import { Message, MessageReaction, User } from "discord.js"; import { logger, newRequestId, noGuildId } from "../logger"; import { Emoji, Emotes, NONE_OF_THAT } from "../constants"; import { client } from "../.."; import { isInitialAnnouncement, isVoteMessage } from "../helper/messageIdentifiers"; export const name = 'messageReactionAdd' export async function execute(messageReaction: MessageReaction, user: User) { if (user.id == client.user?.id) { logger.info('Skipping bot reaction') return } const requestId = newRequestId() const guildId = messageReaction.message.inGuild() ? messageReaction.message.guildId : noGuildId const reactedUponMessage: Message = messageReaction.message.partial ? await messageReaction.message.fetch() : messageReaction.message if (!messageReaction.message.guild) { logger.warn(`Received messageReactionAdd on non-guild message.`, { requestId }) return } logger.info(`Got reaction on message`, { requestId, guildId }) //logger.debug(`reactedUponMessage payload: ${JSON.stringify(reactedUponMessage)}`) logger.info(`emoji: ${messageReaction.emoji.toString()}`) if (!Object.values(Emotes).includes(messageReaction.emoji.toString()) && messageReaction.emoji.toString() !== NONE_OF_THAT) { logger.info(`${messageReaction.emoji.toString()} currently not handled`) return } logger.info(`Found a match for ${messageReaction.emoji.toString()}`) if (isVoteMessage(reactedUponMessage)) { if (messageReaction.emoji.toString() === NONE_OF_THAT) { logger.info(`Reaction is NONE_OF_THAT on a vote message. Handling`, { requestId, guildId }) return client.voteController.handleNoneOfThatVote(messageReaction, reactedUponMessage, requestId, guildId) } if (messageReaction.emoji.toString() === Emoji.one) { // do something } } else if (isInitialAnnouncement(reactedUponMessage)) { if (messageReaction.emoji.toString() === Emoji.ticket) { logger.error(`Got a role emoji. Not implemented yet. ${reactedUponMessage.id}`) } return } }