big update of structure
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This commit is contained in:
mightypanders 2022-03-09 12:29:42 +01:00
parent 2f1cdbbaf6
commit 9b2ddc35fa
13 changed files with 118 additions and 315 deletions

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@ -1,13 +1,12 @@
import express, { Application } from "express"
import { config } from "./server/configuration" import { config } from "./server/configuration"
import DiscordAdapter from "./server/discordAdapter"
import Routes from "./server/routes"
import Server from "./server/server" import Server from "./server/server"
import { ExtendedClient } from "./server/structures/client"
const server = Server.init(config.port) const server = Server.init(config.port)
server.start(() => { server.start(() => {
console.log(`Server running on port ${server.getPort()}`) console.log(`Server running on port ${server.getPort()}`)
new Routes().setRoutes(server.getApp()) //const discordAdapter = new DiscordAdapter()
const discordAdapter = new DiscordAdapter() const client = new ExtendedClient()
client.start()
}) })

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@ -1,25 +0,0 @@
import RegistrationHandler from "./RegistrationHandler"
export default class MuteHandler {
public mute(player: string): boolean {
const register = RegistrationHandler.Instance
const binding = register.getNameRegisteredForSteamUser(player)
console.log(`Performing mute wizardry on ${player}, ${JSON.stringify(binding)}`)
return true
}
public unmute(player: string): boolean {
const register = RegistrationHandler.Instance
const binding = register.getNameRegisteredForSteamUser(player)
console.log(`Performing unmute wizardry on ${player}`)
return true
}
public unmuteAll(): boolean {
const register = RegistrationHandler.Instance
const binding = register.getAllMappings()
console.log(`Performing unmute wizardry on all players`)
return true
}
}

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@ -1,55 +0,0 @@
import { GuildMember } from "discord.js"
import { Maybe, userNameBinding } from "./interfaces"
export default class RegistrationHandler {
private userRegister: userNameBinding[] = []
private static _instance: RegistrationHandler
public constructor() {
console.log('Setup RegistrationHandler')
}
public static get Instance() {
return this._instance || (this._instance = new this())
}
public register(discordUser: GuildMember, steamname: string): boolean {
try {
const binding: userNameBinding = {
Steam: steamname,
DiscordUser: discordUser
}
console.log(`Trying to register ${JSON.stringify(binding)}`)
let alreadyPresentBinding = this.userRegister.find(x => x.DiscordUser.user.username == binding.DiscordUser.user.username)
if (alreadyPresentBinding) {
console.log(`Binding already present: ${JSON.stringify(alreadyPresentBinding)}, overwriting.`)
alreadyPresentBinding = binding
}
else {
this.userRegister.push(binding)
console.log(`Binding successfully added.`)
}
} catch (error) {
console.error(error)
return false
}
return true
}
public getAllMappings(): userNameBinding[] {
return this.userRegister
}
public removeUser(discordUser: GuildMember): void {
this.userRegister = this.userRegister.filter(x => x.DiscordUser.user.id !== discordUser.user.id)
}
public getNameRegisteredForDiscordUser(discordUser: GuildMember): Maybe<userNameBinding> {
return this.userRegister.find(x => x.DiscordUser.user.id == discordUser.user.id)
}
public getNameRegisteredForSteamUser(steamUser: string): Maybe<userNameBinding> {
return this.userRegister.find(x => x.Steam == steamUser)
}
public listRegisteredMembers(): string {
const output = this.userRegister.map(x => `${x.DiscordUser.user.username} : ${x.Steam}\n`)
return output.join()
}
private printHelpText(): string { return "" }
private buildHelpText(): string { return "" }
}

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@ -0,0 +1,8 @@
import { Command } from '../structures/command'
export default new Command({
name: 'list',
description: 'Lists upcoming events',
run: async ({ interaction }) => {
interaction.reply('Hello')
}
})

