implement most registration functions
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7636308da6
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41258cd19f
@ -1,14 +1,36 @@
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export default class RegistrationHandler {
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private register(): void {
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console.log('Registering')
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export interface userNameBinding {
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Steam: string,
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Discord: string
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}
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private removeUser(): void { }
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private getNameRegisteredForDiscordUser(): string { return "" }
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private getNameRegisteredForSteamUser(): string { return "" }
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private listRegisteredMembers(): void { }
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private getMemberForPlayer(): any { return "" }
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private isRegistered(): boolean { return false }
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export type Maybe<T> = T | undefined
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export default class RegistrationHandler {
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private userRegister: userNameBinding[] = []
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public constructor() {
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console.log('Setup RegistrationHandler')
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}
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public register(discordname: string, steamname: string): boolean {
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const binding: userNameBinding = {
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Steam: steamname,
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Discord: discordname
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}
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console.log(`Trying to register ${JSON.stringify(binding)}`)
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let alreadyPresentBinding = this.userRegister.find(x => x.Discord == binding.Discord)
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if (alreadyPresentBinding) {
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console.log(`Binding already present: ${alreadyPresentBinding}, overwriting.`)
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alreadyPresentBinding = binding
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}
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else {
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this.userRegister.push(binding)
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console.log(`Binding successfully added.`)
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}
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return true
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}
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public removeUser(discordName: string): void { this.userRegister = this.userRegister.filter(x => x.Discord !== discordName) }
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public getNameRegisteredForDiscordUser(discordUser: string): Maybe<userNameBinding> { return this.userRegister.find(x => x.Discord == discordUser) }
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public getNameRegisteredForSteamUser(steamUser: string): Maybe<userNameBinding> { return this.userRegister.find(x => x.Steam == steamUser) }
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public listRegisteredMembers(): string { return JSON.stringify(this.userRegister) }
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private printHelpText(): void { }
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private buildHelpText(): string { return "" }
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}
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