Add automatic creation of vote message with random movies #16
115
server/commands/closepoll.ts
Normal file
115
server/commands/closepoll.ts
Normal file
@ -0,0 +1,115 @@
|
||||
import { Command } from '../structures/command'
|
||||
import { RunOptions } from '../types/commandTypes'
|
||||
import { APIEmbed, Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageEditOptions, TextChannel } from 'discord.js'
|
||||
import { v4 as uuid } from 'uuid'
|
||||
import { logger } from '../logger'
|
||||
import { config } from '../configuration'
|
||||
import { Emotes } from '../events/guildScheduledEventCreate'
|
||||
import { EndOfLineState } from 'typescript'
|
||||
|
||||
export default new Command({
|
||||
name: 'closepoll',
|
||||
description: 'Aktuelle Umfrage für nächste Watchparty beenden und Gewinner in Event eintragen.',
|
||||
options: [],
|
||||
run: async (interaction: RunOptions) => {
|
||||
const command = interaction.interaction
|
||||
const requestId = uuid()
|
||||
const guildId = command.guildId!
|
||||
logger.info("Got command for closing poll!", { guildId: guildId, requestId })
|
||||
|
||||
const announcementChannel: TextChannel = <TextChannel>(await command.guild?.channels.fetch())
|
||||
?.filter(channel => channel!.id === config.bot.announcement_channel_id)
|
||||
.map((value, _) => value)[0] //todo: needs to be done less sketchy
|
||||
|
||||
interaction.interaction.followUp("Alles klar, beende die Umfrage :)")
|
||||
|
||||
|
||||
const messages: Message<true>[] = (await announcementChannel.messages.fetch()) //todo: fetch only pinned messages
|
||||
.map((value, _) => value)
|
||||
.filter(message => !message.cleanContent.includes("[Abstimmung beendet]") && message.cleanContent.includes("[Abstimmung]"))
|
||||
.sort((a, b) => b.createdTimestamp - a.createdTimestamp)
|
||||
|
||||
kenobi marked this conversation as resolved
|
||||
|
||||
const lastMessage: Message<true> = messages[0]
|
||||
|
||||
logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId: guildId, requestId })
|
||||
|
||||
logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId: guildId, requestId })
|
||||
|
||||
const votes = await (await getVotesByEmote(lastMessage, guildId, requestId))
|
||||
.sort((a, b) => b.count - a.count)
|
||||
|
||||
logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId: guildId, requestId })
|
||||
|
||||
updateEvent(votes, command.guild!, guildId, requestId)
|
||||
updateMessage(votes[0].movie, lastMessage, guildId, requestId)
|
||||
|
||||
//lastMessage.unpin() //todo: uncomment when bot has permission to pin/unpin
|
||||
}
|
||||
})
|
||||
|
||||
async function updateMessage(movie: string, message: Message, guildId: string, requestId: string) {
|
||||
const body = `[Abstimmung beendet] Gewonnen hat: ${movie}`
|
||||
.concat(message.cleanContent.substring("[Abstimmung]".length))
|
||||
kenobi marked this conversation as resolved
kenobi
commented
What does the What does the `true` signify in this type?
magnetotail
commented
True means that it's a guild message afaik and understand the library True means that it's a guild message afaik and understand the library
|
||||
|
||||
const options: MessageEditOptions = {
|
||||
content: body,
|
||||
}
|
||||
message.edit(options)
|
||||
|
||||
}
|
||||
|
||||
async function updateEvent(votes: Vote[], guild: Guild, guildId: string, requestId: string) {
|
||||
logger.info(`Updating event with movie ${votes[0].movie}.`, { guildId: guildId, requestId })
|
||||
const voteEvents = (await guild.scheduledEvents.fetch())
|
||||
.map((value, _) => value)
|
||||
.filter(event => event.name.toLowerCase().includes("voting offen"))
|
||||
logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId: guildId, requestId })
|
||||
|
||||
if(!voteEvents || voteEvents.length <= 0) {
|
||||
logger.error("Could not find vote event. Cancelling update!", { guildId: guildId, requestId })
|
||||
}
|
||||
|
||||
const voteEvent: GuildScheduledEvent<GuildScheduledEventStatus> = voteEvents[0]
|
||||
const options: GuildScheduledEventEditOptions<GuildScheduledEventStatus.Scheduled, GuildScheduledEventSetStatusArg<GuildScheduledEventStatus.Scheduled>> = {
|
||||
name: votes[0].movie,
|
||||
description: `!wp\nNummer 2: ${votes[1].movie} mit ${votes[1].count -1} Stimmen\nNummer 3: ${votes[2].movie} mit ${votes[2].count -1} Stimmen`
|
||||
}
|
||||
logger.debug(`Updating event: ${JSON.stringify(voteEvent, null, 2)}`, { guildId: guildId, requestId })
|
||||
voteEvent.edit(options)
|
||||
}
|
||||
|
||||
type Vote = {
|
||||
emote: string, //todo habs nicht hinbekommen hier Emotes zu nutzen
|
||||
count: number,
|
||||
movie: string
|
||||
}
|
||||
|
||||
async function getVotesByEmote(message: Message, guildId: string, requestId: string): Promise<Vote[]> {
|
||||
const votes: Vote[] = []
|
||||
logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`)
|
||||
for (let i = 0; i < Object.keys(Emotes).length / 2; i++) {
|
||||
const emote = Emotes[i]
|
||||
// for (const emote of Object.keys(Emotes)) {
|
||||
logger.debug(`Getting reaction for emote ${emote}`, { guildId: guildId, requestId })
|
||||
const reaction = await message.reactions.resolve(emote)
|
||||
kenobi marked this conversation as resolved
kenobi
commented
My EYES! My EYES!