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@ -1,91 +0,0 @@
import { REST } from '@discordjs/rest'
import { Routes } from 'discord-api-types/v9'
import { config } from './configuration'
import { Client, CommandInteraction, Intents, } from 'discord.js'
import { discordCommand } from './interfaces'
import eventHandler from './eventHandler'
import fs from 'fs'
export default class DiscordAdapter {
private rest: REST
private client: Client
private eventFilePath = `${__dirname}/events`
public constructor() {
this.rest = new REST({ version: '9' }).setToken(config.token)
this.client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_SCHEDULED_EVENTS] })
this.registerEventCallback().then(() => {
this.client.login(config.token)
})
this.registerCommands(this.commandList)
}
public async registerCommands(pCommands: discordCommand[]) {
try {
console.log('Refreshing slash commands')
await this.rest.put(Routes.applicationGuildCommands(config.client_id, config.guild_id), { body: pCommands })
console.log('Successfully refreshed slash commands')
} catch (error) {
console.log(`Error refreshing slash commands: ${error}`)
}
}
private async importFile(filepath: string): Promise<any> {
console.debug(`Importing ${filepath}`)
const imported = await import(filepath)
console.debug(`Imported ${JSON.stringify(imported)}`)
return imported
}
public async registerEventCallback() {
try {
const eventFiles = fs.readdirSync(this.eventFilePath).filter(file => file.endsWith('.ts') || file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = `${this.eventFilePath}/${file}`
const event = await this.importFile(filePath)
if (event.once) {
console.log(`Registering once ${file}`)
this.client.once(event.name, (...args: any[]) => event.execute(...args))
}
else {
console.log(`Registering on ${file}`)
this.client.on(event.name, (...args: any[]) => event.execute(...args))
}
}
console.log(this.client.eventNames())
} catch (error) {
console.error(error)
}
}
public async showNext(interaction: CommandInteraction): Promise<void> {
const guild = interaction.guild
if (!guild) {
console.log(`There is no guild here`)
return
}
const output = new eventHandler().getNextEvent(guild)
await interaction.reply(output)
return
}
public async listEvents(interaction: CommandInteraction): Promise<void> {
const guild = interaction.guild
if (!guild) {
console.log(`There is no guild here`)
return
}
const output = new eventHandler().listAllEvents(guild)
await interaction.reply(output)
}
public commandList: discordCommand[] = [
{
name: "shownext",
description: "Shows next Events",
performCommand: this.showNext
},
{
name: "listevents",
description: "Lists all Events",
performCommand: this.listEvents
}
]
}

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@ -1,5 +1,3 @@
import { CommandInteraction, GuildMember } from "discord.js"
import RegistrationHandler from "./RegistrationHandler"
export type Maybe<T> = T | undefined export type Maybe<T> = T | undefined
export interface Player { export interface Player {
@ -12,13 +10,3 @@ export interface localized_string {
english: string english: string
} }
} }
export interface userNameBinding {
Steam: string,
DiscordUser: GuildMember
}
export interface discordCommand {
name: string,
description: string
options?: any[]
performCommand(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void>
}

0
server/logger.ts Normal file
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@ -1,36 +0,0 @@
import express from "express";
import MuteHandler from "./MuteHandler";
export default class Routes {
public constructor(
private muteHandler = new MuteHandler()
) { }
public setRoutes(app: express.Application): void {
app.route('').get(this.landingPage.bind(this))
app.route('/').get(this.landingPage.bind(this))
app.route('/mute').post(this.mutePlayer.bind(this))
app.route('/unmute/all').post(this.unmuteAll.bind(this))
app.route('/unmute/:id').post(this.unmutePlayer.bind(this))
}
private async mutePlayer(req: express.Request, res: express.Response): Promise<void> {
const playerName = req.body.name
console.log(`Muting player ${playerName}`)
this.muteHandler.mute(playerName)
res.status(200).json()
}
private async unmuteAll(_: express.Request, res: express.Response): Promise<void> {
console.log(`Unmuting all players`)
this.muteHandler.unmuteAll()
res.status(200).json()
}
private async unmutePlayer(req: express.Request, res: express.Response): Promise<void> {
const playerName = req.body.name
console.log(`Unmuting player ${playerName}`)
this.muteHandler.unmute(playerName)
res.status(200).json()
}
private async landingPage(_: express.Request, res: express.Response): Promise<void> {
res.send('Hello World')
}
}

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@ -0,0 +1,76 @@
import { ApplicationCommandDataResolvable, Client, Collection, Intents } from "discord.js";
import { CommandType } from "../types/commandTypes";
import fs from 'fs'
import { config } from "../configuration";
export class ExtendedClient extends Client {
private eventFilePath = `${__dirname}/../events`
private commandFilePath = `${__dirname}/../commands`
private commands: Collection<string, CommandType> = new Collection()
public constructor() {
super({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_SCHEDULED_EVENTS] })
}
public start() {
const promises = []
promises.push(this.registerSlashCommands())
promises.push(this.registerEventCallback())
Promise.all(promises).then(() => {
this.login(config.token)
})
}
private async importFile(filepath: string): Promise<any> {
console.debug(`Importing ${filepath}`)
const imported = await import(filepath)
console.debug(`Imported ${JSON.stringify(imported)}`)
return imported
}
public async registerCommands(cmds: ApplicationCommandDataResolvable[], guildId: string) {
if (guildId) {
this.guilds.cache.get(guildId)?.commands.set(cmds)
console.log(`Registering commands to ${guildId}`)
} else {
this.application?.commands.set(cmds)
console.log(`Registering global commands`)
}
return
}
public async registerSlashCommands() {
try {
const slashCommands: ApplicationCommandDataResolvable[] = []
const commandFiles = fs.readdirSync(this.commandFilePath).filter(file => file.endsWith('.ts') || file.endsWith('.js'))
for (const commandFile of commandFiles) {
const command = await this.importFile(commandFile)
if (!command.name) return
console.debug(command)
this.commands.set(command.name, command)
slashCommands.push(command)
}
this.on("ready", (client: Client) => {
console.log(`Ready processed ${client}`)
this.registerCommands(slashCommands, process.env.guildId ?? "")
})
} catch (error) {
console.log(`Error refreshing slash commands: ${error}`)
}
}
public async registerEventCallback() {
try {
const eventFiles = fs.readdirSync(this.eventFilePath).filter(file => file.endsWith('.ts') || file.endsWith('.js'));
for (const file of eventFiles) {
const filePath = `${this.eventFilePath}/${file}`
const event = await this.importFile(filePath)
if (event.once) {
console.log(`Registering once ${file}`)
this.once(event.name, (...args: any[]) => event.execute(...args))
}
else {
console.log(`Registering on ${file}`)
this.on(event.name, (...args: any[]) => event.execute(...args))
}
}
console.log(this.eventNames())
} catch (error) {
console.error(error)
}
}
}

