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else {
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.sort((a, b) => b.count - a.count)
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const votes = (await this.getVotesByEmote(lastMessage, guildId, requestId))
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.sort((a, b) => b.count - a.count)
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logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId, requestId })
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logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId, requestId })
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logger.info("Deleting vote message")
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await lastMessage.delete()
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logger.info("Deleting vote message")
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const event = await this.getOpenEvent(guild, guild.id, requestId)
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lastMessage.unpin()
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if (event && votes?.length > 0) {
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await lastMessage.delete()
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this.updateOpenPollEventWithVoteResults(event, votes, guild, guildId, requestId)
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const event = await this.getOpenEvent(guild, guild.id, requestId)
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this.sendVoteClosedMessage(event, votes[0].movie, guildId, requestId)
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if (event && votes?.length > 0) {
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this.updateOpenPollEventWithVoteResults(event, votes, guild, guildId, requestId)
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this.sendVoteClosedMessage(event, votes[0].movie, guildId, requestId)
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}
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}
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}
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lastMessage.unpin()
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}
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}
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/**
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/**
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* gets votes for the movies without the NONE_OF_THAT votes
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* gets votes for the movies without the NONE_OF_THAT votes
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*/
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*/
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public async getVotesByEmote(message: Message, guildId: string, requestId: string): Promise<Vote[]> {
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public async getVotesByEmote(message: VoteMessage, guildId: string, requestId: string): Promise<Vote[]> {
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const votes: Vote[] = []
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const votes: Vote[] = []
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logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`, { guildId, requestId })
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logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`, { guildId, requestId })
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for (let i = 0; i < Object.keys(Emotes).length / 2; i++) {
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for (let i = 0; i < Object.keys(Emotes).length / 2; i++) {
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