add event handling code
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6ce9d8db46
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5
server/events/channelCreate.ts
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5
server/events/channelCreate.ts
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export const name = 'channelCreate'
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export function execute(channel: any) {
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console.log(`${JSON.stringify(channel)} has been Created.`)
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}
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9
server/events/guildScheduledEventCreate.ts
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server/events/guildScheduledEventCreate.ts
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import { GuildScheduledEvent } from 'discord.js'
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export const name = 'guildScheduledEventCreate'
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export function execute(guildScheduledEvent: GuildScheduledEvent) {
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try{
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console.log(`${JSON.stringify(guildScheduledEvent)} has been created.`)
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}catch(error) {
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console.error(error)
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}
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}
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4
server/events/guildScheduledEventDelete.ts
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4
server/events/guildScheduledEventDelete.ts
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export const name = 'guildScheduledEventDelete'
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export function execute(guildScheduledEvent: any) {
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console.log(`${JSON.stringify(guildScheduledEvent)} has been Deleted.`)
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}
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4
server/events/guildScheduledEventUpdate.ts
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4
server/events/guildScheduledEventUpdate.ts
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export const name = 'guildScheduledEventUpdate'
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export function execute(oldguildScheduledEvent: any,newguildScheduledEvent: any) {
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console.log(`${JSON.stringify(oldguildScheduledEvent)} has been Updated to be ${newguildScheduledEvent}`)
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}
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4
server/events/messageCreate.ts
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4
server/events/messageCreate.ts
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export const name = 'messageCreate'
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export function execute(message: any) {
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console.log(`${JSON.stringify(message)} has been created`)
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}
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4
server/events/ready.ts
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4
server/events/ready.ts
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export const name = 'ready'
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export function execute(client: any) {
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console.log(`${JSON.stringify(client)} has been created.`)
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}
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