92 lines
2.8 KiB
TypeScript
92 lines
2.8 KiB
TypeScript
import { REST } from '@discordjs/rest'
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import { Routes } from 'discord-api-types/v9'
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import { config } from './configuration'
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import { Client, CommandInteraction, Intents, } from 'discord.js'
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import { discordCommand } from './interfaces'
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import eventHandler from './eventHandler'
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import fs from 'fs'
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export default class DiscordAdapter {
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private rest: REST
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private client: Client
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private eventFilePath = `${__dirname}/events`
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public constructor() {
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this.rest = new REST({ version: '9' }).setToken(config.token)
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this.client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_SCHEDULED_EVENTS] })
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this.registerEventCallback().then(() => {
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this.client.login(config.token)
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})
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this.registerCommands(this.commandList)
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}
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public async registerCommands(pCommands: discordCommand[]) {
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try {
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console.log('Refreshing slash commands')
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await this.rest.put(Routes.applicationGuildCommands(config.client_id, config.guild_id), { body: pCommands })
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console.log('Successfully refreshed slash commands')
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} catch (error) {
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console.log(`Error refreshing slash commands: ${error}`)
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}
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}
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private async importFile(filepath: string): Promise<any> {
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console.debug(`Importing ${filepath}`)
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const imported = await import(filepath)
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console.debug(`Imported ${JSON.stringify(imported)}`)
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return imported
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}
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public async registerEventCallback() {
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try {
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const eventFiles = fs.readdirSync(this.eventFilePath).filter(file => file.endsWith('.ts') || file.endsWith('.js'));
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for (const file of eventFiles) {
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const filePath = `${this.eventFilePath}/${file}`
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const event = await this.importFile(filePath)
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if (event.once) {
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console.log(`Registering once ${file}`)
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this.client.once(event.name, (...args: any[]) => event.execute(...args))
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}
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else {
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console.log(`Registering on ${file}`)
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this.client.on(event.name, (...args: any[]) => event.execute(...args))
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}
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}
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console.log(this.client.eventNames())
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} catch (error) {
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console.error(error)
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}
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}
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public async showNext(interaction: CommandInteraction): Promise<void> {
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const guild = interaction.guild
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if (!guild) {
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console.log(`There is no guild here`)
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return
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}
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const output = new eventHandler().getNextEvent(guild)
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await interaction.reply(output)
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return
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}
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public async listEvents(interaction: CommandInteraction): Promise<void> {
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const guild = interaction.guild
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if (!guild) {
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console.log(`There is no guild here`)
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return
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}
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const output = new eventHandler().listAllEvents(guild)
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await interaction.reply(output)
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}
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public commandList: discordCommand[] = [
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{
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name: "shownext",
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description: "Shows next Events",
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performCommand: this.showNext
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},
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{
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name: "listevents",
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description: "Lists all Events",
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performCommand: this.listEvents
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}
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]
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}
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