186 lines
7.8 KiB
TypeScript
186 lines
7.8 KiB
TypeScript
import { addDays, differenceInDays, format, isAfter, toDate } from 'date-fns'
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import { Guild, GuildScheduledEvent, GuildScheduledEventEditOptions, GuildScheduledEventSetStatusArg, GuildScheduledEventStatus, Message, MessageCreateOptions, TextChannel } from 'discord.js'
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import { v4 as uuid } from 'uuid'
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import { client } from '../..'
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import { config } from '../configuration'
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import { Maybe } from '../interfaces'
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import { logger } from '../logger'
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import { Command } from '../structures/command'
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import { RunOptions } from '../types/commandTypes'
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import { messageIsVoteEndedMessage, messageIsVoteMessage } from '../helper/messageIdentifiers'
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import { Emotes } from '../constants'
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export default new Command({
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name: 'closepoll',
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description: 'Aktuelle Umfrage für nächste Watchparty beenden und Gewinner in Event eintragen.',
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options: [],
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run: async (interaction: RunOptions) => {
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const command = interaction.interaction
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const requestId = uuid()
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if (!command.guild) {
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logger.error("No guild found in interaction. Cancelling closing request", { requestId })
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command.followUp("Es gab leider ein Problem. Ich konnte deine Anfrage nicht bearbeiten :(")
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return
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}
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const guildId = command.guildId
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logger.info("Got command for closing poll!", { guildId, requestId })
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command.followUp("Alles klar, beende die Umfrage :)")
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closePoll(command.guild, requestId)
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}
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})
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export async function closePoll(guild: Guild, requestId: string) {
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const guildId = guild.id
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logger.info("stopping poll", { guildId, requestId })
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const announcementChannel: Maybe<TextChannel> = client.getAnnouncementChannelForGuild(guildId)
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if (!announcementChannel) {
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logger.error("Could not find the textchannel. Unable to close poll.", { guildId, requestId })
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return
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}
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const messages: Message<true>[] = (await announcementChannel.messages.fetch()) //todo: fetch only pinned messages
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.map((value) => value)
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.filter(message => !messageIsVoteEndedMessage(message) && messageIsVoteMessage(message))
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.sort((a, b) => b.createdTimestamp - a.createdTimestamp)
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if (!messages || messages.length <= 0) {
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logger.info("Could not find any vote messages. Cancelling pollClose", { guildId, requestId })
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return
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}
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const lastMessage: Message<true> = messages[0]
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logger.debug(`Found messages: ${JSON.stringify(messages, null, 2)}`, { guildId, requestId })
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logger.debug(`Last message: ${JSON.stringify(lastMessage, null, 2)}`, { guildId, requestId })
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const votes = await (await getVotesByEmote(lastMessage, guildId, requestId))
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.sort((a, b) => b.count - a.count)
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logger.debug(`votes: ${JSON.stringify(votes, null, 2)}`, { guildId, requestId })
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logger.info("Deleting vote message")
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await lastMessage.delete()
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const event = await getEvent(guild, guild.id, requestId)
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if (event) {
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updateEvent(event, votes, guild, guildId, requestId)
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sendVoteClosedMessage(event, votes[0].movie, guildId, requestId)
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}
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//lastMessage.unpin() //todo: uncomment when bot has permission to pin/unpin
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}
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async function sendVoteClosedMessage(event: GuildScheduledEvent, movie: string, guildId: string, requestId: string) {
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const date = event.scheduledStartAt ? format(event.scheduledStartAt, "dd.MM") : "Fehler, event hatte kein Datum"
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const time = event.scheduledStartAt ? format(event.scheduledStartAt, "HH:mm") : "Fehler, event hatte kein Datum"
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const body = `[Abstimmung beendet] für https://discord.com/events/${event.guildId}/${event.id}\n<@&${config.bot.announcement_role}> Wir gucken ${movie} am ${date} um ${time}`
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const options: MessageCreateOptions = {
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content: body,
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allowedMentions: { parse: ["roles"] }
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}
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const announcementChannel = client.getAnnouncementChannelForGuild(guildId)
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logger.info("Sending vote closed message.", { guildId, requestId })
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if (!announcementChannel) {
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logger.error("Could not find announcement channel. Please fix!", { guildId, requestId })
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return
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}
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announcementChannel.send(options)
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}
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async function updateEvent(voteEvent: GuildScheduledEvent, votes: Vote[], guild: Guild, guildId: string, requestId: string) {
