implement most functions
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@ -1,20 +1,152 @@
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import { REST } from '@discordjs/rest'
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import { REST } from '@discordjs/rest'
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import { commandList, discordCommand } from './constants'
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import { SlashCommandBuilder } from '@discordjs/builders'
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import { commands, discordCommand } from './constants'
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import { Routes } from 'discord-api-types/v9'
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import { Routes } from 'discord-api-types/v9'
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import { config } from './configuration'
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import { config } from './configuration'
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import { Client, CommandInteraction, Intents, Interaction } from 'discord.js'
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import RegistrationHandler from './RegistrationHandler'
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export default class DiscordAdapter {
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export default class DiscordAdapter {
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private rest: REST
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private rest: REST
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private client: Client
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private registration: RegistrationHandler
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public constructor() {
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public constructor() {
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this.rest = new REST({ version: '9' }).setToken(config.token)
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this.rest = new REST({ version: '9' }).setToken(config.token)
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this.client = new Client({ intents: [Intents.FLAGS.GUILDS] })
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this.registration = new RegistrationHandler()
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this.setupCallbacks(this.client)
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this.client.login(config.token)
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this.registerCommands(this.commandList)
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}
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}
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public async registerCommands(pCommands: discordCommand[]) {
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public async registerCommands(pCommands: discordCommand[]) {
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if (!config.debug)
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try {
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try {
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console.log('Refreshing slash commands')
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console.log('Refreshing slash commands')
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await this.rest.put(Routes.applicationGuildCommands(config.client_id, config.guild_id), { body: pCommands })
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await this.rest.put(Routes.applicationGuildCommands(config.client_id, config.guild_id), { body: pCommands })
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console.log('Successfully refreshed slash commands')
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console.log('Successfully refreshed slash commands')
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} catch (error) {
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} catch (error) {
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console.log(`Error refreshing slash commands: ${error}`)
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console.log(`Error refreshing slash commands: ${error}`)
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}
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}
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}
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}
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private setupCallbacks(c: Client) {
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c.on('ready', () => {
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console.log(`Logged in as ${c.user?.tag}`)
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})
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c.on('interactionCreate', async interaction => {
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if (!interaction.isCommand()) return
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const interactionCommand = this.commandList.find(x => x.name == interaction.commandName)
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if (interactionCommand)
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interactionCommand.performCommand(interaction, this.registration)
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})
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}
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public async echoes(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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const value = interaction.options.getString('input')
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await interaction.reply(`This should be an echo: ${value}`)
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}
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public async listUsers(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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const result = registration.listRegisteredMembers()
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await interaction.reply(result)
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}
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public async removeUser(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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const discordUser = interaction.user
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if (!discordUser.username || discordUser.username == "") {
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await interaction.reply(`This user does not seem to have a username, can't delete`)
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}
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else {
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registration.removeUser(discordUser.username)
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await interaction.reply(`User has been removed`)
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}
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return
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}
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public async registerUser(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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const discordUser = interaction.user
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const steamNameToRegister = interaction.options.getString('steamname')
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if (!discordUser.username || discordUser.username == "") {
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await interaction.reply(`This user does not seem to have a username, can't register`)
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}
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else if (!steamNameToRegister) {
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await interaction.reply(`No steam name supplied, can't register`)
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}
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else {
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registration.register(discordUser.username, steamNameToRegister)
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await interaction.reply(`This should register user ${discordUser.username} with id ${discordUser.id} to use steamname: ${steamNameToRegister}`)
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}
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return
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}
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public async showForSteam(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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const steamName = interaction.options.getString('steamname')
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if (!steamName) {
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await interaction.reply(`No steam name supplied, can't search`)
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} else {
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const result = registration.getNameRegisteredForSteamUser(steamName)
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await interaction.reply(JSON.stringify(result, null, 2))
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}
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return
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}
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public async show(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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const discordUser = interaction.user
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if (!discordUser.username || discordUser.username == "") {
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await interaction.reply(`This user does not seem to have a username, can't search`)
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} else {
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const result = registration.getNameRegisteredForDiscordUser(discordUser.username)
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await interaction.reply(JSON.stringify(result, null, 2))
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}
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return
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}
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public commandList: discordCommand[] = [
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{
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name: "echo",
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description: "Echoes a string",
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performCommand: this.echoes,
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options: [
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{
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name: 'input',
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description: 'The input that should be echoed',
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required: true,
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type: 3
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}
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]
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},
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{
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name: commands.LIST_COMMAND,
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description: "Lists all registerd users",
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performCommand: this.listUsers
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},
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{
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name: commands.REMOVE_COMMAND,
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description: "Remove the mapping for this discord user",
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performCommand: this.removeUser
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},
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{
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name: commands.REGISTER_COMMAND,
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description: "Register the senders discord name for a supplied steam name",
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options: [
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{
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name: 'steamname',
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description: 'The steamname that should be registered',
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required: true,
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type: 3
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}
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],
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performCommand: this.registerUser
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},
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{
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name: commands.SHOW_FOR_STEAM_COMMAND,
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description: "Show the discord that's registered for a steam name",
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performCommand: this.showForSteam,
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options: [
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{
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name: 'steamname',
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description: 'The steamname that should be searched',
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required: true,
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type: 3
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}
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],
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},
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{
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name: commands.SHOW_COMMAND,
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description: "Show the Steamname that's registered for this discord name",
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performCommand: this.show
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}
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]
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}
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}
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