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fullscreen, add dop script
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@ -1,3 +1,4 @@
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class_name DropOffPoint
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extends Node2D
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export var entity_name = "DROPOFF"
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@ -26,9 +27,9 @@ func _ready():
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func modulate_color():
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rng.randomize()
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var n = rng.randi_range(0,colorList.size()-1)
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print(n)
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#print(n)
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destinationColor = colorList[n]
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print(destinationColor)
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#print(destinationColor)
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sprite.modulate = destinationColor
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@ -8,6 +8,16 @@
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config_version=4
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_global_script_classes=[ {
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"base": "Node2D",
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"class": "DropOffPoint",
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"language": "GDScript",
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"path": "res://DropOffPoint.gd"
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} ]
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_global_script_class_icons={
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"DropOffPoint": ""
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}
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[application]
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config/name="City Bound"
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@ -18,6 +28,7 @@ config/icon="res://icon.png"
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window/size/width=1280
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window/size/height=720
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window/size/fullscreen=true
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window/stretch/mode="2d"
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[physics]
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