announcements #18
@ -23,7 +23,11 @@ export default new Command({
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run: async (interaction: RunOptions) => {
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const command = interaction.interaction
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const requestId = uuid()
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const guildId = command.guildId!
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if(!command.guildId) {
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logger.error("COMMAND DOES NOT HAVE A GUILD ID; CANCELLING!!!", {requestId})
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return
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}
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const guildId = command.guildId
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const announcementType = command.options.data.find(option => option.name.includes("typ"))
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logger.info(`Got command for announcing ${announcementType?.value}!`, { guildId, requestId })
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@ -1,11 +1,12 @@
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import { Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageEditOptions, TextChannel } from 'discord.js'
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import { Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageCreateOptions, TextChannel } from 'discord.js'
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import { v4 as uuid } from 'uuid'
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import { client } from '../..'
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import { config } from '../configuration'
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import { Emotes } from '../events/guildScheduledEventCreate'
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import { logger } from '../logger'
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import { Command } from '../structures/command'
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import { RunOptions } from '../types/commandTypes'
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import { client } from '../..'
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import { format } from 'date-fns'
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export default new Command({
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name: 'closepoll',
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@ -49,43 +50,38 @@ export async function closePoll(guild: Guild, requestId: string) {
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logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId, requestId })
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const votes = await (await getVotesByEmote(lastMessage, guildId, requestId))
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.sort((a, b) => b.count - a.count)
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.sort((a, b) => b.count - a.count)
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logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId, requestId })
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updateEvent(votes, guild!, guildId, requestId)
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updateMessage(votes[0].movie, lastMessage, guildId, requestId)
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logger.info("Deleting vote message")
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await lastMessage.delete()
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const event = await getEvent(guild, guild.id, requestId)
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if(event) {
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updateEvent(event, votes, guild!, guildId, requestId)
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kenobi marked this conversation as resolved
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sendVoteClosedMessage(event, votes[0].movie, guildId, requestId)
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}
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//lastMessage.unpin() //todo: uncomment when bot has permission to pin/unpin
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}
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async function updateMessage(movie: string, message: Message, guildId: string, requestId: string) {
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const role = (await message.guild!.roles.fetch()).find(role => role.id === config.bot.announcement_role)
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const body = `[Abstimmung beendet] Gewonnen hat: ${movie}`
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.concat(message.content.substring("[Abstimmung]".length))
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const options: MessageEditOptions = {
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async function sendVoteClosedMessage(event: GuildScheduledEvent, movie: string, guildId: string, requestId: string) {
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const date = event.scheduledStartAt ? format(event.scheduledStartAt, "dd.MM") : "Fehler, event hatte kein Datum"
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const time = event.scheduledStartAt ? format(event.scheduledStartAt, "HH:mm") : "Fehler, event hatte kein Datum"
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const body = `[Abstimmung beendet] <@&${config.bot.announcement_role}> Wir gucken ${movie} am ${date} um ${time}`
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const options: MessageCreateOptions = {
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content: body,
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allowedMentions: { parse: ["roles"] }
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}
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logger.info("Updating message.", { guildId, requestId })
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message.edit(options)
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const announcementChannel = client.getAnnouncementChannelForGuild(guildId)
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logger.info("Sending vote closed message.", { guildId, requestId })
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announcementChannel.send(options)
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}
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async function updateEvent(votes: Vote[], guild: Guild, guildId: string, requestId: string) {
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async function updateEvent(voteEvent: GuildScheduledEvent, votes: Vote[], guild: Guild, guildId: string, requestId: string) {
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logger.info(`Updating event with movie ${votes[0].movie}.`, { guildId, requestId })
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const voteEvents = (await guild.scheduledEvents.fetch())
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.map((value, _) => value)
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.filter(event => event.name.toLowerCase().includes("voting offen"))
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logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId, requestId })
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if (!voteEvents || voteEvents.length <= 0) {
