restrict announcements to admins
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@ -1,4 +1,4 @@
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import { Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageCreateOptions, MessageEditOptions, TextChannel, messageLink } from 'discord.js'
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import { Guild, GuildMember, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageCreateOptions, MessageEditOptions, TextChannel, messageLink } from 'discord.js'
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import { v4 as uuid } from 'uuid'
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import { config } from '../configuration'
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import { Emotes } from '../events/guildScheduledEventCreate'
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@ -16,6 +16,24 @@ export default new Command({
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const requestId = uuid()
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const guildId = command.guildId!
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logger.info("Got command for announcing!", { guildId, requestId })
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if (!isAdmin(command.member)) {
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logger.info(`Announcement was requested by ${command.member.displayName} but they are not an admin! Not sending announcement.`, { guildId, requestId })
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return
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} else {
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logger.info(`User ${command.member.displayName} seems to be admin`)
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}
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sendAnnouncement(guildId, requestId)
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command.followUp("Ist rausgeschickt!")
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}
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})
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function isAdmin(member: GuildMember): boolean {
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return member.roles.cache.find((role, _) => role.id === config.bot.jf_admin_role) != undefined
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}
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async function sendAnnouncement(guildId: string, requestId: string): Promise<void> {
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logger.info("Sending announcement")
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const announcementChannel: TextChannel = client.getAnnouncementChannelForGuild(guildId)
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const body = `Hey! @everyone! Hier ist der Watchparty Bot vom Hartzarett.
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@ -28,11 +46,6 @@ Für eine Erklärung wie das alles funktioniert mach einfach /mitgucken für ein
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allowedMentions: { parse: ['everyone'] },
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content: body
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}
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const message: Message<true> = await announcementChannel.send(options)
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message.react("🎫")
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command.followUp("Ist rausgeschickt!")
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}
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})
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