rename emotes to validvoteemotes
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@ -1,6 +1,7 @@
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export enum Emotes { "1️⃣", "2️⃣", "3️⃣", "4️⃣", "5️⃣", "6️⃣", "7️⃣", "8️⃣", "9️⃣", "🔟" }
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export enum ValidVoteEmotes { "1️⃣", "2️⃣", "3️⃣", "4️⃣", "5️⃣", "6️⃣", "7️⃣", "8️⃣", "9️⃣", "🔟" }
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export const NONE_OF_THAT = "❌"
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// WIP
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export const Emoji = {
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"one": "\u0031\uFE0F\u20E3",
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"two": "\u0032\uFE0F\u20E3",
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@ -1,7 +1,7 @@
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import { Message, MessageReaction, User } from "discord.js";
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import { logger, newRequestId, noGuildId } from "../logger";
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import { Emoji, Emotes, NONE_OF_THAT } from "../constants";
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import { Emoji, ValidVoteEmotes, NONE_OF_THAT } from "../constants";
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import { client } from "../..";
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import { isInitialAnnouncement, isVoteMessage } from "../helper/messageIdentifiers";
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@ -26,7 +26,7 @@ export async function execute(messageReaction: MessageReaction, user: User) {
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logger.info(`emoji: ${messageReaction.emoji.toString()}`)
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if (!Object.values(Emotes).includes(messageReaction.emoji.toString()) && messageReaction.emoji.toString() !== NONE_OF_THAT) {
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if (!Object.values(ValidVoteEmotes).includes(messageReaction.emoji.toString()) && messageReaction.emoji.toString() !== NONE_OF_THAT) {
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logger.info(`${messageReaction.emoji.toString()} currently not handled`)
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return
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}
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@ -1,5 +1,5 @@
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import { Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageCreateOptions, MessageReaction, TextChannel } from "discord.js"
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import { Emotes, NONE_OF_THAT } from "../constants"
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import { ValidVoteEmotes, NONE_OF_THAT } from "../constants"
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import { logger, newRequestId } from "../logger"
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import { getMembersWithRoleFromGuild } from "./roleFilter"
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import { config } from "../configuration"
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@ -187,7 +187,7 @@ export default class VoteController {
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let message = `[Abstimmung] für https://discord.com/events/${guildId}/${event.id} \n<@&${config.bot.announcement_role}> Es gibt eine neue Abstimmung für die nächste Watchparty ${createDateStringFromEvent(event.scheduledStartAt, guildId, requestId)}! Stimme hierunter für den nächsten Film ab!\n`
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for (let i = 0; i < movies.length; i++) {
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message = message.concat(Emotes[i]).concat(": ").concat(movies[i]).concat("\n")
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message = message.concat(ValidVoteEmotes[i]).concat(": ").concat(movies[i]).concat("\n")
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}
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message = message.concat(NONE_OF_THAT).concat(": Wenn dir nichts davon gefällt.")
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@ -205,7 +205,7 @@ export default class VoteController {
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const sentMessage: Message<true> = await (await announcementChannel.fetch()).send(options)
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for (let i = 0; i < movieCount; i++) {
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sentMessage.react(Emotes[i])
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sentMessage.react(ValidVoteEmotes[i])
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}
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sentMessage.react(NONE_OF_THAT)
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@ -260,9 +260,9 @@ export default class VoteController {
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*/
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public async getVotesByEmote(message: VoteMessage, guildId: string, requestId: string): Promise<Vote[]> {
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const votes: Vote[] = []
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logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`, { guildId, requestId })
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for (let i = 0; i < Object.keys(Emotes).length / 2; i++) {
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const emote = Emotes[i]
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logger.debug(`Number of items in emotes: ${Object.values(ValidVoteEmotes).length}`, { guildId, requestId })
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for (let i = 0; i < Object.keys(ValidVoteEmotes).length / 2; i++) {
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const emote = ValidVoteEmotes[i]
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logger.debug(`Getting reaction for emote ${emote}`, { guildId, requestId })
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const reaction = message.reactions.resolve(emote)
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logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId, requestId })
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