Add automatic creation of vote message with random movies #16
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@ -5,6 +5,7 @@ import { Emotes } from '../events/guildScheduledEventCreate'
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import { logger } from '../logger'
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import { Command } from '../structures/command'
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import { RunOptions } from '../types/commandTypes'
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import { client } from '../..'
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export default new Command({
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name: 'closepoll',
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@ -29,16 +30,8 @@ export default new Command({
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export async function closePoll(guild: Guild, requestId: string) {
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const guildId = guild.id
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kenobi marked this conversation as resolved
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logger.info("stopping poll", { guildId: guildId, requestId })
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const channels: TextChannel[] = <TextChannel[]>(await guild.channels.fetch())
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?.filter(channel => channel!.id === config.bot.announcement_channel_id)
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.map((value, _) => value)
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if(!channels || channels.length != 1) {
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logger.error(`Could not find announcement channel. Found ${channels}`)
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return
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}
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const announcementChannel = channels[0]
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const announcementChannel: TextChannel = client.getAnnouncementChannelForGuild(guildId)
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const messages: Message<true>[] = (await announcementChannel.messages.fetch()) //todo: fetch only pinned messages
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.map((value, _) => value)
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@ -1,7 +1,7 @@
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import { GuildScheduledEvent, Message, TextChannel } from "discord.js";
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import { ScheduledTask, schedule } from "node-cron";
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import { v4 as uuid } from "uuid";
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import { jellyfinHandler } from "../..";
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import { client, jellyfinHandler } from "../..";
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import { closePoll } from "../commands/closepoll";
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import { config } from "../configuration";
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import { logger } from "../logger";
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@ -28,8 +28,8 @@ export async function execute(event: GuildScheduledEvent) {
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logger.info(`Got ${movies.length} random movies. Creating voting`, { guildId: event.guildId, requestId })
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logger.debug(`Movies: ${JSON.stringify(movies.map(movie => movie.name))}`, { guildId: event.guildId, requestId })
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kenobi marked this conversation as resolved
kenobi
commented
Might present a good reason to fetch this channel during boot and keep it in a constant, so these kinds of searches don't have to be performed more than once. Might present a good reason to fetch this channel during boot and keep it in a constant, so these kinds of searches don't have to be performed more than once.
magnetotail
commented
fixed fixed
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const channel: TextChannel = <TextChannel>(await event.guild?.channels.fetch())?.filter(channel => channel!.id === config.bot.announcement_channel_id).map((value, _) => value)[0] //todo: needs to be done less sketchy
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logger.debug(`Found channel ${JSON.stringify(channel, null, 2)}`, { guildId: event.guildId, requestId })
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const announcementChannel: TextChannel = client.getAnnouncementChannelForGuild(event.guildId)
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logger.debug(`Found channel ${JSON.stringify(announcementChannel, null, 2)}`, { guildId: event.guildId, requestId })
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let message = "[Abstimmung]\nEs gibt eine neue Abstimmung für die nächste Watchparty! Stimme hierunter für den nächsten Film ab!\n"
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@ -37,7 +37,7 @@ export async function execute(event: GuildScheduledEvent) {
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message = message.concat(Emotes[i]).concat(": ").concat(movies[i].name!).concat("\n")
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}
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const sentMessage: Message<true> = await (await channel.fetch()).send(message)
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const sentMessage: Message<true> = await (await announcementChannel.fetch()).send(message)
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for (let i = 0; i < movies.length; i++) {
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sentMessage.react(Emotes[i])
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@ -1,18 +1,21 @@
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import { ApplicationCommandDataResolvable, Client, ClientOptions, Collection, GatewayIntentBits, Guild, IntentsBitField, Snowflake } from "discord.js";
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import { ApplicationCommandDataResolvable, Client, ClientOptions, Collection, GatewayIntentBits, Guild, IntentsBitField, Snowflake, TextChannel } from "discord.js";
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import { CommandType } from "../types/commandTypes";
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import fs from 'fs'
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import { config } from "../configuration";
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import { logger } from "../logger";
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import { JellyfinHandler } from "../jellyfin/handler";
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export class ExtendedClient extends Client {
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private eventFilePath = `${__dirname}/../events`
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private commandFilePath = `${__dirname}/../commands`
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private jellyfin: JellyfinHandler
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public commands: Collection<string, CommandType> = new Collection()
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private announcementChannels: Collection<string, TextChannel> = new Collection //guildId to TextChannel
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public constructor(jf: JellyfinHandler) {
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const intents: IntentsBitField = new IntentsBitField()
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intents.add(IntentsBitField.Flags.GuildMembers, IntentsBitField.Flags.MessageContent, IntentsBitField.Flags.Guilds, IntentsBitField.Flags.DirectMessages, IntentsBitField.Flags.GuildScheduledEvents, IntentsBitField.Flags.GuildVoiceStates)
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intents.add(IntentsBitField.Flags.GuildMembers, IntentsBitField.Flags.MessageContent, IntentsBitField.Flags.Guilds, IntentsBitField.Flags.DirectMessages, IntentsBitField.Flags.GuildScheduledEvents, IntentsBitField.Flags.GuildVoiceStates)
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const options: ClientOptions = { intents }
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super(options)
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this.jellyfin = jf
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@ -61,20 +64,38 @@ export class ExtendedClient extends Client {
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//logger.info(`Ready processing ${JSON.stringify(client)}`)
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logger.info(`SlashCommands: ${JSON.stringify(slashCommands)}`)
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const guilds = client.guilds.cache
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this.registerCommands(slashCommands, guilds)
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this.cacheUsers(guilds)
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this.cacheAnnouncementServer(guilds)
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})
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} catch (error) {
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logger.info(`Error refreshing slash commands: ${error}`)
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}
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}
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private async cacheAnnouncementServer(guilds: Collection<Snowflake, Guild>) {
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for (const guild of guilds.values()) {
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const channels: TextChannel[] = <TextChannel[]>(await guild.channels.fetch())
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?.filter(channel => channel!.id === config.bot.announcement_channel_id)
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.map((value, _) => value)
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if (!channels || channels.length != 1) {
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logger.error(`Could not find announcement channel for guild ${guild.name} with guildId ${guild.id}. Found ${channels}`)
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continue
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}
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logger.info(`Fetched announcement channel: ${JSON.stringify(channels[0])}`)
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this.announcementChannels.set(guild.id, channels[0])
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}
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}
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public getAnnouncementChannelForGuild(guildId: string): TextChannel {
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return this.announcementChannels.get(guildId)! //we set the channel by ourselves only if we find one, I think this is sage (mark my words)
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}
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public async cacheUsers(guilds: Collection<Snowflake, Guild>) {
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guilds.forEach((guild: Guild, id: Snowflake) => {
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logger.info(`Fetching members for ${guild.name}|${id}`)
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guild.members.fetch()
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logger.info(`Fetched: ${guild.memberCount} members`)
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})
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}
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public async registerEventCallback() {
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try {
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Reference in New Issue
As long as the name is identical you can just use
{guild,requestId}
This gets translated to
{guildId:guildId, requestId:requestId}
Fixed on all occasions I found