Add automatic creation of vote message with random movies #16
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@ -12,6 +12,7 @@
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"@discordjs/rest": "^1.7.0",
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"@tsconfig/recommended": "^1.0.2",
|
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"@types/node": "^18.15.11",
|
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"@types/node-cron": "^3.0.7",
|
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"@types/request": "^2.48.8",
|
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"@types/uuid": "^9.0.1",
|
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"axios": "^1.3.5",
|
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@ -20,6 +21,7 @@
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"discord.js": "^14.9.0",
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"dotenv": "^16.0.3",
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"jellyfin-apiclient": "^1.10.0",
|
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"node-cron": "^3.0.2",
|
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"sqlite3": "^5.1.6",
|
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"ts-node": "^10.9.1",
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"typescript": "^5.0.4",
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@ -1585,6 +1587,11 @@
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"resolved": "https://registry.npmjs.org/@types/node/-/node-18.15.11.tgz",
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"integrity": "sha512-E5Kwq2n4SbMzQOn6wnmBjuK9ouqlURrcZDVfbo9ftDDTFt3nk7ZKK4GMOzoYgnpQJKcxwQw+lGaBvvlMo0qN/Q=="
|
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},
|
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"node_modules/@types/node-cron": {
|
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"version": "3.0.7",
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"resolved": "https://registry.npmjs.org/@types/node-cron/-/node-cron-3.0.7.tgz",
|
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"integrity": "sha512-9PuLtBboc/+JJ7FshmJWv769gDonTpItN0Ol5TMwclpSQNjVyB2SRxSKBcTtbSysSL5R7Oea06kTTFNciCoYwA=="
|
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},
|
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"node_modules/@types/prettier": {
|
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"version": "2.7.2",
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"resolved": "https://registry.npmjs.org/@types/prettier/-/prettier-2.7.2.tgz",
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@ -5004,6 +5011,25 @@
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"resolved": "https://registry.npmjs.org/node-addon-api/-/node-addon-api-4.3.0.tgz",
|
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"integrity": "sha512-73sE9+3UaLYYFmDsFZnqCInzPyh3MqIwZO9cw58yIqAZhONrrabrYyYe3TuIqtIiOuTXVhsGau8hcrhhwSsDIQ=="
|
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},
|
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"node_modules/node-cron": {
|
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"version": "3.0.2",
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"resolved": "https://registry.npmjs.org/node-cron/-/node-cron-3.0.2.tgz",
|
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"integrity": "sha512-iP8l0yGlNpE0e6q1o185yOApANRe47UPbLf4YxfbiNHt/RU5eBcGB/e0oudruheSf+LQeDMezqC5BVAb5wwRcQ==",
|
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"dependencies": {
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"uuid": "8.3.2"
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},
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"engines": {
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"node": ">=6.0.0"
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}
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},
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"node_modules/node-cron/node_modules/uuid": {
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"version": "8.3.2",
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"resolved": "https://registry.npmjs.org/uuid/-/uuid-8.3.2.tgz",
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"integrity": "sha512-+NYs2QeMWy+GWFOEm9xnn6HCDp0l7QBD7ml8zLUmJ+93Q5NF0NocErnwkTkXVFNiX3/fpC6afS8Dhb/gz7R7eg==",
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"bin": {
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"uuid": "dist/bin/uuid"
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}
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},
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"node_modules/node-fetch": {
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"version": "2.6.9",
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"resolved": "https://registry.npmjs.org/node-fetch/-/node-fetch-2.6.9.tgz",
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@ -8124,6 +8150,11 @@
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"resolved": "https://registry.npmjs.org/@types/node/-/node-18.15.11.tgz",
|
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"integrity": "sha512-E5Kwq2n4SbMzQOn6wnmBjuK9ouqlURrcZDVfbo9ftDDTFt3nk7ZKK4GMOzoYgnpQJKcxwQw+lGaBvvlMo0qN/Q=="
|
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},
|
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"@types/node-cron": {
|
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"version": "3.0.7",
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"resolved": "https://registry.npmjs.org/@types/node-cron/-/node-cron-3.0.7.tgz",
