node-event-bot/server/RegistrationHandler.ts

56 lines
1.9 KiB
TypeScript

import { GuildMember } from "discord.js"
import { Maybe, userNameBinding } from "./interfaces"
export default class RegistrationHandler {
private userRegister: userNameBinding[] = []
private static _instance: RegistrationHandler
public constructor() {
console.log('Setup RegistrationHandler')
}
public static get Instance() {
return this._instance || (this._instance = new this())
}
public register(discordUser: GuildMember, steamname: string): boolean {
try {
const binding: userNameBinding = {
Steam: steamname,
DiscordUser: discordUser
}
console.log(`Trying to register ${JSON.stringify(binding)}`)
let alreadyPresentBinding = this.userRegister.find(x => x.DiscordUser.user.username == binding.DiscordUser.user.username)
if (alreadyPresentBinding) {
console.log(`Binding already present: ${JSON.stringify(alreadyPresentBinding)}, overwriting.`)
alreadyPresentBinding = binding
}
else {
this.userRegister.push(binding)
console.log(`Binding successfully added.`)
}
} catch (error) {
console.error(error)
return false
}
return true
}
public getAllMappings(): userNameBinding[] {
return this.userRegister
}
public removeUser(discordUser: GuildMember): void {
this.userRegister = this.userRegister.filter(x => x.DiscordUser.user.id !== discordUser.user.id)
}
public getNameRegisteredForDiscordUser(discordUser: GuildMember): Maybe<userNameBinding> {
return this.userRegister.find(x => x.DiscordUser.user.id == discordUser.user.id)
}
public getNameRegisteredForSteamUser(steamUser: string): Maybe<userNameBinding> {
return this.userRegister.find(x => x.Steam == steamUser)
}
public listRegisteredMembers(): string {
const output = this.userRegister.map(x => `${x.DiscordUser.user.username} : ${x.Steam}\n`)
return output.join()
}
private printHelpText(): string { return "" }
private buildHelpText(): string { return "" }
}