node-event-bot/server/discordAdapter.ts

130 lines
4.7 KiB
TypeScript

import { REST } from '@discordjs/rest'
import { commands } from './constants'
import { Routes } from 'discord-api-types/v9'
import { config } from './configuration'
import { Client, Collection, CommandInteraction, GuildMember, GuildScheduledEvent, GuildScheduledEventManager, Intents, Snowflake } from 'discord.js'
import RegistrationHandler from './RegistrationHandler'
import { discordCommand } from './interfaces'
import eventHandler from './eventHandler'
export default class DiscordAdapter {
private rest: REST
private client: Client
private registration: RegistrationHandler
public constructor() {
this.rest = new REST({ version: '9' }).setToken(config.token)
this.client = new Client({ intents: [Intents.FLAGS.GUILDS] })
this.registration = RegistrationHandler.Instance
this.setupCallbacks(this.client)
this.client.login(config.token)
this.registerCommands(this.commandList)
}
public async registerCommands(pCommands: discordCommand[]) {
try {
console.log('Refreshing slash commands')
await this.rest.put(Routes.applicationGuildCommands(config.client_id, config.guild_id), { body: pCommands })
console.log('Successfully refreshed slash commands')
} catch (error) {
console.log(`Error refreshing slash commands: ${error}`)
}
}
private setupCallbacks(c: Client) {
c.on('ready', () => {
console.log(`Logged in as ${c.user?.tag}`)
})
c.on('interactionCreate', async interaction => {
if (!interaction.isCommand()) return
const interactionCommand = this.commandList.find(x => x.name == interaction.commandName)
if (interactionCommand)
interactionCommand.performCommand(interaction, this.registration)
})
}
public async echoes(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const value = interaction.options.getString('input')
const member: GuildMember = <GuildMember>interaction.member
try {
console.log(`Member ${member.user.username} mute state: ${member.voice.mute}`)
member.voice.setMute(!member.voice.mute, "test")
} catch (error) {
console.error(error)
}
await interaction.reply(`This should be an echo: ${value}`)
}
public async listUsers(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const result = registration.listRegisteredMembers()
await interaction.reply(result)
}
public async removeUser(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const discordUser: GuildMember = <GuildMember>interaction.member
registration.removeUser(discordUser)
await interaction.reply(`User has been removed`)
return
}
public async registerUser(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const discordUser: GuildMember = <GuildMember>interaction.member
const steamNameToRegister = interaction.options.getString('steamname')
console.dir(discordUser)
if (!steamNameToRegister) {
await interaction.reply(`No steam name supplied, can't register`)
}
else {
registration.register(discordUser, steamNameToRegister)
await interaction.reply(`This should register user ${discordUser.user.username} with id ${discordUser.user.id} to use steamname: ${steamNameToRegister}`)
}
return
}
public async showForSteam(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const steamName = interaction.options.getString('steamname')
if (!steamName) {
await interaction.reply(`No steam name supplied, can't search`)
} else {
const result = registration.getNameRegisteredForSteamUser(steamName)
await interaction.reply(JSON.stringify(result, null, 2))
}
return
}
public async showNext(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const discordUser: GuildMember = <GuildMember>interaction.member
const result = registration.getNameRegisteredForDiscordUser(discordUser)
await interaction.reply(JSON.stringify(result, null, 2))
return
}
public async listEvents(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
const guild = interaction.guild
if (!guild) {
console.log(`There is no guild here`)
return
}
const output = new eventHandler().listAllEvents(guild)
await interaction.reply(output)
}
public commandList: discordCommand[] = [
{
name: "echo",
description: "Echoes a string",
performCommand: this.echoes,
options: [
{
name: 'input',
description: 'The input that should be echoed',
required: true,
type: 3
}
]
},
{
name: "shownext",
description: "Shows next Events",
performCommand: this.showNext
},
{
name: "listevents",
description: "Lists all Events",
performCommand: this.listEvents
}
]
}