|
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"integrity": "sha512-9PuLtBboc/+JJ7FshmJWv769gDonTpItN0Ol5TMwclpSQNjVyB2SRxSKBcTtbSysSL5R7Oea06kTTFNciCoYwA=="
|
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},
|
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"@types/prettier": {
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"version": "2.7.2",
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"resolved": "https://registry.npmjs.org/@types/prettier/-/prettier-2.7.2.tgz",
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@ -10702,6 +10733,21 @@
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"resolved": "https://registry.npmjs.org/node-addon-api/-/node-addon-api-4.3.0.tgz",
|
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"integrity": "sha512-73sE9+3UaLYYFmDsFZnqCInzPyh3MqIwZO9cw58yIqAZhONrrabrYyYe3TuIqtIiOuTXVhsGau8hcrhhwSsDIQ=="
|
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},
|
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"node-cron": {
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"version": "3.0.2",
|
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"resolved": "https://registry.npmjs.org/node-cron/-/node-cron-3.0.2.tgz",
|
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"integrity": "sha512-iP8l0yGlNpE0e6q1o185yOApANRe47UPbLf4YxfbiNHt/RU5eBcGB/e0oudruheSf+LQeDMezqC5BVAb5wwRcQ==",
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"requires": {
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"uuid": "8.3.2"
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},
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"dependencies": {
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"uuid": {
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"version": "8.3.2",
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"resolved": "https://registry.npmjs.org/uuid/-/uuid-8.3.2.tgz",
|
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"integrity": "sha512-+NYs2QeMWy+GWFOEm9xnn6HCDp0l7QBD7ml8zLUmJ+93Q5NF0NocErnwkTkXVFNiX3/fpC6afS8Dhb/gz7R7eg=="
|
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}
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}
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},
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"node-fetch": {
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"version": "2.6.9",
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"resolved": "https://registry.npmjs.org/node-fetch/-/node-fetch-2.6.9.tgz",
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@ -8,6 +8,7 @@
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"@discordjs/rest": "^1.7.0",
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"@tsconfig/recommended": "^1.0.2",
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"@types/node": "^18.15.11",
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"@types/node-cron": "^3.0.7",
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"@types/request": "^2.48.8",
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"@types/uuid": "^9.0.1",
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"axios": "^1.3.5",
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@ -16,6 +17,7 @@
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"discord.js": "^14.9.0",
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"dotenv": "^16.0.3",
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"jellyfin-apiclient": "^1.10.0",
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"node-cron": "^3.0.2",
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"sqlite3": "^5.1.6",
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"ts-node": "^10.9.1",
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"typescript": "^5.0.4",
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@ -1,11 +1,10 @@
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import { Command } from '../structures/command'
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import { RunOptions } from '../types/commandTypes'
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import { APIEmbed, Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageEditOptions, TextChannel } from 'discord.js'
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import { Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageEditOptions, TextChannel } from 'discord.js'
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import { v4 as uuid } from 'uuid'
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import { logger } from '../logger'
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import { config } from '../configuration'
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import { Emotes } from '../events/guildScheduledEventCreate'
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import { EndOfLineState } from 'typescript'
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import { logger } from '../logger'
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import { Command } from '../structures/command'
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import { RunOptions } from '../types/commandTypes'
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export default new Command({
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name: 'closepoll',
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@ -16,38 +15,52 @@ export default new Command({
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const requestId = uuid()
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const guildId = command.guildId!
