echoes
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@ -1,5 +1,4 @@
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import { REST } from '@discordjs/rest'
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import { commands } from './constants'
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import { Routes } from 'discord-api-types/v9'
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import { config } from './configuration'
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import { Client, Collection, CommandInteraction, GuildMember, GuildScheduledEvent, GuildScheduledEventManager, Intents, Snowflake } from 'discord.js'
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@ -40,57 +39,18 @@ export default class DiscordAdapter {
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interactionCommand.performCommand(interaction, this.registration)
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})
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}
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public async echoes(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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const value = interaction.options.getString('input')
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const member: GuildMember = <GuildMember>interaction.member
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try {
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console.log(`Member ${member.user.username} mute state: ${member.voice.mute}`)
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member.voice.setMute(!member.voice.mute, "test")
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} catch (error) {
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console.error(error)
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}
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await interaction.reply(`This should be an echo: ${value}`)
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}
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public async listUsers(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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const result = registration.listRegisteredMembers()
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await interaction.reply(result)
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}
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public async removeUser(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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const discordUser: GuildMember = <GuildMember>interaction.member
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registration.removeUser(discordUser)
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await interaction.reply(`User has been removed`)
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public async showNext(interaction: CommandInteraction): Promise<void> {
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const guild = interaction.guild
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if (!guild) {
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console.log(`There is no guild here`)
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return
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}
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public async registerUser(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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const discordUser: GuildMember = <GuildMember>interaction.member
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const steamNameToRegister = interaction.options.getString('steamname')
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console.dir(discordUser)
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if (!steamNameToRegister) {
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await interaction.reply(`No steam name supplied, can't register`)
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}
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else {
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registration.register(discordUser, steamNameToRegister)
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await interaction.reply(`This should register user ${discordUser.user.username} with id ${discordUser.user.id} to use steamname: ${steamNameToRegister}`)
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}
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const output = new eventHandler().getNextEvent(guild)
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await interaction.reply(output)
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return
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}
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public async showForSteam(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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const steamName = interaction.options.getString('steamname')
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if (!steamName) {
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await interaction.reply(`No steam name supplied, can't search`)
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} else {
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const result = registration.getNameRegisteredForSteamUser(steamName)
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await interaction.reply(JSON.stringify(result, null, 2))
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}
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return
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}
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public async showNext(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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const discordUser: GuildMember = <GuildMember>interaction.member
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const result = registration.getNameRegisteredForDiscordUser(discordUser)
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await interaction.reply(JSON.stringify(result, null, 2))
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return
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}
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public async listEvents(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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public async listEvents(interaction: CommandInteraction): Promise<void> {
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const guild = interaction.guild
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if (!guild) {
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console.log(`There is no guild here`)
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@ -102,19 +62,6 @@ export default class DiscordAdapter {
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}
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public commandList: discordCommand[] = [
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{
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name: "echo",
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description: "Echoes a string",
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performCommand: this.echoes,
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options: [
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{
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name: 'input',
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description: 'The input that should be echoed',
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required: true,
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type: 3
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}
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]
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},
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{
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name: "shownext",
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description: "Shows next Events",
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@ -5,6 +5,16 @@ export default class eventHandler {
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public constructor() {
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console.log('constructed')
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}
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public getNextEvent(guild: Guild): string {
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const eventManager = guild.scheduledEvents
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const events = eventManager.cache
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const sortedEvents = events.sort(function(a, b) { return Number(a.scheduledStartAt) - Number(b.scheduledStartAt) })
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console.log(JSON.stringify(events))
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console.log(JSON.stringify(sortedEvents))
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return sortedEvents.first()?.toString() ?? ""
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}
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public listAllEvents(guild: Guild): string {
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const eventManager = guild.scheduledEvents
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@ -14,6 +24,7 @@ export default class eventHandler {
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for (const e of entries) {
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console.log(e)
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output += "\n"
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output += e.toString()
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}
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console.log(output)
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