Add automatic creation of vote message with random movies #16
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@ -15,9 +15,9 @@ export default new Command({
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const command = interaction.interaction
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const requestId = uuid()
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const guildId = command.guildId!
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logger.info("Got command for closing poll!", { guildId: guildId, requestId })
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logger.info("Got command for closing poll!", { guildId, requestId })
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if (!command.guild) {
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logger.error("No guild found in interaction. Cancelling closing request", {guildId: guildId, requestId})
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logger.error("No guild found in interaction. Cancelling closing request", { guildId, requestId })
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command.followUp("Es gab leider ein Problem. Ich konnte deine Anfrage nicht bearbeiten :(")
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return
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}
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@ -29,7 +29,7 @@ export default new Command({
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export async function closePoll(guild: Guild, requestId: string) {
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const guildId = guild.id
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kenobi marked this conversation as resolved
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logger.info("stopping poll", { guildId: guildId, requestId })
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logger.info("stopping poll", { guildId, requestId })
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const announcementChannel: TextChannel = client.getAnnouncementChannelForGuild(guildId)
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@ -39,20 +39,20 @@ export async function closePoll(guild: Guild, requestId: string) {
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.sort((a, b) => b.createdTimestamp - a.createdTimestamp)
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if (!messages || messages.length <= 0) {
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logger.info("Could not find any vote messages. Cancelling pollClose", { guildId: guildId, requestId })
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logger.info("Could not find any vote messages. Cancelling pollClose", { guildId, requestId })
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return
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}
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const lastMessage: Message<true> = messages[0]
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logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId: guildId, requestId })
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logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId, requestId })
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logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId: guildId, requestId })
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logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId, requestId })
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const votes = await (await getVotesByEmote(lastMessage, guildId, requestId))
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.sort((a, b) => b.count - a.count)
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kenobi marked this conversation as resolved
kenobi
commented
What does the What does the `true` signify in this type?
magnetotail
commented
True means that it's a guild message afaik and understand the library True means that it's a guild message afaik and understand the library
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logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId: guildId, requestId })
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logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId, requestId })
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updateEvent(votes, guild!, guildId, requestId)
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updateMessage(votes[0].movie, lastMessage, guildId, requestId)
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@ -67,20 +67,20 @@ async function updateMessage(movie: string, message: Message, guildId: string, r
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const options: MessageEditOptions = {
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content: body,
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}
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logger.info("Updating message.", {guildId: guildId, requestId})
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logger.info("Updating message.", { guildId, requestId })
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message.edit(options)
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}
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async function updateEvent(votes: Vote[], guild: Guild, guildId: string, requestId: string) {
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logger.info(`Updating event with movie ${votes[0].movie}.`, { guildId: guildId, requestId })
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logger.info(`Updating event with movie ${votes[0].movie}.`, { guildId, requestId })
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const voteEvents = (await guild.scheduledEvents.fetch())
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.map((value, _) => value)
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.filter(event => event.name.toLowerCase().includes("voting offen"))
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logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId: guildId, requestId })
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logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId, requestId })
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if (!voteEvents || voteEvents.length <= 0) {
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logger.error("Could not find vote event. Cancelling update!", { guildId: guildId, requestId })
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logger.error("Could not find vote event. Cancelling update!", { guildId, requestId })
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return
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}
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@ -89,8 +89,8 @@ async function updateEvent(votes: Vote[], guild: Guild, guildId: string, request
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name: votes[0].movie,
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description: `!wp\nNummer 2: ${votes[1].movie} mit ${votes[1].count - 1} Stimmen\nNummer 3: ${votes[2].movie} mit ${votes[2].count - 1} Stimmen`
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}
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logger.debug(`Updating event: ${JSON.stringify(voteEvent, null, 2)}`, { guildId: guildId, requestId })
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logger.info("Updating event.", {guildId: guildId, requestId})
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logger.debug(`Updating event: ${JSON.stringify(voteEvent, null, 2)}`, { guildId, requestId })
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logger.info("Updating event.", { guildId, requestId })
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voteEvent.edit(options)
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}
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kenobi marked this conversation as resolved
kenobi
commented
My EYES! My EYES!
magnetotail
commented
Sorry :( That's what you get with typing I guess? Sorry :( That's what you get with typing I guess?
kenobi
commented
All good :) All good :)
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@ -102,12 +102,12 @@ type Vote = {
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async function getVotesByEmote(message: Message, guildId: string, requestId: string): Promise<Vote[]> {
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const votes: Vote[] = []
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logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`, {guildId: guildId, requestId})
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logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`, { guildId, requestId })
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for (let i = 0; i < Object.keys(Emotes).length / 2; i++) {
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const emote = Emotes[i]
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logger.debug(`Getting reaction for emote ${emote}`, { guildId: guildId, requestId })
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logger.debug(`Getting reaction for emote ${emote}`, { guildId, requestId })
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const reaction = await message.reactions.resolve(emote)
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logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId: guildId, requestId })
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logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId, requestId })
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if (reaction) {
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const vote: Vote = { emote: emote, count: reaction.count, movie: extractMovieFromMessageByEmote(message, emote, guildId, requestId) }
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votes.push(vote)
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@ -47,6 +47,6 @@ async function createJFUsers(members: GuildMember[], movieName: string, requestI
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}
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async function deleteJFUsers(guildId: string, requestId?: string) {
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logger.info(`Watchparty ended, deleting tmp users`)
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logger.info(`Watchparty ended, deleting tmp users`, { guildId, requestId })
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jellyfinHandler.purge(guildId, requestId)
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}
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@ -230,7 +230,7 @@ export class JellyfinHandler {
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}
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public async getAllMovies(guildId: string, requestId: string): Promise<BaseItemDto[]> {
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logger.info("requesting all movies from jellyfin", { guildId: guildId, requestId })
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logger.info("requesting all movies from jellyfin", { guildId, requestId })
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const liloJfUser = await this.getUser(<GuildMember>{ guild: { id: guildId }, displayName: "lilo" }, requestId)
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@ -240,15 +240,15 @@ export class JellyfinHandler {
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}
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const movies = (await (this.moviesApi.getItems(searchParams))).items?.filter(item => !item.isFolder)
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// logger.debug(JSON.stringify(movies, null, 2), { guildId: guildId, requestId })
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logger.info(`Found ${movies?.length} movies in total`, { guildId: guildId, requestId })
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logger.info(`Found ${movies?.length} movies in total`, { guildId, requestId })
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return movies ?? []
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}
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public async getRandomMovies(count: number, guildId: string, requestId: string): Promise<BaseItemDto[]> {
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logger.info(`${count} random movies requested.`, { guildId: guildId, requestId })
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logger.info(`${count} random movies requested.`, { guildId, requestId })
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const allMovies = await this.getAllMovies(guildId, requestId)
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if (count >= allMovies.length) {
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logger.info(`${count} random movies requested but found only ${allMovies.length}. Returning all Movies.`, { guildId: guildId, requestId })
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logger.info(`${count} random movies requested but found only ${allMovies.length}. Returning all Movies.`, { guildId, requestId })
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return allMovies
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}
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const movies: BaseItemDto[] = []
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Loading…
Reference in New Issue
As long as the name is identical you can just use
{guild,requestId}
This gets translated to
{guildId:guildId, requestId:requestId}
Fixed on all occasions I found