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logger.info("Got command for closing poll!", { guildId: guildId, requestId })
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if (!command.guild) {
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logger.error("No guild found in interaction. Cancelling closing request")
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command.followUp("Es gab leider ein Problem. Ich konnte deine Anfrage nicht bearbeiten :(")
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return
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}
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const announcementChannel: TextChannel = <TextChannel>(await command.guild?.channels.fetch())
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?.filter(channel => channel!.id === config.bot.announcement_channel_id)
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.map((value, _) => value)[0] //todo: needs to be done less sketchy
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interaction.interaction.followUp("Alles klar, beende die Umfrage :)")
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const messages: Message<true>[] = (await announcementChannel.messages.fetch()) //todo: fetch only pinned messages
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.map((value, _) => value)
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.filter(message => !message.cleanContent.includes("[Abstimmung beendet]") && message.cleanContent.includes("[Abstimmung]"))
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.sort((a, b) => b.createdTimestamp - a.createdTimestamp)
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const lastMessage: Message<true> = messages[0]
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logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId: guildId, requestId })
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logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId: guildId, requestId })
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const votes = await (await getVotesByEmote(lastMessage, guildId, requestId))
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.sort((a, b) => b.count - a.count)
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logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId: guildId, requestId })
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updateEvent(votes, command.guild!, guildId, requestId)
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updateMessage(votes[0].movie, lastMessage, guildId, requestId)
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//lastMessage.unpin() //todo: uncomment when bot has permission to pin/unpin
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command.followUp("Alles klar, beende die Umfrage :)")
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closePoll(command.guild, requestId)
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}
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})
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export async function closePoll(guild: Guild, requestId: string) {
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const guildId = guild.id
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logger.info("stopping poll", { guildId: guildId, requestId })
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kenobi marked this conversation as resolved
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const announcementChannel: TextChannel = <TextChannel>(await guild.channels.fetch())
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?.filter(channel => channel!.id === config.bot.announcement_channel_id)
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.map((value, _) => value)[0] //todo: needs to be done less sketchy
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const messages: Message<true>[] = (await announcementChannel.messages.fetch()) //todo: fetch only pinned messages
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.map((value, _) => value)
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.filter(message => !message.cleanContent.includes("[Abstimmung beendet]") && message.cleanContent.includes("[Abstimmung]"))
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.sort((a, b) => b.createdTimestamp - a.createdTimestamp)
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if (!messages || messages.length <= 0) {
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logger.info("Could not find any vote messages. Cancelling pollClose", { guildId: guildId, requestId })
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return
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}
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const lastMessage: Message<true> = messages[0]
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logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId: guildId, requestId })
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logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId: guildId, requestId })
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const votes = await (await getVotesByEmote(lastMessage, guildId, requestId))
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kenobi marked this conversation as resolved
kenobi
commented
What does the What does the `true` signify in this type?
magnetotail
commented
True means that it's a guild message afaik and understand the library True means that it's a guild message afaik and understand the library
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.sort((a, b) => b.count - a.count)
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logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId: guildId, requestId })
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updateEvent(votes, guild!, guildId, requestId)
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updateMessage(votes[0].movie, lastMessage, guildId, requestId)
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//lastMessage.unpin() //todo: uncomment when bot has permission to pin/unpin
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}
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async function updateMessage(movie: string, message: Message, guildId: string, requestId: string) {
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const body = `[Abstimmung beendet] Gewonnen hat: ${movie}`
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.concat(message.cleanContent.substring("[Abstimmung]".length))
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@ -65,15 +78,16 @@ async function updateEvent(votes: Vote[], guild: Guild, guildId: string, request
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.map((value, _) => value)
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.filter(event => event.name.toLowerCase().includes("voting offen"))
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logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId: guildId, requestId })
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if(!voteEvents || voteEvents.length <= 0) {
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if (!voteEvents || voteEvents.length <= 0) {
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logger.error("Could not find vote event. Cancelling update!", { guildId: guildId, requestId })
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return
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}
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const voteEvent: GuildScheduledEvent<GuildScheduledEventStatus> = voteEvents[0]
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const options: GuildScheduledEventEditOptions<GuildScheduledEventStatus.Scheduled, GuildScheduledEventSetStatusArg<GuildScheduledEventStatus.Scheduled>> = {
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name: votes[0].movie,
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description: `!wp\nNummer 2: ${votes[1].movie} mit ${votes[1].count -1} Stimmen\nNummer 3: ${votes[2].movie} mit ${votes[2].count -1} Stimmen`
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description: `!wp\nNummer 2: ${votes[1].movie} mit ${votes[1].count - 1} Stimmen\nNummer 3: ${votes[2].movie} mit ${votes[2].count - 1} Stimmen`
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}
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logger.debug(`Updating event: ${JSON.stringify(voteEvent, null, 2)}`, { guildId: guildId, requestId })
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voteEvent.edit(options)
