129 lines
5.6 KiB
TypeScript
129 lines
5.6 KiB
TypeScript
import { Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageEditOptions, TextChannel } from 'discord.js'
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import { v4 as uuid } from 'uuid'
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import { config } from '../configuration'
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import { Emotes } from '../events/guildScheduledEventCreate'
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import { logger } from '../logger'
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import { Command } from '../structures/command'
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import { RunOptions } from '../types/commandTypes'
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import { client } from '../..'
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export default new Command({
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name: 'closepoll',
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description: 'Aktuelle Umfrage für nächste Watchparty beenden und Gewinner in Event eintragen.',
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options: [],
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run: async (interaction: RunOptions) => {
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const command = interaction.interaction
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const requestId = uuid()
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const guildId = command.guildId!
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logger.info("Got command for closing poll!", { guildId, requestId })
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if (!command.guild) {
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logger.error("No guild found in interaction. Cancelling closing request", { guildId, requestId })
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command.followUp("Es gab leider ein Problem. Ich konnte deine Anfrage nicht bearbeiten :(")
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return
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}
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command.followUp("Alles klar, beende die Umfrage :)")
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closePoll(command.guild, requestId)
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}
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})
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export async function closePoll(guild: Guild, requestId: string) {
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const guildId = guild.id
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logger.info("stopping poll", { guildId, requestId })
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const announcementChannel: TextChannel = client.getAnnouncementChannelForGuild(guildId)
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const messages: Message<true>[] = (await announcementChannel.messages.fetch()) //todo: fetch only pinned messages
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.map((value, _) => value)
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.filter(message => !message.cleanContent.includes("[Abstimmung beendet]") && message.cleanContent.includes("[Abstimmung]"))
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.sort((a, b) => b.createdTimestamp - a.createdTimestamp)
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if (!messages || messages.length <= 0) {
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logger.info("Could not find any vote messages. Cancelling pollClose", { guildId, requestId })
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return
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}
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const lastMessage: Message<true> = messages[0]
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logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId, requestId })
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logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId, requestId })
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const votes = await (await getVotesByEmote(lastMessage, guildId, requestId))
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.sort((a, b) => b.count - a.count)
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logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId, requestId })
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updateEvent(votes, guild!, guildId, requestId)
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updateMessage(votes[0].movie, lastMessage, guildId, requestId)
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//lastMessage.unpin() //todo: uncomment when bot has permission to pin/unpin
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}
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async function updateMessage(movie: string, message: Message, guildId: string, requestId: string) {
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const body = `[Abstimmung beendet] Gewonnen hat: ${movie}`
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.concat(message.cleanContent.substring("[Abstimmung]".length))
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const options: MessageEditOptions = {
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content: body,
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}
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logger.info("Updating message.", { guildId, requestId })
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message.edit(options)
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}
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async function updateEvent(votes: Vote[], guild: Guild, guildId: string, requestId: string) {
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logger.info(`Updating event with movie ${votes[0].movie}.`, { guildId, requestId })
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const voteEvents = (await guild.scheduledEvents.fetch())
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.map((value, _) => value)
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.filter(event => event.name.toLowerCase().includes("voting offen"))
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logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId, requestId })
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if (!voteEvents || voteEvents.length <= 0) {
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logger.error("Could not find vote event. Cancelling update!", { guildId, requestId })
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return
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}
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const voteEvent: GuildScheduledEvent<GuildScheduledEventStatus> = voteEvents[0]
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const options: GuildScheduledEventEditOptions<GuildScheduledEventStatus.Scheduled, GuildScheduledEventSetStatusArg<GuildScheduledEventStatus.Scheduled>> = {
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name: votes[0].movie,
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description: `!wp\nNummer 2: ${votes[1].movie} mit ${votes[1].count - 1} Stimmen\nNummer 3: ${votes[2].movie} mit ${votes[2].count - 1} Stimmen`
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}
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logger.debug(`Updating event: ${JSON.stringify(voteEvent, null, 2)}`, { guildId, requestId })
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logger.info("Updating event.", { guildId, requestId })
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voteEvent.edit(options)
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}
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type Vote = {
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emote: string, //todo habs nicht hinbekommen hier Emotes zu nutzen
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count: number,
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movie: string
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}
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async function getVotesByEmote(message: Message, guildId: string, requestId: string): Promise<Vote[]> {
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const votes: Vote[] = []
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logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`, { guildId, requestId })
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for (let i = 0; i < Object.keys(Emotes).length / 2; i++) {
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const emote = Emotes[i]
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logger.debug(`Getting reaction for emote ${emote}`, { guildId, requestId })
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const reaction = await message.reactions.resolve(emote)
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logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId, requestId })
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if (reaction) {
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const vote: Vote = { emote: emote, count: reaction.count, movie: extractMovieFromMessageByEmote(message, emote, guildId, requestId) }
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votes.push(vote)
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}
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}
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return votes
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}
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function extractMovieFromMessageByEmote(message: Message, emote: string, guildId: string, requestId: string): string {
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const lines = message.cleanContent.split("\n")
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const emoteLines = lines.filter(line => line.includes(emote))
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if (!emoteLines) {
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return ""
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}
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const movie = emoteLines[0].substring(emoteLines[0].indexOf(emote) + emote.length + 2) // plus colon and space
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return movie
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} |