magnetotail
commented
Sorry :( That's what you get with typing I guess? Sorry :( That's what you get with typing I guess?
kenobi
commented
All good :) All good :)
|
||||
logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId: guildId, requestId })
|
||||
if (reaction) {
|
||||
const vote: Vote = { emote: emote, count: reaction.count, movie: extractMovieFromMessageByEmote(message, emote, guildId, requestId) }
|
||||
votes.push(vote)
|
||||
}
|
||||
}
|
||||
return votes
|
||||
}
|
||||
|
||||
function extractMovieFromMessageByEmote(message: Message, emote: string, guildId: string, requestId: string): string {
|
||||
const lines = message.cleanContent.split("\n")
|
||||
const emoteLines = lines.filter(line => line.includes(emote))
|
||||
|
||||
if (!emoteLines) {
|
||||
return ""
|
||||
}
|
||||
const movie = emoteLines[0].substring(emoteLines[0].indexOf(emote) + emote.length + 2) // plus colon and space
|
||||
|
||||
return movie
|
||||
}
|
@ -8,7 +8,7 @@ import { config } from "../configuration";
|
||||
|
||||
export const name = 'guildScheduledEventCreate'
|
||||
|
||||
const emotes = ["1️⃣", "2️⃣", "3️⃣", "4️⃣", "5️⃣", "6️⃣", "7️⃣", "8️⃣", "9️⃣", "🔟"]
|
||||
export enum Emotes {"1️⃣", "2️⃣", "3️⃣", "4️⃣", "5️⃣", "6️⃣", "7️⃣", "8️⃣", "9️⃣", "🔟"}
|
||||
|
||||
export async function execute(event: GuildScheduledEvent) {
|
||||
const requestId = uuid()
|
||||
@ -28,17 +28,18 @@ export async function execute(event: GuildScheduledEvent) {
|
||||
const channel: TextChannel = <TextChannel>(await event.guild?.channels.fetch())?.filter(channel => channel!.id === config.bot.announcement_channel_id).map((value, _) => value)[0] //todo: needs to be done less sketchy
|
||||
logger.debug(`Found channel ${JSON.stringify(channel, null, 2)}`)
|
||||
kenobi marked this conversation as resolved
kenobi
commented
Might present a good reason to fetch this channel during boot and keep it in a constant, so these kinds of searches don't have to be performed more than once. Might present a good reason to fetch this channel during boot and keep it in a constant, so these kinds of searches don't have to be performed more than once.
magnetotail
commented
fixed fixed
|
||||
|
||||
let message = "Es gibt eine neue Abstimmung für die nächste Watchparty! Stimme hierunter für den nächsten Film ab!\n"
|
||||
let message = "[Abstimmung]\nEs gibt eine neue Abstimmung für die nächste Watchparty! Stimme hierunter für den nächsten Film ab!\n"
|
||||
|
||||
for (let i = 0; i < movies.length; i++) {
|
||||
message = message.concat(emotes[i]).concat(": ").concat(movies[i].name!).concat("\n")
|
||||
message = message.concat(Emotes[i]).concat(": ").concat(movies[i].name!).concat("\n")
|
||||
}
|
||||
|
||||
const sentMessage: Message<true> = await (await channel.fetch()).send(message)
|
||||
|
||||
for (let i = 0; i < movies.length; i++) {
|
||||
sentMessage.react(emotes[i])
|
||||
sentMessage.react(Emotes[i])
|
||||
}
|
||||
|
||||
// sentMessage.pin() //todo: uncomment when bot has permission to pin messages. Also update closepoll.ts to only fetch pinned messages
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user
As long as the name is identical you can just use
{guild,requestId}
This gets translated to
{guildId:guildId, requestId:requestId}
Fixed on all occasions I found