import { Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageEditOptions, TextChannel } from 'discord.js' import { v4 as uuid } from 'uuid' import { config } from '../configuration' import { Emotes } from '../events/guildScheduledEventCreate' import { logger } from '../logger' import { Command } from '../structures/command' import { RunOptions } from '../types/commandTypes' export default new Command({ name: 'closepoll', description: 'Aktuelle Umfrage für nächste Watchparty beenden und Gewinner in Event eintragen.', options: [], run: async (interaction: RunOptions) => { const command = interaction.interaction const requestId = uuid() const guildId = command.guildId! logger.info("Got command for closing poll!", { guildId: guildId, requestId }) if (!command.guild) { logger.error("No guild found in interaction. Cancelling closing request", {guildId: guildId, requestId}) command.followUp("Es gab leider ein Problem. Ich konnte deine Anfrage nicht bearbeiten :(") return } command.followUp("Alles klar, beende die Umfrage :)") closePoll(command.guild, requestId) } }) export async function closePoll(guild: Guild, requestId: string) { const guildId = guild.id logger.info("stopping poll", { guildId: guildId, requestId }) const announcementChannel: TextChannel = (await guild.channels.fetch()) ?.filter(channel => channel!.id === config.bot.announcement_channel_id) .map((value, _) => value)[0] //todo: needs to be done less sketchy const messages: Message[] = (await announcementChannel.messages.fetch()) //todo: fetch only pinned messages .map((value, _) => value) .filter(message => !message.cleanContent.includes("[Abstimmung beendet]") && message.cleanContent.includes("[Abstimmung]")) .sort((a, b) => b.createdTimestamp - a.createdTimestamp) if (!messages || messages.length <= 0) { logger.info("Could not find any vote messages. Cancelling pollClose", { guildId: guildId, requestId }) return } const lastMessage: Message = messages[0] logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId: guildId, requestId }) logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId: guildId, requestId }) const votes = await (await getVotesByEmote(lastMessage, guildId, requestId)) .sort((a, b) => b.count - a.count) logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId: guildId, requestId }) updateEvent(votes, guild!, guildId, requestId) updateMessage(votes[0].movie, lastMessage, guildId, requestId) //lastMessage.unpin() //todo: uncomment when bot has permission to pin/unpin } async function updateMessage(movie: string, message: Message, guildId: string, requestId: string) { const body = `[Abstimmung beendet] Gewonnen hat: ${movie}` .concat(message.cleanContent.substring("[Abstimmung]".length)) const options: MessageEditOptions = { content: body, } logger.info("Updating message.", {guildId: guildId, requestId}) message.edit(options) } async function updateEvent(votes: Vote[], guild: Guild, guildId: string, requestId: string) { logger.info(`Updating event with movie ${votes[0].movie}.`, { guildId: guildId, requestId }) const voteEvents = (await guild.scheduledEvents.fetch()) .map((value, _) => value) .filter(event => event.name.toLowerCase().includes("voting offen")) logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId: guildId, requestId }) if (!voteEvents || voteEvents.length <= 0) { logger.error("Could not find vote event. Cancelling update!", { guildId: guildId, requestId }) return } const voteEvent: GuildScheduledEvent = voteEvents[0] const options: GuildScheduledEventEditOptions> = { name: votes[0].movie, description: `!wp\nNummer 2: ${votes[1].movie} mit ${votes[1].count - 1} Stimmen\nNummer 3: ${votes[2].movie} mit ${votes[2].count - 1} Stimmen` } logger.debug(`Updating event: ${JSON.stringify(voteEvent, null, 2)}`, { guildId: guildId, requestId }) logger.info("Updating event.", {guildId: guildId, requestId}) voteEvent.edit(options) } type Vote = { emote: string, //todo habs nicht hinbekommen hier Emotes zu nutzen count: number, movie: string } async function getVotesByEmote(message: Message, guildId: string, requestId: string): Promise { const votes: Vote[] = [] logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`, {guildId: guildId, requestId}) for (let i = 0; i < Object.keys(Emotes).length / 2; i++) { const emote = Emotes[i] logger.debug(`Getting reaction for emote ${emote}`, { guildId: guildId, requestId }) const reaction = await message.reactions.resolve(emote) logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId: guildId, requestId }) if (reaction) { const vote: Vote = { emote: emote, count: reaction.count, movie: extractMovieFromMessageByEmote(message, emote, guildId, requestId) } votes.push(vote) } } return votes } function extractMovieFromMessageByEmote(message: Message, emote: string, guildId: string, requestId: string): string { const lines = message.cleanContent.split("\n") const emoteLines = lines.filter(line => line.includes(emote)) if (!emoteLines) { return "" } const movie = emoteLines[0].substring(emoteLines[0].indexOf(emote) + emote.length + 2) // plus colon and space return movie }