implement most functions
This commit is contained in:
		@@ -1,20 +1,152 @@
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import { REST } from '@discordjs/rest'
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					import { REST } from '@discordjs/rest'
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import { commandList, discordCommand } from './constants'
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					import { SlashCommandBuilder } from '@discordjs/builders'
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					import { commands, discordCommand } from './constants'
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import { Routes } from 'discord-api-types/v9'
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					import { Routes } from 'discord-api-types/v9'
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import { config } from './configuration'
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					import { config } from './configuration'
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					import { Client, CommandInteraction, Intents, Interaction } from 'discord.js'
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					import RegistrationHandler from './RegistrationHandler'
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export default class DiscordAdapter {
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					export default class DiscordAdapter {
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	private rest: REST
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						private rest: REST
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						private client: Client
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						private registration: RegistrationHandler
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	public constructor() {
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						public constructor() {
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		this.rest = new REST({ version: '9' }).setToken(config.token)
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							this.rest = new REST({ version: '9' }).setToken(config.token)
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							this.client = new Client({ intents: [Intents.FLAGS.GUILDS] })
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							this.registration = new RegistrationHandler()
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							this.setupCallbacks(this.client)
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							this.client.login(config.token)
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							this.registerCommands(this.commandList)
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	}
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						}
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	public async registerCommands(pCommands: discordCommand[]) {
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						public async registerCommands(pCommands: discordCommand[]) {
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		if (!config.debug)
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							try {
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			try {
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								console.log('Refreshing slash commands')
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				console.log('Refreshing slash commands')
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								await this.rest.put(Routes.applicationGuildCommands(config.client_id, config.guild_id), { body: pCommands })
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				await this.rest.put(Routes.applicationGuildCommands(config.client_id, config.guild_id), { body: pCommands })
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								console.log('Successfully refreshed slash commands')
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				console.log('Successfully refreshed slash commands')
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							} catch (error) {
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			} catch (error) {
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								console.log(`Error refreshing slash commands: ${error}`)
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				console.log(`Error refreshing slash commands: ${error}`)
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							}
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			}
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	}
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						}
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						private setupCallbacks(c: Client) {
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							c.on('ready', () => {
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								console.log(`Logged in as ${c.user?.tag}`)
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							})
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							c.on('interactionCreate', async interaction => {
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								if (!interaction.isCommand()) return
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								const interactionCommand = this.commandList.find(x => x.name == interaction.commandName)
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								if (interactionCommand)
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									interactionCommand.performCommand(interaction, this.registration)
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							})
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						}
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						public async echoes(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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							const value = interaction.options.getString('input')
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							await interaction.reply(`This should be an echo: ${value}`)
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						}
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						public async listUsers(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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							const result = registration.listRegisteredMembers()
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							await interaction.reply(result)
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						}
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						public async removeUser(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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							const discordUser = interaction.user
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							if (!discordUser.username || discordUser.username == "") {
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								await interaction.reply(`This user does not seem to have a username, can't delete`)
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							}
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							else {
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								registration.removeUser(discordUser.username)
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								await interaction.reply(`User has been removed`)
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							}
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							return
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						}
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						public async registerUser(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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							const discordUser = interaction.user
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							const steamNameToRegister = interaction.options.getString('steamname')
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							if (!discordUser.username || discordUser.username == "") {
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								await interaction.reply(`This user does not seem to have a username, can't register`)
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							}
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							else if (!steamNameToRegister) {
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								await interaction.reply(`No steam name supplied, can't register`)
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							}
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							else {
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								registration.register(discordUser.username, steamNameToRegister)
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								await interaction.reply(`This should register user ${discordUser.username} with id ${discordUser.id} to use steamname: ${steamNameToRegister}`)
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							}
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							return
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						}
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						public async showForSteam(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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							const steamName = interaction.options.getString('steamname')
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							if (!steamName) {
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								await interaction.reply(`No steam name supplied, can't search`)
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							} else {
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								const result = registration.getNameRegisteredForSteamUser(steamName)
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								await interaction.reply(JSON.stringify(result, null, 2))
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							}
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							return
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						}
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						public async show(interaction: CommandInteraction, registration: RegistrationHandler): Promise<void> {
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							const discordUser = interaction.user
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							if (!discordUser.username || discordUser.username == "") {
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								await interaction.reply(`This user does not seem to have a username, can't search`)
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							} else {
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								const result = registration.getNameRegisteredForDiscordUser(discordUser.username)
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								await interaction.reply(JSON.stringify(result, null, 2))
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							}
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							return
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						}
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						public commandList: discordCommand[] = [
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							{
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								name: "echo",
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								description: "Echoes a string",
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								performCommand: this.echoes,
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								options: [
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									{
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										name: 'input',
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										description: 'The input that should be echoed',
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										required: true,
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										type: 3
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									}
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								]
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							},
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							{
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								name: commands.LIST_COMMAND,
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								description: "Lists all registerd users",
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								performCommand: this.listUsers
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							},
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							{
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								name: commands.REMOVE_COMMAND,
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								description: "Remove the mapping for this discord user",
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								performCommand: this.removeUser
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							},
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							{
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								name: commands.REGISTER_COMMAND,
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								description: "Register the senders discord name for a supplied steam name",
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								options: [
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									{
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										name: 'steamname',
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										description: 'The steamname that should be registered',
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										required: true,
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										type: 3
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									}
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								],
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								performCommand: this.registerUser
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							},
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							{
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								name: commands.SHOW_FOR_STEAM_COMMAND,
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								description: "Show the discord that's registered for a steam name",
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								performCommand: this.showForSteam,
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								options: [
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									{
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										name: 'steamname',
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										description: 'The steamname that should be searched',
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										required: true,
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										type: 3
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									}
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								],
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							},
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							{
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								name: commands.SHOW_COMMAND,
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								description: "Show the Steamname that's registered for this discord name",
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								performCommand: this.show
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							}
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						]
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}
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					}
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