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logger.error("Could not find vote event. Cancelling update!", { guildId, requestId })
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return
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}
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const voteEvent: GuildScheduledEvent<GuildScheduledEventStatus> = voteEvents[0]
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const options: GuildScheduledEventEditOptions<GuildScheduledEventStatus.Scheduled, GuildScheduledEventSetStatusArg<GuildScheduledEventStatus.Scheduled>> = {
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name: votes[0].movie,
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description: `!wp\nNummer 2: ${votes[1].movie} mit ${votes[1].count - 1} Stimmen\nNummer 3: ${votes[2].movie} mit ${votes[2].count - 1} Stimmen`
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@ -95,6 +91,19 @@ async function updateEvent(votes: Vote[], guild: Guild, guildId: string, request
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voteEvent.edit(options)
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}
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async function getEvent(guild: Guild, guildId: string, requestId: string): Promise<GuildScheduledEvent | null> {
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const voteEvents = (await guild.scheduledEvents.fetch())
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.map((value, _) => value)
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.filter(event => event.name.toLowerCase().includes("voting offen"))
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logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId, requestId })
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if (!voteEvents || voteEvents.length <= 0) {
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logger.error("Could not find vote event. Cancelling update!", { guildId, requestId })
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return null
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}
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return voteEvents[0]
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}
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type Vote = {
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emote: string, //todo habs nicht hinbekommen hier Emotes zu nutzen
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count: number,
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@ -6,7 +6,7 @@ import { closePoll } from "../commands/closepoll";
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import { config } from "../configuration";
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import { logger } from "../logger";
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import toDate from "date-fns/fp/toDate";
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import { addDays, isAfter, isBefore } from "date-fns";
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import { addDays, format, isAfter, isBefore } from "date-fns";
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export const name = 'guildScheduledEventCreate'
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@ -31,7 +31,13 @@ export async function execute(event: GuildScheduledEvent) {
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const announcementChannel: TextChannel = client.getAnnouncementChannelForGuild(event.guildId)
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logger.debug(`Found channel ${JSON.stringify(announcementChannel, null, 2)}`, { guildId: event.guildId, requestId })
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let message = `[Abstimmung]\n<@&${config.bot.announcement_role}> Es gibt eine neue Abstimmung für die nächste Watchparty! Stimme hierunter für den nächsten Film ab!\n`
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if(!event.scheduledStartAt) {
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logger.info("EVENT DOES NOT HAVE STARTDATE; CANCELLING", {guildId: event.guildId, requestId})
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return
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}
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const date = format(event.scheduledStartAt, "dd.MM")
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const time = format(event.scheduledStartAt, "HH:mm")
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let message = `[Abstimmung]\n<@&${config.bot.announcement_role}> Es gibt eine neue Abstimmung für die nächste Watchparty am ${date} um ${time}}! Stimme hierunter für den nächsten Film ab!\n`
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for (let i = 0; i < movies.length; i++) {
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message = message.concat(Emotes[i]).concat(": ").concat(movies[i].name!).concat("\n")
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@ -1,8 +1,9 @@
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import { GuildMember, GuildScheduledEvent, GuildScheduledEventStatus } from "discord.js";
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import { v4 as uuid } from "uuid";
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import { jellyfinHandler } from "../..";
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import { client, jellyfinHandler } from "../..";
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import { getGuildSpecificTriggerRoleId } from "../helper/roleFilter";
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import { logger } from "../logger";
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import { manageAnnouncementRoles } from "../commands/announce";
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export const name = 'guildScheduledEventUpdate'
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@ -27,6 +28,8 @@ export async function execute(oldEvent: GuildScheduledEvent, newEvent: GuildSche
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if (newEvent.status === GuildScheduledEventStatus.Active)
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createJFUsers(members, newEvent.name, requestId)
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else {
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const announcements = (await client.getAnnouncementChannelForGuild(newEvent.guild!.id).messages.fetch()).filter(message => !message.pinned)
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kenobi marked this conversation as resolved
Outdated
kenobi
commented
check for presence of check for presence of `newEvent.guild` at the start of the `execute` function.
That way we can also log the absence if it occurs.
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announcements.forEach(message => message.delete())
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members.forEach(member => {
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member.createDM().then(channel => channel.send(`Die Watchparty ist vorbei, dein Account wurde wieder gelöscht. Wenn du einen permanenten Account haben möchtest, melde dich bei Samantha oder Marukus.`))
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})
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Reference in New Issue
Block a user
If
guild
is already used and necessary in line 61, it should already be present and usable, so the non-null-assertion should not be needed.➕