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	pickup logic
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								Guest.gd
									
									
									
									
									
								
							@@ -33,8 +33,10 @@ func _ready():
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	pass # Replace with function body.
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func _on_PickUpArea_body_entered(body):
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	if body.name =="PLAYER":
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		if body.velocity.x >= PICKUPTRESHOLD or body.velocity.y >= PICKUPTRESHOLD:
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	print(body.name)
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	if body.name == "Playa":
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		print(body.velocity)
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		if body.velocity.x >= PICKUPTRESHOLD and body.velocity.y >= PICKUPTRESHOLD:
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			emit_signal("picked_up",destinationColor,guestName)
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			# start pickup process
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@@ -48,4 +50,4 @@ func _on_PickUpArea_area_entered(area):
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			emit_signal("dropped_off_success")
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		else: 
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			emit_signal("dropped_off_fail")
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