jellyfin-discord-bot/server/commands/closepoll.ts

129 lines
5.6 KiB
TypeScript

import { Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageEditOptions, TextChannel } from 'discord.js'
import { v4 as uuid } from 'uuid'
import { config } from '../configuration'
import { Emotes } from '../events/guildScheduledEventCreate'
import { logger } from '../logger'
import { Command } from '../structures/command'
import { RunOptions } from '../types/commandTypes'
import { client } from '../..'
export default new Command({
name: 'closepoll',
description: 'Aktuelle Umfrage für nächste Watchparty beenden und Gewinner in Event eintragen.',
options: [],
run: async (interaction: RunOptions) => {
const command = interaction.interaction
const requestId = uuid()
const guildId = command.guildId!
logger.info("Got command for closing poll!", { guildId, requestId })
if (!command.guild) {
logger.error("No guild found in interaction. Cancelling closing request", { guildId, requestId })
command.followUp("Es gab leider ein Problem. Ich konnte deine Anfrage nicht bearbeiten :(")
return
}
command.followUp("Alles klar, beende die Umfrage :)")
closePoll(command.guild, requestId)
}
})
export async function closePoll(guild: Guild, requestId: string) {
const guildId = guild.id
logger.info("stopping poll", { guildId, requestId })
const announcementChannel: TextChannel = client.getAnnouncementChannelForGuild(guildId)
const messages: Message<true>[] = (await announcementChannel.messages.fetch()) //todo: fetch only pinned messages
.map((value, _) => value)
.filter(message => !message.cleanContent.includes("[Abstimmung beendet]") && message.cleanContent.includes("[Abstimmung]"))
.sort((a, b) => b.createdTimestamp - a.createdTimestamp)
if (!messages || messages.length <= 0) {
logger.info("Could not find any vote messages. Cancelling pollClose", { guildId, requestId })
return
}
const lastMessage: Message<true> = messages[0]
logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId, requestId })
logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId, requestId })
const votes = await (await getVotesByEmote(lastMessage, guildId, requestId))
.sort((a, b) => b.count - a.count)
logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId, requestId })
updateEvent(votes, guild!, guildId, requestId)
updateMessage(votes[0].movie, lastMessage, guildId, requestId)
//lastMessage.unpin() //todo: uncomment when bot has permission to pin/unpin
}
async function updateMessage(movie: string, message: Message, guildId: string, requestId: string) {
const body = `[Abstimmung beendet] Gewonnen hat: ${movie}`
.concat(message.cleanContent.substring("[Abstimmung]".length))
const options: MessageEditOptions = {
content: body,
}
logger.info("Updating message.", { guildId, requestId })
message.edit(options)
}
async function updateEvent(votes: Vote[], guild: Guild, guildId: string, requestId: string) {
logger.info(`Updating event with movie ${votes[0].movie}.`, { guildId, requestId })
const voteEvents = (await guild.scheduledEvents.fetch())
.map((value, _) => value)
.filter(event => event.name.toLowerCase().includes("voting offen"))
logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId, requestId })
if (!voteEvents || voteEvents.length <= 0) {
logger.error("Could not find vote event. Cancelling update!", { guildId, requestId })
return
}
const voteEvent: GuildScheduledEvent<GuildScheduledEventStatus> = voteEvents[0]
const options: GuildScheduledEventEditOptions<GuildScheduledEventStatus.Scheduled, GuildScheduledEventSetStatusArg<GuildScheduledEventStatus.Scheduled>> = {
name: votes[0].movie,
description: `!wp\nNummer 2: ${votes[1].movie} mit ${votes[1].count - 1} Stimmen\nNummer 3: ${votes[2].movie} mit ${votes[2].count - 1} Stimmen`
}
logger.debug(`Updating event: ${JSON.stringify(voteEvent, null, 2)}`, { guildId, requestId })
logger.info("Updating event.", { guildId, requestId })
voteEvent.edit(options)
}
type Vote = {
emote: string, //todo habs nicht hinbekommen hier Emotes zu nutzen
count: number,
movie: string
}
async function getVotesByEmote(message: Message, guildId: string, requestId: string): Promise<Vote[]> {
const votes: Vote[] = []
logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`, { guildId, requestId })
for (let i = 0; i < Object.keys(Emotes).length / 2; i++) {
const emote = Emotes[i]
logger.debug(`Getting reaction for emote ${emote}`, { guildId, requestId })
const reaction = await message.reactions.resolve(emote)
logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId, requestId })
if (reaction) {
const vote: Vote = { emote: emote, count: reaction.count, movie: extractMovieFromMessageByEmote(message, emote, guildId, requestId) }
votes.push(vote)
}
}
return votes
}
function extractMovieFromMessageByEmote(message: Message, emote: string, guildId: string, requestId: string): string {
const lines = message.cleanContent.split("\n")
const emoteLines = lines.filter(line => line.includes(emote))
if (!emoteLines) {
return ""
}
const movie = emoteLines[0].substring(emoteLines[0].indexOf(emote) + emote.length + 2) // plus colon and space
return movie
}