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logger.info(`Updating event with movie ${votes[0].movie}.`, { guildId, requestId })
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const options: GuildScheduledEventEditOptions<GuildScheduledEventStatus.Scheduled, GuildScheduledEventSetStatusArg<GuildScheduledEventStatus.Scheduled>> = {
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name: votes[0].movie,
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description: `!wp\nNummer 2: ${votes[1].movie} mit ${votes[1].count - 1} Stimmen\nNummer 3: ${votes[2].movie} mit ${votes[2].count - 1} Stimmen`
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}
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logger.debug(`Updating event: ${JSON.stringify(voteEvent, null, 2)}`, { guildId, requestId })
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logger.info("Updating event.", { guildId, requestId })
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voteEvent.edit(options)
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}
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async function getEvent(guild: Guild, guildId: string, requestId: string): Promise<GuildScheduledEvent | null> {
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const voteEvents = (await guild.scheduledEvents.fetch())
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.map((value) => value)
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.filter(event => event.name.toLowerCase().includes("voting offen"))
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logger.debug(`Found events: ${JSON.stringify(voteEvents, null, 2)}`, { guildId, requestId })
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if (!voteEvents || voteEvents.length <= 0) {
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logger.error("Could not find vote event. Cancelling update!", { guildId, requestId })
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return null
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}
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return voteEvents[0]
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}
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type Vote = {
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emote: string, //todo habs nicht hinbekommen hier Emotes zu nutzen
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count: number,
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movie: string
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}
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async function getVotesByEmote(message: Message, guildId: string, requestId: string): Promise<Vote[]> {
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const votes: Vote[] = []
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logger.debug(`Number of items in emotes: ${Object.values(Emotes).length}`, { guildId, requestId })
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for (let i = 0; i < Object.keys(Emotes).length / 2; i++) {
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const emote = Emotes[i]
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logger.debug(`Getting reaction for emote ${emote}`, { guildId, requestId })
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const reaction = await message.reactions.resolve(emote)
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logger.debug(`Reaction for emote ${emote}: ${JSON.stringify(reaction, null, 2)}`, { guildId, requestId })
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if (reaction) {
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const vote: Vote = { emote: emote, count: reaction.count, movie: extractMovieFromMessageByEmote(message, emote) }
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votes.push(vote)
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}
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}
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return votes
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}
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function extractMovieFromMessageByEmote(message: Message, emote: string): string {
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const lines = message.cleanContent.split("\n")
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const emoteLines = lines.filter(line => line.includes(emote))
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if (!emoteLines) {
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return ""
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}
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const movie = emoteLines[0].substring(emoteLines[0].indexOf(emote) + emote.length + 2) // plus colon and space
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return movie
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}
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export async function checkForPollsToClose(guild: Guild): Promise<void> {
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const requestId = uuid()
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logger.info(`Automatic check for poll closing.`, { guildId: guild.id, requestId })
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const events = (await guild.scheduledEvents.fetch()).filter(event => event.name.toLocaleLowerCase().includes("voting offen")).map(event => event)
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if (events.length > 1) {
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logger.error("Handling more than one Event is not implemented yet. Found more than one poll to close")
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return
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} else if (events.length == 0) {
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logger.info("Could not find any events. Cancelling", { guildId: guild.id, requestId })
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}
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const updatedEvent = events[0] //add two hours because of different timezones in discord api and Date.now()
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if (!updatedEvent.scheduledStartTimestamp) {
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logger.error("Event does not have a scheduled start time. Cancelling", { guildId: guild.id, requestId })
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return
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}
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const createDate: Date = toDate(updatedEvent.createdTimestamp)
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const eventDate: Date = toDate(updatedEvent.scheduledStartTimestamp)
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const difference: number = differenceInDays(createDate, eventDate)
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if (difference <= 2) {
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logger.info("Less than two days between event create and event start. Not closing poll.", { guildId: guild.id, requestId })
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return
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}
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const closePollDate: Date = addDays(eventDate, -2)
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if (isAfter(Date.now(), closePollDate)) {
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logger.info("Less than two days until event. Closing poll", { guildId: guild.id, requestId })
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closePoll(guild, requestId)
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} else {
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logger.info(`ScheduledStart: ${closePollDate}. Now: ${toDate(Date.now())}`, { guildId: guild.id, requestId })
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}
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}
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