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@ -0,0 +1,7 @@
import { CommandType } from "../types/commandTypes";
export class Command {
constructor(commandOptions: CommandType) {
Object.assign(this, commandOptions)
}
}

6
server/types/clients.ts Normal file
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@ -0,0 +1,6 @@
import { ApplicationCommandDataResolvable } from "discord.js"
export interface RegisterCommandOptions {
guildId?: string
commands: ApplicationCommandDataResolvable[]
}

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@ -0,0 +1,17 @@
import { PermissionResolvable, ChatInputApplicationCommandData, CommandInteraction, CommandInteractionOptionResolver, GuildMember } from "discord.js";
import { ExtendedClient } from "../structures/client";
export interface ExtendedInteraction extends CommandInteraction {
member: GuildMember
}
interface RunOptions {
clients: ExtendedClient
interaction: ExtendedInteraction
args: CommandInteractionOptionResolver
}
type RunFunction = (options: RunOptions) => any
export type CommandType = {
userPermissions?: PermissionResolvable[]
run: RunFunction
} & ChatInputApplicationCommandData

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@ -1,91 +0,0 @@
import { GuildMember } from "discord.js"
import RegistrationHandler from "../server/RegistrationHandler"
const guildMember: GuildMember = <GuildMember><unknown>{
guild: {
id: 'guild_id',
name: 'Bot Playground',
icon: null,
features: [],
commands: { permissions: [], guild: [] },
members: { guild: [] },
channels: { guild: [] },
bans: { guild: [] },
roles: { guild: [] },
presences: {},
voiceStates: { guild: [] },
stageInstances: { guild: [] },
invites: { guild: [] },
deleted: false,
available: true,
shardId: 0,
splash: null,
banner: null,
description: null,
verificationLevel: 'NONE',
vanityURLCode: null,
nsfwLevel: 'DEFAULT',
discoverySplash: null,
memberCount: 2,
large: false,
applicationId: null,
afkTimeout: 300,
afkChannelId: null,
systemChannelId: 'channel_id',
premiumTier: 'NONE',
premiumSubscriptionCount: 0,
explicitContentFilter: 'DISABLED',
mfaLevel: 'NONE',
joinedTimestamp: 1636540056755,
defaultMessageNotifications: 'ALL_MESSAGES',
systemChannelFlags: { bitfield: 0 },
maximumMembers: 250000,
maximumPresences: null,
approximateMemberCount: null,
approximatePresenceCount: null,
vanityURLUses: null,
rulesChannelId: null,
publicUpdatesChannelId: null,
preferredLocale: 'en-US',
ownerId: 'ownerID',
emojis: { guild: [] },
stickers: { guild: [] }
},
joinedTimestamp: 1636539420924,
premiumSinceTimestamp: null,
deleted: false,
nickname: null,
pending: false,
_roles: [],
user: {
id: 'user_id',
bot: false,
system: false,
flags: { bitfield: 256 },
username: 'username',
discriminator: '0965',
avatar: 'avatar_string',
banner: undefined,
accentColor: undefined
},
avatar: null
}
const registeredUser = {
"Steam": "abc",
"DiscordUser": guildMember
}
test(`Instances`, () => {
const register = RegistrationHandler.Instance
expect(register).toBeDefined()
})
test(`Registration works`, () => {
const register = RegistrationHandler.Instance
register.register(<GuildMember>guildMember, "abc")
const result = register.getAllMappings()
console.log(JSON.stringify(result))
expect(result).toBeDefined()
expect(result).toEqual([registeredUser])
})