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@ -90,7 +104,6 @@ async function getVotesByEmote(message: Message, guildId: string, requestId: str
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logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`)
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for (let i = 0; i < Object.keys(Emotes).length / 2; i++) {
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const emote = Emotes[i]
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// for (const emote of Object.keys(Emotes)) {
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logger.debug(`Getting reaction for emote ${emote}`, { guildId: guildId, requestId })
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const reaction = await message.reactions.resolve(emote)
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logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId: guildId, requestId })
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@ -1,14 +1,17 @@
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import { BaseFetchOptions, ChannelType, GuildBasedChannel, GuildChannelResolvable, GuildMember, GuildScheduledEvent, GuildScheduledEventStatus, Message, TextChannel, messageLink } from "discord.js";
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import { GuildScheduledEvent, Message, TextChannel } from "discord.js";
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import { ScheduledTask, schedule } from "node-cron";
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import { v4 as uuid } from "uuid";
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import { jellyfinHandler } from "../..";
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import { getGuildSpecificTriggerRoleId } from "../helper/roleFilter";
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import { logger } from "../logger";
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import { closePoll } from "../commands/closepoll";
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import { config } from "../configuration";
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import { logger } from "../logger";
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export const name = 'guildScheduledEventCreate'
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export enum Emotes {"1️⃣", "2️⃣", "3️⃣", "4️⃣", "5️⃣", "6️⃣", "7️⃣", "8️⃣", "9️⃣", "🔟"}
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export enum Emotes { "1️⃣", "2️⃣", "3️⃣", "4️⃣", "5️⃣", "6️⃣", "7️⃣", "8️⃣", "9️⃣", "🔟" }
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export let task: ScheduledTask | undefined
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export async function execute(event: GuildScheduledEvent) {
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const requestId = uuid()
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@ -23,8 +26,6 @@ export async function execute(event: GuildScheduledEvent) {
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logger.info(`Got ${movies.length} random movies. Creating voting`, { guildId: event.guildId, requestId })
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logger.debug(`Movies: ${JSON.stringify(movies.map(movie => movie.name))}`, { guildId: event.guildId, requestId })
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const channel: TextChannel = <TextChannel>(await event.guild?.channels.fetch())?.filter(channel => channel!.id === config.bot.announcement_channel_id).map((value, _) => value)[0] //todo: needs to be done less sketchy
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kenobi marked this conversation as resolved
kenobi
commented
Might present a good reason to fetch this channel during boot and keep it in a constant, so these kinds of searches don't have to be performed more than once. Might present a good reason to fetch this channel during boot and keep it in a constant, so these kinds of searches don't have to be performed more than once.
magnetotail
commented
fixed fixed
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logger.debug(`Found channel ${JSON.stringify(channel, null, 2)}`)
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@ -40,6 +41,42 @@ export async function execute(event: GuildScheduledEvent) {
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sentMessage.react(Emotes[i])
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}
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if(!task){
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task = schedule("0 * * * * *", () => checkForPollsToClose(event))
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}
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// sentMessage.pin() //todo: uncomment when bot has permission to pin messages. Also update closepoll.ts to only fetch pinned messages
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}
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}
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async function checkForPollsToClose(event: GuildScheduledEvent): Promise<void> {
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const requestId = uuid()
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logger.info(`Automatic check for poll closing.`, { guildId: event.guildId, requestId })
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if (!event.guild) {
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logger.error("No guild in event. Cancelling.", { guildId: event.guildId, requestId })
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return
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}
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//refetch event in case the time changed or the poll is already closed
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const events = (await event.guild.scheduledEvents.fetch())
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.filter(event => event.name.toLowerCase().includes("voting offen"))
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.map((value, _) => value)
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if(!events || events.length <= 0) {
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logger.info("Did not find any events. Cancelling", { guildId: event.guildId, requestId })
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return
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} else if(events.length > 1) {
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logger.error(`More than one event found. Don't know which one is the right one :( Events: ${JSON.stringify(events, null, 2)}`, { guildId: event.guildId, requestId })
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return
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}
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const updatedEvent = events[0] //add two hours because of different timezones in discord api and Date.now()
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if(!updatedEvent.scheduledStartTimestamp) {
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logger.error("Event does not have a scheduled start time. Cancelling", { guildId: event.guildId, requestId })
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return
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}
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if ((updatedEvent.scheduledStartTimestamp - Date.now()) <= (1000 * 60 * 60 * 24 * 2)) {
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kenobi marked this conversation as resolved
kenobi
commented
The npm library date-fns has some very nice functions for date manipulation. The npm library date-fns has some very nice functions for date manipulation.
It has superseded Moment.js in almost all cases
magnetotail
commented
fixed fixed
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logger.info("Less than two days until event. Closing poll", { guildId: event.guildId, requestId })
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closePoll(event.guild, requestId)
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} else {
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logger.info(`ScheduledStart: ${updatedEvent.scheduledStartTimestamp}. Now: ${Date.now()}`, { guildId: event.guildId, requestId })
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}
|
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}
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Loading…
Reference in New Issue
As long as the name is identical you can just use
{guild,requestId}
This gets translated to
{guildId:guildId, requestId:requestId}
Fixed on all occasions I found